Skyrim Special Edition

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Ondrea

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Ondrea

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About this mod

Removes aggression from most creatures and NPCS. Bandits are now a group referred to as the Downtrodden. Just folks struggling to get by, living in abandoned structures across Skyrim, that can be donated to. For anyone wanting to focus on exploration, crafting, family, etc.

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Aggression is removed from most creatures and NPCS.

All bandits are now part of a group referred to as the Downtrodden.  Not beggars in the cities, just folks with limited resources trying to make a life in whatever vacant structures they can.  Most will be wearing farm clothes with few to no weapons and will benefit from mods that expand the farm clothes pool (i.e. Common Clothes and Armors).  Most can be donated to, and you will receive the Gift of Charity buff.  While I did change some voices to the beggar voice so they can acknowledge the donation, most still retain their original voices, so many thanks will be unvoiced.   They still have their bandit trash talk, and I've heard conversations I missed previously because they're alive to ramble.   You'll still be approached at certain trigger points such as Valtheim Keep.  You can just refuse and go about your business.  However, if you add this to an already existing save, those types of triggers may still cause aggression.  Certain factions of bandits (i.e. Corsairs) will still have their original faction names but will be friendly.  Blackblood Marauders are friendly pirates, arrrr.

All nature creatures, hagravens, giants, mages, forsworn, skeletons, vampires, dwarven automatons, etc. will be non-hostile.  Pretty much everything (did not touch the DLCs; doesn't affect the CC goblins).  While I've used this on several characters, I have not visited every single dungeon to confirm all the npcs and creatures are not aggressive.  I did not originally intend for the dragon priests to be non-hostile; however, they are included in the "creature faction", so that's how it ended up.  And since I initially was just making this for myself, I didn't delve too deeply into that and considered it a bonus.  I did not touch the Thieves Guild or Dark Brotherhood road attacks; so those will still occur.  The now friendly factions are also allied to the player horse faction, so they don't attack when you ride.  If you use a mod that allows your follower to ride, they may still attack their horse.   If you do rescue quests, although friendly to you, NPCs will likely attack the person you are rescuing.  I use Harmony to address this.  Scavengers will still attack if you don't listen when they tell you to back off.  Oh, and the Thalmor are still jerks and do whatever they do.

I removed the afflicted refugee and the "here, take this" guy encounters.

So go run that farm, set up a shop, get hired as a courier or bard, heal the sick, or whatever.

Note: Any mod that changes armor or weapons of bandits or other normally aggressive NPCs may override these changes, so load this after that if you want to keep them non-hostile.

OPTIONAL:  Added file that applies changes to Bandits Only.

4/27/23 - OPTIONAL:  Added animal and creatures only version.  This removes aggression from sabre cats, wolves, bears, chaurus, skeevers, certain spiders, slaughterfish, and Solstheim ash hoppers.  They will not attack your followers or your horse.



Recommended mods:
Adoption without Murder
Sidequests of Skyrim
Skyrim's Got Talent
No Player Home Requirements (no need to kill bandits to buy a home)
Rebalanced Leveled Lists (gives a reason to explore a dungeon)
Skyrim Unbound Reborn - Great especially for non-Dragonborn
Here to Help - Heal the wounded