install this mod, find the subfolder 8886002 and edit Conditions.txt in that folder; in TXT file delete everything and paste: IsActorBase("Skyrim.esm" | 0x00000007) AND IsEquippedRightType(1)
I love this mod, but it is being used for all 2H weapons, not just greatswords. I have other movesets I would like to use for other 2H weapon types.
I saw in comments there's a way to just set this moveset to be used with a specific weapon, but I still want it for all greatswords, not just one.
I also saw I can go in OAR and set it to look for the keyword, which sounds like a sure-fire way to solve the issue..except this moveset doesn't show up in my OAR menu in-game...at least not under any obvious name?
EDIT: I figured it out. It does just work for greatswords, but I already had a keyword replacement mod doing its thing so seemed like it wasn't. Fixed by having other animation mods for added keyword 2H weapon types and then just raised the priority of those over this mod.
8886002: IsActorBase("LV_Cirilla.esp" | 0x00000D62) AND IsEquippedRightType(5) OR IsEquippedRightType(1)
8886005: IsActorBase("LV_Cirilla.esp" | 0x00000D62) AND IsEquippedRightType(5) OR IsEquippedRightType(1) AND HasMagicEffect("EldenSkyrim.esp"|0x000801)
8886006: IsActorBase("LV_Cirilla.esp" | 0x00000D62) AND IsEquippedRightType(5) OR IsEquippedRightType(1) AND HasMagicEffect("Keytrace.esp"|0x000801)
2147483647: IsActorBase("LV_Cirilla.esp" | 0x00000D62) AND IsEquippedRightType(5) OR IsEquippedRightType(1) AND HasMagicEffect("EldenCounter.esp" | 0x800)
Hello, I already followed the steps on how to SCAR patch the moveset to the npc from LV_Cirilla.esp, but she only does the first attack move. I did install the hkanno64 but when I run the scar patcher, I get the 'key not found' messages for every mco hkx file. Is it also necessary to install the Havok Content Tools as well, because I didn't install that one yet?
Also, should I install the Autodesk 3ds Max too as a requirement for the Havok Tools?
Hi I don't think you need to install 3D MAX for it XD, and for the 'key not found' messages, it's wired, I'm not getting this when I patch. But recently I found some animation will break after SCAR patch, I don't know why... I think the required software is all in readme file, and that's all you need I think.
135 comments
decided: complete cleansing of nemesis by removing AMKO and installing ADXP
IsActorBase("Skyrim.esm" | 0x00000007) AND
IsEquippedRightType(1)
that gives you basic animations. but no spinning
I saw in comments there's a way to just set this moveset to be used with a specific weapon, but I still want it for all greatswords, not just one.
I also saw I can go in OAR and set it to look for the keyword, which sounds like a sure-fire way to solve the issue..except this moveset doesn't show up in my OAR menu in-game...at least not under any obvious name?
EDIT: I figured it out. It does just work for greatswords, but I already had a keyword replacement mod doing its thing so seemed like it wasn't. Fixed by having other animation mods for added keyword 2H weapon types and then just raised the priority of those over this mod.
8886002:
IsActorBase("LV_Cirilla.esp" | 0x03000D62) AND
IsEquippedRightType(5)
8886005:
IsActorBase("LV_Cirilla.esp" | 0x03000D62) AND
IsEquippedRightType(5) AND
HasMagicEffect("EldenSkyrim.esp"|0x000801)
8886006:
IsActorBase("LV_Cirilla.esp" | 0x03000D62) AND
IsEquippedRightType(5) AND
HasMagicEffect("Keytrace.esp"|0x000801)
2147483647:
IsActorBase("LV_Cirilla.esp" | 0x03000D62) AND
IsEquippedRightType(5) AND
HasMagicEffect("EldenCounter.esp" | 0x800)
But It's not work, she still use the MOVESET from elden ring collection(OAR ver.) I downloaded...
8886002:
IsActorBase("LV_Cirilla.esp" | 0x00000D62) AND
IsEquippedRightType(5) OR
IsEquippedRightType(1)
8886005:
IsActorBase("LV_Cirilla.esp" | 0x00000D62) AND
IsEquippedRightType(5) OR
IsEquippedRightType(1) AND
HasMagicEffect("EldenSkyrim.esp"|0x000801)
8886006:
IsActorBase("LV_Cirilla.esp" | 0x00000D62) AND
IsEquippedRightType(5) OR
IsEquippedRightType(1) AND
HasMagicEffect("Keytrace.esp"|0x000801)
2147483647:
IsActorBase("LV_Cirilla.esp" | 0x00000D62) AND
IsEquippedRightType(5) OR
IsEquippedRightType(1) AND
HasMagicEffect("EldenCounter.esp" | 0x800)
Then use SCAR Animation Patcher for MCO(Miscellaneous files) from here to make it do combo or your follower only do the first attack move
SCAR Animation Patcher for MCO in Miscellaneous files
Also, should I install the Autodesk 3ds Max too as a requirement for the Havok Tools?
But recently I found some animation will break after SCAR patch, I don't know why...
I think the required software is all in readme file, and that's all you need I think.