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XY

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sjc5572

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135 comments

  1. Absovec
    Absovec
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    • 4 kudos
    For some reason I can't properly use it, sword dance works as a default attack. Also how can i disable thrusting attack?
  2. jess0503
    jess0503
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    • 0 kudos
    Do this work with OAR (Open Animation Replacer) instead of Dynamic Animation Replacer?
    1. DeadlyInept
      DeadlyInept
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      • 0 kudos
      Any and every DAR mod can use OAR, they should appear in the GUI under "Legacy"(i think), but they will just have their ID no name
  3. IceW1tch
    IceW1tch
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    • 0 kudos
    vanilla animations heavy attacks are played along with these, how to get rid of them? help

    decided: complete cleansing of nemesis by removing AMKO and installing ADXP
  4. Ghostseyru160
    Ghostseyru160
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    • 1 kudos
    which sheathe/draw animation mod goes the best with this?
  5. SavageSlamrod6969
    SavageSlamrod6969
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    So I downloaded the mod and all its requirements buuuut I can attack. The idol animation plays but apart from that nothing happens.
    1. JamesMorganMcgill
      JamesMorganMcgill
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      • 0 kudos
      make sure the plugins are enabled. i had same issue then i found that dTry was disabled.
  6. Ghostseyru160
    Ghostseyru160
    • member
    • 1 kudos
    Hello to expert modders. Is there a way to make this work for one handed weapons instead, please? Thank you.
    1. beatsbysweet
      beatsbysweet
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      • 0 kudos
      +
    2. pirdpird14881488
      pirdpird14881488
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      install this mod, find the subfolder 8886002 and edit Conditions.txt in that folder; in TXT file delete everything and paste: 
      IsActorBase("Skyrim.esm" | 0x00000007) AND
      IsEquippedRightType(1)

      that gives you basic animations. but no spinning
  7. Raevkit290
    Raevkit290
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    I love this mod, but it is being used for all 2H weapons, not just greatswords. I have other movesets I would like to use for other 2H weapon types.

    I saw in comments there's a way to just set this moveset to be used with a specific weapon, but I still want it for all greatswords, not just one.

    I also saw I can go in OAR and set it to look for the keyword, which sounds like a sure-fire way to solve the issue..except this moveset doesn't show up in my OAR menu in-game...at least not under any obvious name?

    EDIT: I figured it out. It does just work for greatswords, but I already had a keyword replacement mod doing its thing so seemed like it wasn't. Fixed by having other animation mods for added keyword 2H weapon types and then just raised the priority of those over this mod.
  8. Varado
    Varado
    • member
    • 0 kudos
    Great. But animations are real fast. Would be cool if they were 25% slower. How to make changes?
  9. bzbzbzhslxz
    bzbzbzhslxz
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    • 0 kudos
    感谢大佬制作这么漂亮的动画!我自己给基础的攻击动画添加了SCAR的注释,现在随从和其他女性npc可以使用这些动画了,你介意我把它分享出来吗(当然,是免费的)
    1. sjc5572
      sjc5572
      • member
      • 353 kudos
      好的,谢谢你的帮助,只要表明原址和作者就可以
    2. liaonan
      liaonan
      • member
      • 0 kudos
      有地址吗,哥们你分享到哪了
    3. liaonan
      liaonan
      • member
      • 0 kudos
      哥们,你分享到哪了,你的主页没有啊
    4. drackla
      drackla
      • member
      • 0 kudos
      同问,分享到哪去了?这个动作不知道为什么赋给NPC就只能攻击一下
  10. l1098291866
    l1098291866
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    How to make it specfic character only? So I change the conditions file like this for my ciri follower?

    8886002:
    IsActorBase("LV_Cirilla.esp" | 0x03000D62) AND
    IsEquippedRightType(5)

    8886005:
    IsActorBase("LV_Cirilla.esp" | 0x03000D62) AND
    IsEquippedRightType(5) AND
    HasMagicEffect("EldenSkyrim.esp"|0x000801) 

    8886006:
    IsActorBase("LV_Cirilla.esp" | 0x03000D62) AND
    IsEquippedRightType(5) AND
    HasMagicEffect("Keytrace.esp"|0x000801) 

    2147483647:
    IsActorBase("LV_Cirilla.esp" | 0x03000D62) AND
    IsEquippedRightType(5) AND
    HasMagicEffect("EldenCounter.esp" | 0x800)



    But It's not work, she still use the MOVESET from elden ring collection(OAR ver.) I downloaded...
    1. l1098291866
      l1098291866
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      NVM I figured it out
    2. OwlOfHighMoist
      OwlOfHighMoist
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      figured it out? what conditions did you finally put if I may ask please?
    3. LeatherKing6688
      LeatherKing6688
      • supporter
      • 9 kudos
      What fixed it?
    4. l1098291866
      l1098291866
      • member
      • 0 kudos
      Sorry for the late response

      8886002:
      IsActorBase("LV_Cirilla.esp" | 0x00000D62) AND
      IsEquippedRightType(5) OR
      IsEquippedRightType(1) 

      8886005:
      IsActorBase("LV_Cirilla.esp" | 0x00000D62) AND
      IsEquippedRightType(5) OR
      IsEquippedRightType(1) AND
      HasMagicEffect("EldenSkyrim.esp"|0x000801) 

      8886006:
      IsActorBase("LV_Cirilla.esp" | 0x00000D62) AND
      IsEquippedRightType(5) OR
      IsEquippedRightType(1) AND
      HasMagicEffect("Keytrace.esp"|0x000801) 


      2147483647:
      IsActorBase("LV_Cirilla.esp" | 0x00000D62) AND
      IsEquippedRightType(5) OR
      IsEquippedRightType(1) AND
      HasMagicEffect("EldenCounter.esp" | 0x800)

      Then use SCAR Animation Patcher for MCO(Miscellaneous files) from here to make it do combo or your follower only do the first attack move
      SCAR Animation Patcher for MCO in Miscellaneous files
    5. l1098291866
      l1098291866
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      • 0 kudos
      Please see the response below
    6. dragonblood828
      dragonblood828
      • member
      • 0 kudos
      Hello, I already followed the steps on how to SCAR patch the moveset to the npc from LV_Cirilla.esp, but she only does the first attack move. I did install the hkanno64 but when I run the scar patcher, I get the 'key not found' messages for every mco hkx file. Is it also necessary to install the Havok Content Tools as well, because I didn't install that one yet?

      Also, should I install the Autodesk 3ds Max too as a requirement for the Havok Tools?
    7. l1098291866
      l1098291866
      • member
      • 0 kudos
      Hi I don't think you need to install 3D MAX for it XD, and for the 'key not found' messages, it's wired, I'm not getting this when I patch.
      But recently I found some animation will break after SCAR patch, I don't know why...
      I think the required software is all in readme file, and that's all you need I think.