Skyrim Special Edition

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--JawZ-- NovakDalton TechAngel85

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About this mod

Fixes the placement and characteristics of lights throughout Skyrim. Aspires to keep the intended vanilla feel, while actually making light come from light sources and not be absurdly bright or dark.

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Throughout this game I was bothered by the it the fires in Dragonsreach, outside High Hrothgar, or many other places. Issues such as lights sources without lights, places where light emits from the center of two fires rather than from each one, light that just magically emitted from the middle of the room, or lights that don't illuminate the landscape. This mod aims to fix all that and more, however, some of these issues still remain (there are engine limitations). All lights come straight from a light source and all light sources produce light.

Originally I was just going to make this fix for myself but the more work I put into it I thought "hey, maybe others would like a fix for these things as well."  After 50,000 subscriptions on Steam, 5000+ endorsements here (wow), getting to the point where I feel actually covering all of Skyrim is within reach, and my collaboration with JawZ I can assure you that this has gone far beyond anything I expected!

Thanks to all those who support our efforts and continue to expect the best :)


  • Proper placed light bulbs at their light source
  • Light bulbs placed at light sources according to their labeled name
  • Fixes light bulbs not casting light on to the landscape in exteriors
  • Focus on vanilla visual style
  • Vanilla performance, at least as close as it can get
  • No scripts, just vanilla light bulbs done right.

Window Shadows Version
This version will essentially be compatible with Window Shadows (WS). The initial release simple removed all conflicting cells between WS and Relighting Skyrim (RS) from the RS plugin. This mean until those interiors are revisited for development, they will be 100% Window Shadows design; RS is providing nothing for these spaces.

The goal is to eventually revisit and rework the lighting of the removed cells, while keep as much as WS intact as possible. Some design choices will be made regarding light sources and their lights that differs from Window Shadows. Thus, some light sources/light bulbs may be moved, switched out with unlit sources/different version, or removed altogether to allow for realistic and natural lighting that fills the space (what Relighting Skyrim users are accustomed to).

Currently the following has been revisited and reworked to integrated RS and WS:
  • Riverwood
  • Whiterun (minus Jorrvaskr, because I somehow missed it)

Finally, this version is designed around the use of the following mods. Mainly because they are requirements of Window Shadows or other mods:
  • ENB Lights (required by WS)
  • ENBSeries (required by ENB Lights)
  • A customized version of Cathedral Minimalist ENB was use for testing (original processing used). Luminosity v3.1 provided lighting templates. Fire is Embers XD (HQ/Orange).
  • Load RS plugin after WS.


General load order in combination with other mods

  1. Weather mods
  2. Relighting Skyrim
  3. Interior lighting mods (With no light bulb changes!)

As for other type of mods, let LOOT decide where in your specific load order is the best place them. Just keep in mind to place mod that make changes to interior ambient/fog/directional lighting after Relighting Skyrim's plugin.