About this mod
Behavior patch that enable the left hand(shield) node rotating that was restricted by "DW_ShieldAdjustment.hkx" animation in vanilla.
- Requirements
- Permissions and credits
- Changelogs
MOD Descriptions:
In vanilla game the left hand weapon/shield bone node was controlled by "DW_ShieldAdjustment.hkx" animation when actor dual weilding, which cause animator not able to freely animate the left hand weapon node.
To break this rescrtions, I made this behavior patch to allow animator disable this "DW_ShieldAdjustment.hkx" animation temporarily when playing their dual weidling moveset, so they can rotate the left hand weapon node freely in their animations.
How To Install:
Requirement:
(1) Nemesis
(2) Behavior Data Injector
To Install:
Download and Install the mod files with mod manager.
Tick the patch in Nemesis, update and lanuch.
For Mod Authors:
To disable the overriden of "DW_ShieldAdjustment.hkx", you simply need to annotate this annotation into an animation file of your moveset:
0.0 DisableShieldAdjustment
That is all! Then you are now able to get the full control of the left hand node in your animations, until the actor sheathed weapons.
I would recommond adding this annotation into the weapon drawn animation, "1hm_equip.hkx" for example.
If you no longer need to control left hand node and want to give the control back to "DW_ShieldAdjustment.hkx", then just annotate this in your animation:
0.0 EnableShieldAdjustment
Credit:
- Nicknak for provided me advices on behavior.
- Black for reported me this issue and using the patch in his movset.