Adds a small, idyllic shack to the Eldergleam Sanctuary, perfectly tailored to fit a child of nature.
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Author notes
This mod uses A LOT of open source resources from around the Nexus, so please don't list me in the credits if you use something from here.
File credits
Credits Lolicept FPI Experiment Oarstiles Balcar
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"Kynareth says: Use Nature's gifts wisely. Respect her power, and fear her fury." ―Some fuckin bosmer hippy, shortly before being stuffed inside a barrel like the manlet he was.
art by sonicntayls
Kynareth's Rest is a small, idyllic shack within the Eldergleam Sanctuary, complete with a beautiful view of the tree and waterfalls. The shack has been meticulously built as to not obstruct the natural beauty of the cavern, and look like a natural extension of the surroundings, rather than a man-made scar half-haphazardly planted upon the Earth.
The shack also has a special spell tomb that grants the reader the ability to summon a unique creature, the Gnarl! The Gnarl is a large, tree like creature that ferociously attacks its foes with the destructive powers of nature!
The shack itself is small, but possess a highly detailed layout of custom clutter, a custom bed, custom storage containers, a very cool custom bench, and three crafting stations-
-A basic alchemy lab -A cooking pot -A tanning rack
It may not be as fancy as a mead hall or fort, but it serves every purpose a hunter/alchemist could need. The simple life is often the most rewarding.
Spoiler:
Show
There are two known issues with the shack, the first being that occasionally sprits of water from the waterfall will come through holes of the shack's ceiling. The only way to fix this was to delete the waterfall, but that shit's beautiful to look at so that's not happening. The second issue is that the pathfinding for AI can be a bit wonky, but in testing they usually managed to find they're way around eventually