Tired of your companions and summons getting lost or stuck? This mod will change all of that.
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Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Changelogs
Version 1.06
Made it so followers cannot be summoned into a small handful of forbidden areas.
Version 1.05
Now checks against enemy commanded actors so you can only summon your own.
Can now target Serana while she is following you after first discovering her.
Removed IsInCombat() check and instead replaced it with the IsBleedingOut() check so if a follower is down they cannot be summoned. Initially the intent was to prevent an exploit which would cause followers to instantly regain full health from a downed state when being summoned, but not being able to use the ability in combat was less than ideal. As a result of this change, no message is displayed for using while in combat.
Version 1.04
Now displays a message when used in combat that informs you that you cannot summon allies while in combat.
Added sound on activation.
Changed icon to match other lesser powers.
Added support for up to four followers.
Version 1.03
Fixed crash that occurred when summoning allies while the player had their weapons or spells drawn. This crash resulted from using the EnableNoWait() function. I am still not sure why it caused the crash.
Version 1.02
Removed distance requirement. Can still be set manually on the script in the CK or xEdit if desired.
Version 1.01
In my haste to upload, I forgot to initialize the quest that adds the spell to the player. Derp.
This mod does one thing, and one thing only. It grants the "Conjure Companion" lesser power which allows you to summon your lost followers, dead thralls, atronachs, etc to your location, at will.
This spell now supports up to four followers. It'll summon up to four active followers, and up to four commanded actors (zombies, atronachs, dwarven automatons, etc). Can now be used in combat! Keep in mind however that if an ally is in the downed state they will be ignored.
Worry no more about taking that shortcut down the mountain and losing your valuable allies in the fog. Just one quick soul-scorpion and they'll be right back at your side ready to conquer dungeons and slay dragons once more!
Now will no longer summon followers to certain normally forbidden locations such as the Dark Brotherhood Sanctuary and will inform you as such.