0 of 0

File information

Last updated

Original upload

Created by

Maxsu

Uploaded by

maxsu2017

Virus scan

Safe to use

Tags for this mod

About this mod

Behavior patch that enable the left hand(shield) node rotating that was restricted by "DW_ShieldAdjustment.hkx" animation in vanilla.

Requirements
Permissions and credits
Changelogs



MOD Descriptions:

In vanilla game the left hand weapon/shield bone node was controlled by "DW_ShieldAdjustment.hkx" animation when actor dual weilding, which cause animator not able to freely animate the left hand weapon node.

To break this rescrtions, I made this behavior patch to allow animator disable this 
"DW_ShieldAdjustment.hkx" animation temporarily when playing their dual weidling moveset, so they can rotate the left hand weapon node freely in their animations.






How To Install:

Requirement:  
(1) Nemesis
(2) Behavior Data Injector


To Install:
Download and Install the mod files with mod manager.
Tick the patch in Nemesis, update and lanuch.



For Mod Authors:

To disable the overriden of "DW_ShieldAdjustment.hkx", you simply need to annotate this annotation into an animation file of your moveset: 
0.0 DisableShieldAdjustment

That is all! Then you are now able to get the full control of the left hand node in your animations, until the actor sheathed weapons.
I would recommond adding this annotation into the weapon drawn animation, "1hm_equip.hkx" for example.

If you no longer need to control left hand node and want to give the control back to "DW_ShieldAdjustment.hkx", then just annotate this in your animation:

0.0 EnableShieldAdjustment



Credit:
  • Nicknak for provided me advices on behavior.
  • Black for reported me this issue and using the patch in his movset.