The Thief Stone seems a little weak compared to Mage & Warrior. Mage might even be too powerful. There aren't a lot of ways to permanently increase spell magnitude, so having +25% to every school is quite a lot.
the steeds power is negligible armor doesn't slow or weigh you down? Why not just a straight speed bonus instead. After all light armor barely weighs or slows you down, and if you get that one heavy armor perk it defeats the purpose of the steed having the armor not weighing or slowing you.
It also makes more sense to get a movement speed bonus from it since Although if i had to choose between that and no fall damage i'd take the tower any day. cuz then i could just jump off a cliff to get away from my enemies, and they'd die chasing me.
i am loving this mod alot, before i only use the guardian stones to power level. the only thing i don't like is the ritual stone seem broken. it will only raise enemies that i am aiming at not those around me, like a raise zombie spell.
Hello,liking this mod but afer activating the apprentice stone i could'nt access the magic menu whithout crashing the game,maybe its my mods who are causing this could anyone try this in your game and post the result ,thanks.
About the immune to diseases one. Does it also protect against diseases via traps? I once wore a necklace of 100% resistance and still contracted ataxia
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It also makes more sense to get a movement speed bonus from it since Although if i had to choose between that and no fall damage i'd take the tower any day. cuz then i could just jump off a cliff to get away from my enemies, and they'd die chasing me.
Can you fix this?
the only thing i don't like is the ritual stone seem broken. it will only raise enemies that i am aiming at not those around me, like a raise zombie spell.
Does it also protect against diseases via traps?
I once wore a necklace of 100% resistance and still contracted ataxia