Skyrim Special Edition

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asdasfa

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asdasfa

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About this mod

Various tweaks and fixes for Immersive Armors + IA Retexture and Mesh Fixes.
Includes matching 1st person arms, ground object/collision shape edits, and more.
HIMBO and CBBE patches available.
ESPFE.

Requirements
Permissions and credits
Translations
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Requirements:
Immersive Armors v8.1
Immersive Armors Retexture and Mesh Fixes v1.6

Install Order:
Immersive Armors
Immersive Armors Retexture and Mesh Fixes
Immersive Armors - Asdasfa Tweaks and Fixes
<Place all your Immersive Armors HIMBO and CBBE replacers right here>
<Immersive Armors HIMBO Meshes>
<Immersive Armors CBBE/3BA Meshes>

IA - Asdasfa Tweaks and Fixes - HIMBO (Optional Files)
IA - Asdasfa Tweaks and Fixes - CBBE (Optional Files)

Load Order:

Hothtrooper44_ArmorCompilation.esp
Hothtrooper44_Armor_Ecksstra.esp
Immersive Armors - Asdasfa Tweaks and Fixes.esp
Immersive Armors Weight Patch.esp (No longer needed, disable/hide/delete)
IA_CBBE.esp (No longer needed, disable/hide/delete)

Note: You don't need Immersive Armors Weight Patch.esp that comes from Immersive Armors HIMBO or any other esp that enables the weight sliders anymore since this plugin already carries all those changes.



Load Order if using CloudAngel's Immersive Armors Refitted and Reinforced:
Hothtrooper44_ArmorCompilation.esp (Replaced by CloundAngel's plugin)
Hothtrooper44_Armor_Ecksstra.esp (Replaced by CloundAngel's plugin)

Immersive Armors - Asdasfa Tweaks and Fixes.esp (No longer needed, changes applied by CloudAngel's plugin, disable/hide/delete)
Immersive Armors Weight Patch.esp (No longer needed, disable/hide/delete)
IA_CBBE.esp (No longer needed, disable/hide/delete)

Note: You can disable/delete Immersive Armors - Asdasfa Tweaks and Fixes.esp if you're using CloudAngel's IA Refitted and Reinforced plugin.
You only need the meshes from this mod. All esp changes are already carried by CloudAngel's replacer plugin.



Install Order if using Sekhmet13's ESP replacer (Complete Version):
Immersive Armors
Immersive Armors - Replacer and Patches by Sekhmet13 (Complete Version)
Immersive Armors Retexture and Mesh Fixes
Immersive Armors - Asdasfa Tweaks and Fixes
IA Asdasfa - Sekhmet13 Patch (Miscellaneous Files)
<Place all your Immersive Armors HIMBO and CBBE replacers right here>
<Immersive Armors HIMBO Meshes>
<Immersive Armors CBBE/3BA Meshes>

IA - Asdasfa Tweaks and Fixes - HIMBO (Optional Files)
IA - Asdasfa Tweaks and Fixes - CBBE (Optional Files)



This mod:
- Edits some armors to have 1st person arms that match their Retexture and Mesh Fixes version.
- Edits some ground objects to match their Retexture and Mesh Fixes version.
- Edits the ground objects' models to look neat in the inventory view and don't look like a mannequin is wearing them.
- Edits the ground objects' colliders so that they don't use a template shield collider that's causing them to wobble, float, or clip through the ground when dropped.
- Edits the ground objects' colliders' material to fit the object better.
- Edits some records in the esp.
- Adds and enables a lot of the missing weight meshes (*_0.nif and *_1.nif). The added mesh is just a copy of the existing one so it won't actually morph with weight change, at least when using vanilla bodies.
  This is done so that you won't need any extra esp patches from replacers like CBBE or HIMBO.
  This is a non-issue if you're using CBBE or HIMBO replacers.


ESP tweaks and fixes:
Spoiler:  
Show

Alduin Scale:
    Changed Alduin Scale Helmet from Circlet to Head.
        - esp -> IAAlduinHelmetAA
Apotheus:
    Removed 1st person model paths of both male and female scarf. Seems unnecessary.
        - esp -> IAApotheusScarfAA
Dragonscale Ebonsteel:
    Set footstep sounds to light armor.
        - esp -> IADragonEbonSleekCuirassAA
        - esp -> IADragonEbonSleekBootsAA
Einherjar:
    Added new ground object mesh chestlight_go.nif for Einherjar Brigandine Cuirass.
        - esp -> IAEinherjarBrigandineDarkCuirass -> armor\omesean\einherjer\chestlight_go.nif
        - esp -> IAEinherjarBrigandineLightCuirass -> armor\omesean\einherjer\chestlight_go.nif (Set white texture variant)
    Set the texture set on the light variant of Einherjar Plate Cuirass.
        - esp -> IAEinherjarPlateLightCuirass -> armor\omesean\einherjer\chestlight_go.nif (Set white texture variant)
    Added Brigandine Light Bracers ArmorAddon for Beast races.
        - esp -> IAEinherjarBrigandineLightBracersArgAA | IAEinherjarBrigandineLightBracersKhaAA
                      -> meshes\armor\omesean\einherjer\var06\gauntletsbeast_1.nif
                           meshes\armor\omesean\einherjer\var06\gauntletsbeastf_1.nif
    Added a new texture set IAEinherjarHoodWhite that uses texture clothes\nbfurhood\whoodns.dds for the light (white) variant of the the dark hood.
        - esp -> IAEinherjarBrigandineLightHood -> armor\omesean\Einherjer\hoodlight_go.nif (Set white texture variant)
        - esp -> IAEinherjarPlateLightHood -> armor\omesean\Einherjer\hoodheavy_go.nif (Set white texture variant)
    Removed redundant female world model from IAEinherjarPlateDarkHood and IAEinherjarPlateLightHood.
Fur Collar:
    Removed footstep sounds.
        - esp -> IAFurCollarAA
        - esp -> IAFurCollarTightAA
Vagabond:
    Added Leather Bracers ArmorAddon for Beast races.
        - esp -> IAVagabondLeatherBracersArgAA | IAVagabondLeatherBracersKhaAA -> meshes\armor\vagabond\m\vagabondgauntlets2b_1.nif
                                                                                                                                                    meshes\armor\vagabond\m\vagabondgauntlets2bf_1.nif
Other changes:
    Removed footstep sound from a bunch of chest pieces.



Script tweaks and fixes:
Spoiler:  
Show

Ecks_IADistributionScript:
    The distribution script has been tweaked to safeguard against redundant distribution of death items.
    This should fix things like the double Troll Skull drop when killing a Frost Troll. This is due to some mods touching its death item list.
    Note: A patch for Schlongs of Skyrim is available in the misc files.
    SOS touches the Frost Troll's death item list, so while the double Troll Skull drop has been solved by the script change,
    there's still the issue where a Cave Troll Pelt can be looted from it alongside a Winter Troll Pelt.
    That's because the regular Troll's death item list has been nested in the Frost Troll's by SOS.
IAStartupQuestScript and Ecks_IADistributionScript:
    Tweaked both scripts to prevent the removal of Ulfric's gag during the intro scene.



1st person arms tweaks and fixes:
Spoiler:  
Show

Akaviri Samurai:
    Added new matching 1st person arms.
        - esp -> IAAkaviriSamuraiCuirassAA -> armor\samurai\1stpersonbladesarmor_1.nif
                                                                            armor\samurai\1stpersonbladesarmorf_1.nif
Alduin Scale:
    Added new matching 1st person arms for RMF.
        - esp -> IAAlduinCuirassAA / IAAlduinCuirassBeastAA -> justice\armor\alduin's scale\1stpersonalduinarmorm_1.nif
                                                                                                          justice\armor\alduin's scale\1stpersonalduinarmorf_1.nif
Apotheus:
    meshes\armor\ala\ala_1stpersonarmorm_1.nif (Fixable from RMF)
        - Removed unnecessary part that could show up in a high FOV setting.
    meshes\armor\ala\ala_1stpersonarmorm_1.nif (Fixable from RMF)
        - Removed unnecessary part that could show up in a high FOV setting.
Barbarian:
    meshes\armor\barbarian2\m\1stpersoncuirass_1.nif (Fixable from RMF)
        - Changed 1st person arms to match the RMF model.
    meshes\armor\barbarian2\f\1stpersoncuirass_1.nif (Fixable from RMF)
        - Changed 1st person arms to match the RMF model.
Barbarian Hero:
    IAConanBracersAA / IAConanBracersArgAA / IAConanBracersKhaAA
        - Enabled weights.
        - Use the world model for both male and female instead of the 1st person mesh for the 1st person models. They're the same mesh.
        - Built new weighted meshes for the bracers. The original bracers looked broken when weights are enabled.
Dragon Knight Heavy:
    meshes\armor\ebon drake armor\1stpersoncuirass_1.nif
        - Removed some unnecessary parts to avoid clipping in first person.
    meshes\armor\ebon drake armor\1stpersoncuirassf_1.nif
        - Removed some unnecessary parts to avoid clipping in first person.
Dragon Knight Light:
    Added new matching 1st person arms for RMF.
        - esp -> IADragonKnightCuirassFoxAA -> meshes\armor\ebon drake armor\1stpersondkcuirasslight_1.nif
                                                                                meshes\armor\ebon drake armor\1stpersoncuirasslightf_1.nif
Dwarven Mage:
    meshes\armor\battlemage\1stpersondwarvenarmor_1.nif (Fixable from RMF)
        - Changed 1st person arms to match the RMF model. Just changed the texture path.
    meshes\armor\battlemage\1stpersondwarvenarmorf_1.nif (Fixable from RMF)
        - Changed 1st person arms to match the RMF model. Just changed the texture path.
Einherjar:
    IAEinherjarBrigandineDarkGauntletsAA / IAEinherjarBrigandineLightBracersAA / IAEinherjarPlateDarkGauntletsAA / IAEinherjarPlateLightGauntletsAA
        - Use the world model for both male and female instead of the 1st person mesh for the 1st person models. They're the same mesh.
        - Except for the female ones, the female 1st person gauntlets had spikes, this change fixes that.
Heroic Imperial:
    meshes\armor\imperialhero\m\1stpersoncuirass_m_1.nif (Fixable from RMF)
        - Removed clipping bare arms mesh part.
        - Weighted the unweighted vertices.
Imperial Knight:
    meshes\armor\impgen\1stpersoncuirass_1.nif
        - Tweaked 1st person arms for higher FOV.
Mercenary:
    meshes\armor\mercenary\m\1stpersoncuirasslight_1.nif (Fixable from RMF)
        - Changed 1st person arms to match the RMF model.
    meshes\armor\mercenary\f\1stpersoncuirasslight_1.nif (Fixable from RMF)
        - Changed 1st person arms to match the RMF model.
Nord Mail Light:
    Added new matching 1st person arms for RMF.
        - esp -> IANordMailLightCuirassAA -> meshes\armor\viking\1stpersonvikinglightf_1.nif (Female only, male already has one)
Primitive Nord:
    meshes\armor\barbarian\m\1stpersoncuirass_1.nif (Fixable from RMF)
        - Fixed warped 1st person male arms.
    meshes\armor\barbarian\f\1stpersoncuirass_1.nif (Fixable from RMF)
        - Fixed not matching 1st person female arms.
Ranger:
    meshes\armor\ranger\male\1stpersonbody_1.nif (Fixable from RMF)
        - Changed 1st person arms to match the RMF model. (Reused character assets\1stpersonmalebody_1.nif)
    meshes\armor\ranger\female\1stpersonbody_1.nif (Fixable from RMF)
        - Changed 1st person arms to match the RMF model. (Reused character assets\1stpersonfemalebody_1.nif)
Redguard Knight:
    Added new matching 1st person arms for RMF.
        - esp -> IARedguardKnightCuirassAA -> meshes\armor\redguardknight\1stpersoncuirassnocapem_1.nif
                                                                              meshes\armor\redguardknight\1stpersonrgk_f_1.nif (Made from Jeir's CBBE BodySlide)
Ringmail:
    Changed 1st person model path to reuse the prisoner rags model instead of the hide armor's.
        - esp -> IARingmailCuirassAA -> Clothes\Prisoner\1stPersonPrisonerClothes_1.nif
                                                                 Clothes\Prisoner\1stPersonPrisonerClothes_F_1.nif
Seadog:
    meshes\armor\seadog\1stpersonoutfitmblack_1.nif
        - Changed 1st person male arms. Original has wrist seams. (Reused Primitive Nord)
Snow Bear:
    Added new matching 1st person arms for RMF.
        - esp -> IASnowBearCuirassAA -> meshes\armor\bear\1stpersonsnowbodym_1.nif (Reused armor\bandit\1stpersonbodym_1.nif)
                                                                   meshes\armor\bear\1stpersonsnowbodyf_1.nif (Reused armor\bandit\1stpersonbodyf_1.nif)
Vanguard:
    Added new matching 1st person arms for RMF.
        - esp -> IAVanguardPlateCuirassAA -> meshes\armor\vanguard\1stpersonvanguard_1.nif
                                                                           meshes\armor\vanguard\1stpersonvanguardf_1.nif
Warchief:
    meshes\armor\warcheif\warchief1stperson_1.nif (Fixable from RMF)
        - Changed 1st person arms to match the RMF model.
    meshes\armor\warcheif\f\1stpersontorso_1.nif
        - Added new matching 1st person arms for RMF.



Ground object tweaks and fixes:
Spoiler:  
Show

Akaviri Samurai:
    meshes\armor\samurai\samhelm_grounditem.nif (RMF model)
        - Adjusted mesh position.
        - Changed collision shape.
        - Changed material to heavy armor.
Apotheus:
    meshes\armor\ALA\chest_go.nif
        - Edited mesh to use the armor's torso only.
        - Changed collision shape.
        - Changed material to cloth.
    meshes\armor\ALA\ala_helmgnd.nif
        - Adjusted mesh position.
    meshes\armor\ALA\hood_go.nif
        - Adjusted mesh.
        - Changed collision shape.
        - Changed material to cloth.
    meshes\armor\ALA\gloves_go.nif
        - Adjusted mesh.
        - Changed collision shape.
        - Changed material to cloth.
    meshes\armor\ALA\apothbootsgrounditem.nif
        - Adjusted mesh.
        - Changed collision shape.
        - Changed material to cloth.
    meshes\armor\ALA\scarf_go.nif
        - Adjusted mesh.
        - Changed collision shape.
        - Changed material to cloth.
Bandana:
    meshes\armor\Bandanas of Skyrim\bandana_go.nif
        - Changed collision shape.
        - Changed material to cloth.
Barbarian:
    meshes\armor\barbarian2\m\cuirassgnd.nif (RMF model)
        - Edited mesh to use the armor's torso only.
        - Changed collision shape.
        - Changed material to light armor.
Barbarian Hero:
    meshes\prometheus\armors\conan outfits\hyborian\prometheus_hyborian_armor_wolf_go.nif
        - Use its own ground object (RMF) instead of reusing Steel Armor's.
    meshes\prometheus\armors\conan outfits\pitfight\prometheus_pitfight_circlet_go.nif (RMF model)
        - Changed collision shape. Bigger collider.
        - Changed material to cloth.
    meshes\prometheus\armors\conan outfits\hyborian\prometheus_hyborian_gauntlets_mixed_go.nif
        - Adjusted mesh.
        - Changed collision shape. It was way off.
Brigand:
    meshes\armor\brigand\dwemer1grounditem.nif
        - Changed collision shape.
        - Changed material to solid metal.
    meshes\armor\brigand\ironhidegrounditem.nif
        - Changed collision shape.
        - Changed material to heavy armor.
    meshes\armor\brigand\mediumleather1grounditem.nif (Highwayman Mail)
        - Changed collision shape.
        - Changed material to light armor.
Daedric Lord:
    These pieces were using colliders that seem to be from a two-handed sword.
    meshes\daedric lord armor\daedriclordarmorcuirass_gnd.nif
        - Changed collision shape.
        - Changed material to solid metal.
    meshes\daedric lord armor\daedriclordarmorgauntlets_gnd.nif
        - Changed collision shape.
        - Changed material to solid metal.
    meshes\daedric lord armor\daedriclordarmorboots_gnd.nif
        - Adjusted mesh.
        - Changed collision shape.
        - Changed material to solid metal.
Dragon Knight Heavy:
    meshes\armor\ebon drake armor\chest_go.nif (RMF model)
        - Edited mesh to use the armor's torso only.
        - Changed material to heavy armor.
    meshes\armor\ebon drake armor\helm_go.nif (RMF model)
        - Changed collision shape.
        - Changed material to heavy armor.
    meshes\armor\ebon drake armor\glovesdouble_go.nif (RMF model)
        - Changed collision shape.
        - Changed material to heavy armor.
    meshes\armor\ebon drake armor\gloves_go.nif (RMF model)
        - Adjusted mesh.
        - Changed collision shape.
        - Changed material to heavy armor.
    meshes\armor\ebon drake armor\boots_go.nif (RMF model)
        - Adjusted mesh.
        - Changed collision shape.
        - Changed material to light armor.
Dragon Knight Light:
    meshes\armor\ebon drake armor\dk light redfox grounditem.nif (RMF model)
        - Rotated so it does not appear upside down.
    meshes\armor\ebon drake armor\gloves_go - Copy.nif (RMF model)
        - Adjusted mesh.
        - Changed collision shape.
        - Changed material to light armor.
    meshes\armor\ebon drake armor\helm_go.nif (same as Dragon Knight Heavy Armor)
    meshes\armor\ebon drake armor\boots_go.nif (same as Dragon Knight Heavy Armor)
Dragonhide:
    meshes\armor\necroknight\torso_go.nif
        - Rotated so it does not appear upside down.
Dwarven Mage:
    meshes\armor\battlemage\dwarvenarmorgo.nif
        - Changed to use the RMF model.
        - Edited mesh to use the armor's torso only.
        - Changed collision shape.
        - Changed material to heavy metal.
    meshes\armor\battlemage\dwarvengauntletsgo.nif
        - Adjusted mesh.
        - Changed collision shape.
        - Changed material to light armor.
Ebony Mage:
    meshes\ebony mage armor\ebonymagechestgnd.nif (RMF model)
        - Changed collision shape.
        - Changed material to light armor.
    meshes\ebony mage armor\ebonymageglovegnd.nif
        - Adjusted mesh.
        - Changed collision shape.
        - Changed material to light armor.
Einherjar:
    meshes\armor\omesean\einherjer\chestheavy_go.nif
        - Edited mesh to use the armor's torso only.
        - Changed collision shape.
        - Changed material to heavy armor.
    meshes\armor\omesean\einherjer\hoodheavy_go.nif,
        - Changed collision shape.
        - Changed material to heavy armor.
    meshes\armor\omesean\einherjer\hoodlight_go.nif
        - Changed collision shape.
        - Changed material to light armor.
    Added new ground object mesh chestlight_go.nif for Einherjar Brigandine Cuirass.
        - See ESP tweaks and fixes.
    Set the texture set on the light variant of Einherjar Plate Cuirass.
        - See ESP tweaks and fixes.
    Added a new texture set IAEinherjarHoodWhite that uses texture clothes\nbfurhood\whoodns.dds for the light (white) variant of the the dark hood.
        - See ESP tweaks and fixes.
Falkreath:
    meshes\armor\baratheon\baratheoncrown_go.nif (RMF model)
        - Changed collision shape.
        - Changed material to wood.
Fur Collar:
    meshes\armor\furcollar\fc_go.nif
        - Changed collision shape.
        - Changed material to cloth.
Hedge Knight:
    meshes\armor\hedgeknight\chest_go.nif (RMF model)
        - Edited mesh to use the armor's torso only.
        - Changed collision shape.
        - Changed material to heavy armor.
    meshes\armor\hedgeknight\barbut_go.nif (RMF model)
        - Changed collision shape.
        - Changed material to heavy armor.
    meshes\armor\hedgeknight\gauntletsm_gnd.nif (RMF model)
        - Changed material to heavy armor.
    meshes\armor\hedgeknight\bootsm_gnd.nif (RMF model)
        - Changed material to heavy armor.
Mercenary:
    meshes\armor\mercenary\m\chest_go.nif
        - Edited and adjusted mesh.
        - Changed collision shape.
        - Changed material to light armor.
Nord Mail:
    meshes\armor\viking\hvm_go.nif (RMF model)
        - Changed collision shape. Used to have the one with two colliders, like the original tavern clothes.
        - Changed material to heavy armor.
    meshes\armor\viking\steelhelm_go.nif
        - Changed collision shape.
        - Changed material to heavy armor.
    meshes\armor\viking\vikinghelmgnd.nif
        - Changed collision shape.
        - Changed material to heavy armor.
Orcish Mask:
    meshes\armor\orcishmask\orcishmaskgrounditem.nif (RMF model)
        - Changed collision shape.
        - Changed material to heavy armor.
Paladin:
    meshes\armor\paladin\pallychest_go.nif (RMF model)
        - Edited mesh to use the armor's torso only.
        - Changed collision shape.
        - Changed material to heavy metal.
    meshes\armor\paladin\pallybarbut_go.nif (RMF model)
        - Changed collision shape.
        - Changed material to heavy armor.
    meshes\armor\paladin\gauntletsm_gnd.nif
        - Changed material to heavy armor.
    meshes\armor\paladin\bootsm_gnd.nif (RMF model)
        - Changed material to heavy armor.
Primitive Nord:
    meshes\armor\barbarian\m\chest_go.nif
        - Edited mesh to use the armor's torso only.
        - Changed collision shape.
Redguard Knight:
    meshes\armor\redguardknight\helm_go.nif
        - Changed collision shape.
        - Changed material to cloth.
    meshes\armor\redguardknight\cape_go.nif
        - Changed collision shape.
        - Changed material to cloth.
Ritual Boethiah:
    meshes\armor\ritual_armor\ritualbarmorgo.nif
        - Changed collision shape.
    meshes\armor\ritual_armor\ritualbhelmgo.nif
        - Changed collision shape.
    meshes\armor\ritual_armor\ritualbmaskgo.nif
        - Changed collision shape.
    meshes\armor\ritual_armor\ritualbglovesgo.nif
        - Adjusted collision shape.
    meshes\armor\ritual_armor\ritualbshroudgo.nif
        - Changed collision shape.
Seadog:
    meshes\armor\seadog\cape_go.nif
        - Changed collision shape.
        - Changed material to cloth.
    meshes\armor\seadog\beyepatch_go.nif
        - Added a collision shape to the ground object. There was none.
Shaman:
    meshes\luddemann\shaman\robemgrounditem.nif (RMF model)
        - Rotated so it does not appear upside down.
        - Changed collision shape.
        - Changed material to cloth.
    meshes\luddemann\shaman\gloves_go.nif
        - Adjusted mesh.
        - Changed collision shape.
        - Changed material to cloth.
    meshes\luddemann\shaman\bootsgo.nif
        - Changed material to cloth.
Spellbinder:
    meshes\armor\platedmagi\ordercuirassm_gnd.nif (RMF model), meshes\armor\platedmagi\temeriacuirassm_gnd.nif (RMF model)
        - Changed collision shape.
        - Changed material to heavy armor.
    meshes\armor\platedmagi\hood_go.nif (RMF model), meshes\armor\platedmagi\hoodorder_go.nif (RMF model)
        - Changed collision shape.
        - Changed material to heavy armor.
    meshes\armor\platedmagi\ordergauntletsm_gnd.nif (RMF model), meshes\armor\platedmagi\tameriangauntletsm_gnd.nif (RMF model)
        - Changed collision shape.
        - Changed material to heavy armor.
    meshes\armor\platedmagi\orderbootsm_gnd.nif (RMF model), meshes\armor\platedmagi\tameriabootsm_gnd.nif (RMF model)
        - Changed collision shape.
        - Changed material to heavy armor.
Tribunal:
    meshes\tribunalrobes\blackmale\tribun_heavyrobes_gnd.nif, meshes\tribunalrobes\black\tribun_heavyrobesf_gnd.nif
        - Changed collision shape.
    meshes\tribunalrobes\blackmale\tribun_lightrobes_gnd.nif.nif, meshes\tribunalrobes\blackmale\tribun_robes_gnd.nif,
    meshes\tribunalrobes\black\tribun_lightrobesf_gnd.nif, meshes\tribunalrobes\black\tribun_robesf_gnd.nif
        - Changed collision shape.
        - Changed material to light armor.
    meshes\tribunalmasks\gold\tribun_gnd_male.nif, meshes\tribunalmasks\gold\tribun_gnd_female.nif
        - Changed collision shape.
        - Changed material to heavy shield.
    meshes\tribunalrobes\black\tribun_gauntletsf_gnd.nif
        - Changed collision shape.
        - Changed material to cloth.
    meshes\tribunalrobes\black\tribun_hoodf_gnd.nif
        - Changed collision shape.
        - Changed material to cloth.
Trollsbane:
    meshes\armor\troll hunter by hothtrooper44\helm_grounditem.nif (RMF model)
        - Changed collision shape.
        - Changed material to heavy armor.
    meshes\armor\troll hunter by hothtrooper44\cave helm_grounditem.nif (RMF model)
        - Changed collision shape.
        - Changed material to light armor.
    meshes\armor\troll hunter by hothtrooper44\helm2_grounditem.nif
        - Changed collision shape.
        - Changed material to bone.
    meshes\armor\troll hunter by hothtrooper44\mask_grounditem.nif
        - Changed collision shape.
        - Changed material to bone.
    meshes\armor\troll hunter by hothtrooper44\boots_grounditem.nif
        - Adjusted mesh.
        - Changed collision shape.
        - Changed material to bone.
    meshes\armor\troll hunter by hothtrooper44\caveboots_grounditem.nif
        - Adjusted mesh.
        - Changed collision shape.
        - Changed material to bone.
Vagabond:
    meshes\armor\vagabond\torsogrey_go.nif, meshes\armor\vagabond\torsored_go.nif, meshes\armor\vagabond\torsoleather_go.nif
        - Changed to use the RMF model.
        - Edited mesh to use the armor's torso only.
        - Changed collision shape.
        - Changed material to light armor.
    meshes\armor\vagabond\glovesgrey_go.nif, meshes\armor\vagabond\glovesred_go.nif, meshes\armor\vagabond\glovesleather_go.nif
        - Adjusted mesh.
        - Changed collision shape.
        - Changed material to light armor.
    meshes\armor\vagabond\ngbootgrounditem.nif, meshes\armor\vagabond\leatherbootgrounditem.nif
        - Changed to use the RMF model.
        - Adjusted mesh.
        - Changed collision shape.
        - Changed material to light armor.
Vanguard:
    meshes\armor\vanguard\chest_go.nif
        - Changed to use the RMF model.
        - Edited mesh to use the armor's torso only.
        - Changed material to heavy armor.
    meshes\armor\vanguard\helmclosed_go.nif (RMF model)
        - Changed collision shape.
        - Changed material to heavy armor.
    meshes\armor\vanguard\helmopen_go.nif (RMF model)
        - Changed collision shape.
        - Changed material to heavy armor.
    meshes\armor\vanguard\gloves_gnd.nif
        - Changed collision shape.
        - Changed material to cloth.
    meshes\armor\vanguard\boots_gnd.nif
        - Changed collision shape.
        - Changed material to cloth.
Warchief:
    meshes\armor\warcheif\torso_go.nif
        - Changed to use the RMF model.
        - Edited mesh to use the armor's torso only.
        - Changed collision shape.
        - Changed material to heavy armor.
    meshes\armor\warcheif\bighelm_go.nif
        - Changed to use the RMF model.
        - Changed collision shape.
        - Changed material to heavy armor.
    meshes\armor\warcheif\saberhead_go.nif
        - Changed to use the RMF model.
        - Changed collision shape.
        - Changed material to light armor.
    meshes\armor\warcheif\gloves_go.nif
        - Changed to use the RMF model.
        - Adjusted mesh.
        - Changed collision shape.
        - Changed material to heavy armor.
    meshes\armor\warcheif\bootsgrounditem.nif
        - Changed to use the RMF model.
        - Adjusted mesh.
        - Changed collision shape.
        - Changed material to light armor.



Added weighted meshes:
Since this plugin enables the weight slider of the armors, each armor must have a _0.nif and a _1.nif, otherwise, the armor will be invisible.
If an armor only has a single weight, it is given one by using a duplicate of itself.
This means the armor won't actually morph when changing weights. This is not an issue when using CBBE or HIMBO replacers.
The [Weighted] tag means I've added actual weighted meshes to and should be able to conform to the weight slider.
The [CBBE] and [HIMBO] tags mean that without this plugin, both _0.nif and _1.nif meshes only exists with a CBBE or HIMBO patch.
Spoiler:  
Show

Akaviri Samurai:
    meshes\armor\samurai\bladesarmor_0.nif (_1) [Weighted]
    meshes\armor\samurai\bladesarmorf_0.nif (_1) [Weighted]
    meshes\armor\samurai\bladesboots_0.nif (_1) [Weighted]
    meshes\armor\samurai\bladesbootsf_0.nif (_1) [Weighted]
    meshes\armor\samurai\bladesgauntlets_0.nif (_1) [Weighted]
    meshes\armor\samurai\bladesgauntletsf_0.nif (_1) [Weighted]
    meshes\armor\samurai\samuraihelmetargonian_0.nif
    meshes\armor\samurai\samuraihelmetmale_0.nif
    meshes\armor\samurai\samuraihelmetmaleorc_0.nif
    meshes\armor\samurai\samuraihelmetskhajiit_0.nif
Barbarian Hero:
    meshes\prometheus\armors\conan outfits\hyborian\f\prometheushyboriangauntletsmixed_f_0.nif (_1) [Weighted]
    meshes\prometheus\armors\conan outfits\hyborian\f\prometheushyboriangauntletsmixedbeast_f_0.nif (_1) [Weighted]
    meshes\prometheus\armors\conan outfits\hyborian\f\prometheus_hyborian_boots_f_0.nif (_1) [Weighted]
Bosmer:
    meshes\armor\bosmerarmormaty743\bosmerhood_1.nif
    meshes\armor\bosmerarmormaty743\bosmerhoodengraved_1.nif
    meshes\armor\bosmerarmormaty743\bosmerhoodhelm_1.nif
    meshes\armor\bosmerarmormaty743\bosmerhoodhelmengraved_1.nif
Daedric Lord:
    meshes\daedric lord armor\1stpersondaedriclordarmorcuirassf_0.nif (_1) [Weighted] [CBBE]
    meshes\daedric lord armor\daedriclordarmorboots_0.nif (_1) [Weighted] [HIMBO]
    meshes\daedric lord armor\daedriclordarmorbootsf_0.nif (_1) [Weighted] [CBBE]
    meshes\daedric lord armor\daedriclordarmorcuirassf_0.nif (_1) [Weighted] [CBBE]
    meshes\daedric lord armor\daedriclordarmorcuirassm_0.nif (_1) [Weighted] [HIMBO]
    meshes\daedric lord armor\daedriclordarmorgauntlets_0.nif (_1) [Weighted] [HIMBO]
    meshes\daedric lord armor\daedriclordarmorgauntletsf_0.nif (_1) [Weighted] [CBBE]
Dragon Knight Heavy:
    meshes\armor\ebon drake armor\1stpersoncuirass_0.nif (_1) [Weighted]
    meshes\armor\ebon drake armor\1stpersoncuirassf_0.nif (_1) [Weighted]
    meshes\armor\ebon drake armor\cuirass_0.nif (_1) [Weighted]
    meshes\armor\ebon drake armor\cuirassf_0.nif (_1) [Weighted]
    meshes\armor\ebon drake armor\gauntlets_0.nif (_1) [Weighted]
    meshes\armor\ebon drake armor\gauntletsf_0.nif (_1) [Weighted] [CBBE]
    meshes\armor\ebon drake armor\gauntletsdouble_0.nif (_1) [Weighted]
    meshes\armor\ebon drake armor\gauntletsdoublef_0.nif (_1) [Weighted] [CBBE]
    meshes\armor\ebon drake armor\boots_0.nif (_1) [Weighted]
    meshes\armor\ebon drake armor\bootsf_0.nif (_1) [Weighted] [CBBE]
    meshes\armor\ebon drake armor\helmet_0.nif
    meshes\armor\ebon drake armor\helmetbeast_0.nif
    meshes\armor\ebon drake armor\helmetf_0.nif
Dragon Knight Light:
    meshes\armor\ebon drake armor\gauntlets_1 - copy_0.nif (_1) [Weighted] [HIMBO]
    meshes\armor\ebon drake armor\gauntlets_1 - copyf_0.nif (_1) [Weighted] [CBBE]
Dragonhide:
    meshes\armor\necroknight\1stpersonmonkrobes_0.nif
    meshes\armor\necroknight\1stpersonmonkrobes_f_0.nif
    meshes\armor\necroknight\dragonbonearmorm_0.nif
    meshes\armor\necroknight\dragonbonearmorf_0.nif
    meshes\armor\necroknight\necroknighthoodelfnocrown_0.nif
    meshes\armor\necroknight\necroknighthoodelfnocrownf_0.nif (_1) [CBBE]
    meshes\armor\necroknight\necroknighthoodkhanocrown_0.nif
    meshes\armor\necroknight\necroknighthoodkhanocrownf_0.nif (_1) [CBBE]
    meshes\armor\necroknight\necroknighthoodnocrown_0.nif
    meshes\armor\necroknight\necroknighthoodnocrownf_0.nif
    meshes\armor\necroknight\necroknighthoodorcnocrown_0.nif
    meshes\armor\necroknight\necroknighthoodorcnocrownf_0.nif (_1) [CBBE]
    meshes\armor\necroknight\greybeardboots_0.nif
    meshes\armor\necroknight\greybeardbootsf_0.nif (_1) [CBBE]
Dragonscale Ebonsteel:
    meshes\armor\dragonboneebony\dragonboneebonybootsbmale_0.nif
    meshes\armor\dragonboneebony\dragonboneebonybootsbfem_0.nif
Dwarven Mage:
    meshes\armor\battlemage\1stpersondwarvenarmorf_0.nif (_1) (Copied from Skyrim, Clothes\MageJourneyman\1stPersonMageJourneymanRobesF_1.nif, changed texture) [CBBE]
Ebony Mage:
    meshes\ebony mage armor\ebonymagearmorcuirassm_1.nif
    meshes\ebony mage armor\ebonymagearmorcuirassf_1.nif
    meshes\ebony mage armor\ebonymagearmorglovesm_1.nif
    meshes\ebony mage armor\ebonymagearmorglovesf_0.nif (_1) [CBBE]
    meshes\ebony mage armor\ebonymagearmorhoodargf_1.nif
    meshes\ebony mage armor\ebonymagearmorhoodargm_1.nif
    meshes\ebony mage armor\ebonymagearmorhoodf_1.nif
    meshes\ebony mage armor\ebonymagearmorhoodm_1.nif
Einherjar:
    meshes\armor\omesean\einherjer\hoodheavy_arg_0.nif
    meshes\armor\omesean\einherjer\hoodheavy_kha_0.nif
    meshes\armor\omesean\einherjer\hoodlight_arg_0.nif
    meshes\armor\omesean\einherjer\hoodlight_kha_0.nif
    meshes\armor\omesean\einherjer\sonshoodheavy_arg_0.nif
    meshes\armor\omesean\einherjer\sonshoodheavy_kha_0.nif
    meshes\armor\omesean\einherjer\sonshoodlight_arg_0.nif
    meshes\armor\omesean\einherjer\sonshoodlight_kha_0.nif
Falkreath:
    meshes\armor\baratheon\1stpersonbaratheoncuirassm_0.nif
    meshes\armor\baratheon\1stpersonbaratheoncuirassf_0.nif (_1) [CBBE]
    meshes\armor\baratheon\baratheonbootsm_0.nif
    meshes\armor\baratheon\baratheonbootsf_0.nif (_1) [CBBE]
    meshes\armor\baratheon\baratheoncrownarg_0.nif
    meshes\armor\baratheon\baratheoncrownkha_0.nif
    meshes\armor\baratheon\baratheoncrownm_0.nif
    meshes\armor\baratheon\baratheoncuirassm_0.nif
    meshes\armor\baratheon\baratheoncurriasf_0.nif
    meshes\armor\baratheon\baratheongauntletsm_0.nif
    meshes\armor\baratheon\baratheonhelmm_0.nif
    meshes\armor\baratheon\baratheonhelmf_0.nif (_1) [CBBE]
    meshes\armor\baratheon\baratheongauntletsf_0.nif (_1) [CBBE]
Hedge Knight:
    meshes\armor\hedgeknight\1stpersonm_0.nif
    meshes\armor\hedgeknight\barbut_0.nif
    meshes\armor\hedgeknight\barbutf_0.nif
    meshes\armor\hedgeknight\bootsf_0.nif, meshes\armor\hedgeknight\bootsf_1.nif [CBBE]
    meshes\armor\hedgeknight\bootsm_0.nif
    meshes\armor\hedgeknight\chestf_0.nif
    meshes\armor\hedgeknight\cuirass_0.nif
    meshes\armor\hedgeknight\redanian1stpersoncuirassf_0.nif
Imperial Knight:
    meshes\armor\impgen\1stpersoncuirassf_0.nif (_1) [Weighted] [CBBE]
    meshes\armor\impgen\bracers_0.nif (_1) [Weighted]
    meshes\armor\impgen\bracersf_0.nif (_1) [Weighted] [CBBE]
    meshes\armor\impgen\bracersbeast_0.nif (_1) [Weighted] [HIMBO]
    meshes\armor\impgen\bracersbeastf_0.nif (_1) [Weighted] [CBBE]
    meshes\armor\impgen\cuirassf_0.nif (_1) [Weighted] [CBBE]
    meshes\armor\impgen\boots_0.nif (_1) [Weighted]
    meshes\armor\impgen\bootsf_0.nif (_1) [Weighted] [CBBE]
    meshes\armor\impgen\helmetf_0.nif (_1) [CBBE]
    meshes\armor\impgen\cloakf_0.nif (_1) [CBBE]
Nord Mail Light:
    meshes\armor\viking\vikinglightf_0.nif (_1) [CBBE]
Redguard Knight:
    meshes\armor\redguardknight\boots_0.nif (_1) [Weighted]
    meshes\armor\redguardknight\bootsf_0.nif (_1) [Weighted] [CBBE]
    meshes\armor\redguardknight\cloak_0.nif (_1) [Weighted]
    meshes\armor\redguardknight\cloakf_0.nif (_1) [Weighted] [CBBE]
    meshes\armor\redguardknight\cuirassnocapem_0.nif (_1) [Weighted]
    meshes\armor\redguardknight\gauntlets_0.nif (_1) [Weighted]
    meshes\armor\redguardknight\gauntletsf_0.nif (_1) [Weighted] [CBBE]
    meshes\armor\redguardknight\helm_arg_0.nif (_1) [Weighted]
    meshes\armor\redguardknight\helm_argf_0.nif (_1) [Weighted]
    meshes\armor\redguardknight\helm_kha_0.nif (_1) [Weighted]
    meshes\armor\redguardknight\helm_khaf_0.nif (_1) [Weighted]
    meshes\armor\redguardknight\redguardhood_0.nif (_1) [Weighted]
    meshes\armor\redguardknight\redguardhoodf_0.nif (_1) [Weighted]
    meshes\armor\redguardknight\rgk_f_0.nif (_1) [Weighted] (Made from Jeir's CBBE BodySlide)
    meshes\armor\redguardknight\1stpersonrgk_f_0.nif (_1) [Weighted] (Made from Jeir's CBBE BodySlide) [CBBE]
Seadog:
    meshes\armor\seadog\1stpersonoutfitf_0.nif (_1) [Weighted]
    meshes\armor\seadog\1stpersonoutfitmblack_0.nif (_1) [Weighted]
    meshes\armor\seadog\boots_0.nif (_1) [Weighted]
    meshes\armor\seadog\bootsf_0.nif (_1) [Weighted] [CBBE]
    meshes\armor\seadog\cloak_0.nif (_1) [Weighted]
    meshes\armor\seadog\cloakf_0.nif (_1) [Weighted] [CBBE]
    meshes\armor\seadog\gauntlets_0.nif (_1) [Weighted]
    meshes\armor\seadog\gauntletsf_0.nif (_1) [Weighted] [CBBE]
    meshes\armor\seadog\seadogblackfemale_0.nif (_1) [Weighted]
    meshes\armor\seadog\seadogmblack_0.nif (_1) [Weighted]
Snow Bear:
    meshes\armor\bear\1stpersonsnowbodym_0.nif (_1) (Copied from Skyrim, armor\bandit\1stpersonbodym_1.nif, changed texture) [HIMBO]
    meshes\armor\bear\1stpersonsnowbodyf_0.nif (_1) (Copied from Skyrim, armor\bandit\1stpersonbodyf_1.nif, changed texture) [CBBE]
Spellbinder:
    meshes\armor\platedmagi\1stpersonm_0.nif
    meshes\armor\platedmagi\1stpersonmorder_0.nif
    meshes\armor\platedmagi\1stpersonf_0.nif (_1) [CBBE]
    meshes\armor\platedmagi\1stpersonforder_0.nif (_1) [CBBE]
    meshes\armor\platedmagi\hothtrooper_0.nif
    meshes\armor\platedmagi\hothtrooperf_0.nif
    meshes\armor\platedmagi\hothtrooperorder_0.nif
    meshes\armor\platedmagi\hothtrooperorderf_0.nif
    meshes\armor\platedmagi\hothtrooperboots_0.nif
    meshes\armor\platedmagi\hothtrooperbootsorder_0.nif
    meshes\armor\platedmagi\hothtrooperbootsf_0.nif (_1) [CBBE]
    meshes\armor\platedmagi\hothtrooperbootsorderf_0.nif (_1) [CBBE]
    meshes\armor\platedmagi\hothtrooperhood_0.nif
    meshes\armor\platedmagi\hothtrooperhoodorder_0.nif
    meshes\armor\platedmagi\hothtrooperhoodf_0.nif (_1) [CBBE]
    meshes\armor\platedmagi\hothtrooperhoodorderf_0.nif (_1) [CBBE]
Trollsbane:
    meshes\armor\troll hunter by hothtrooper44\1stpersoncave_0.nif
    meshes\armor\troll hunter by hothtrooper44\1stpersoncavef_0.nif (_1) [CBBE]
    meshes\armor\troll hunter by hothtrooper44\1stpersontroll hunter_0.nif
    meshes\armor\troll hunter by hothtrooper44\1stpersontroll hunterf_0.nif (_1) [CBBE]
    meshes\armor\troll hunter by hothtrooper44\cave troll hunter by hothtrooper44_0.nif (_1) [SSE Optimized]
    meshes\armor\troll hunter by hothtrooper44\cave troll hunter by hothtrooper44f_0.nif (_1) [CBBE]
    meshes\armor\troll hunter by hothtrooper44\troll hunter by hothtrooper44_0.nif (_1) [SSE Optimized]
    meshes\armor\troll hunter by hothtrooper44\troll hunter by hothtrooper44f_0.nif (_1) [CBBE]
    meshes\armor\troll hunter by hothtrooper44\boots_0.nif
    meshes\armor\troll hunter by hothtrooper44\bootsf_0.nif (_1) [CBBE]
    meshes\armor\troll hunter by hothtrooper44\caveboots_0.nif
    meshes\armor\troll hunter by hothtrooper44\cavebootsf_0.nif (_1) [CBBE]
    meshes\armor\troll hunter by hothtrooper44\cavegloves_0.nif (_1) [HIMBO]
    meshes\armor\troll hunter by hothtrooper44\caveglovesf_0.nif (_1) [CBBE]
    meshes\armor\troll hunter by hothtrooper44\gloves_0.nif (_1) [HIMBO]
    meshes\armor\troll hunter by hothtrooper44\glovesf_0.nif (_1) [CBBE]
Vagabond:
    meshes\armor\vagabond\m\1stpersonvagabondtorso_0.nif
    meshes\armor\vagabond\m\1stpersonvagabondtorso2_0.nif
    meshes\armor\vagabond\m\1stpersonvagabondtorsogrey_0.nif
    meshes\armor\vagabond\m\1stpersonvagabondtorsof2_0.nif (_1) [CBBE]
    meshes\armor\vagabond\m\vagabondboots_0.nif
    meshes\armor\vagabond\m\vagabondbootsf_0.nif (_1) [CBBE]
    meshes\armor\vagabond\m\vagabondboots2_0.nif
    meshes\armor\vagabond\m\vagabondboots2f_0.nif (_1) [CBBE]
    meshes\armor\vagabond\m\vagabondgauntlets_0.nif
    meshes\armor\vagabond\m\vagabondgauntletsf_0.nif (_1) [CBBE]
    meshes\armor\vagabond\m\vagabondgauntlets2_0.nif (_1) [Adjusted hand position] [HIMBO]
    meshes\armor\vagabond\m\vagabondgauntlets2b_0.nif (_1) [Added Beast variant] [HIMBO]
    meshes\armor\vagabond\m\vagabondgauntlets2f_0.nif (_1) [CBBE]
    meshes\armor\vagabond\m\vagabondgauntlets2f_0.nif (_1) [Added Beast variant] [CBBE]
    meshes\armor\vagabond\m\vagabondgauntletsgrey_0.nif
    meshes\armor\vagabond\m\vagabondgauntletsgreyf_0.nif (_1) [CBBE]
    meshes\armor\vagabond\m\vagabondtorso_0.nif
    meshes\armor\vagabond\m\vagabondtorso2_0.nif
    meshes\armor\vagabond\m\vagabondtorsof_0.nif
    meshes\armor\vagabond\m\vagabondtorsofgrey_0.nif
    meshes\armor\vagabond\m\vagabondtorsofleather_0.nif
    meshes\armor\vagabond\m\vagabondtorsogrey_0.nif
Vanguard:
    meshes\armor\vanguard\1stpersonvanguard_0.nif (_1) [HIMBO]
    meshes\armor\vanguard\1stpersonvanguardf_0.nif (_1) [CBBE]
    meshes\armor\vanguard\boots_0.nif
    meshes\armor\vanguard\bootsf_0.nif (_1) [CBBE]
    meshes\armor\vanguard\vanguard_0.nif
    meshes\armor\vanguard\vanguardfemale_0.nif
Warchief:
    meshes\armor\warcheif\warchief1stperson_0.nif (_1) [Weighted]
    meshes\armor\warcheif\warcheiftorso_0.nif (_1) [Weighted]
    meshes\armor\warcheif\warcheifboots_0.nif (_1) [Weighted]
    meshes\armor\warcheif\warcheifgloves_0.nif (_1) [Weighted]
    meshes\armor\warcheif\warcheifboots_0.nif (_1) [Weighted]
    meshes\armor\warcheif\warcheifhead_0.nif
    meshes\armor\warcheif\warcheifhelm_0.nif
    meshes\armor\warcheif\warcheifhelmorc_0.nif
    meshes\armor\warcheif\warchiefheadkha_0.nif
    meshes\armor\warcheif\warchiefhelmarg_0.nif
    meshes\armor\warcheif\warchiefhelmkha_0.nif
    meshes\armor\warcheif\f\1stpersontorso_0.nif (_1) [Weighted]
    meshes\armor\warcheif\f\torso_0.nif (_1) [Weighted]
    meshes\armor\warcheif\f\torsoskull_0.nif (_1) [Weighted]
    meshes\armor\warcheif\f\warcheifgloves_0.nif (_1) [Weighted]
    meshes\armor\warcheif\f\warcheifboots_0.nif (_1) [Weighted] [CBBE]
    meshes\armor\warcheif\f\warcheifhead_0.nif



Other tweaks and fixes:
Spoiler:  
Show

Barbarian Hero:
    meshes\prometheus\armors\conan outfits\hyborian\m\prometheushyboriangauntletsmixed_0.nif, meshes\prometheus\armors\conan outfits\hyborian\m\prometheushyboriangauntletsmixed_1.nif,
    meshes\prometheus\armors\conan outfits\hyborian\m\prometheushyboriangauntletsmixedbeast_0.nif, meshes\prometheus\armors\conan outfits\hyborian\m\prometheushyboriangauntletsmixedbeast_1.nif,
    meshes\prometheus\armors\conan outfits\hyborian\f\prometheushyboriangauntletsmixed_f_0.nif, meshes\prometheus\armors\conan outfits\hyborian\f\prometheushyboriangauntletsmixed_f_1.nif,
    meshes\prometheus\armors\conan outfits\hyborian\f\prometheushyboriangauntletsmixedbeast_f_0.nif, meshes\prometheus\armors\conan outfits\hyborian\f\prometheushyboriangauntletsmixedbeast_f_1.nif,
        Tweaked the bracers to prevent some clipping.
Dragon Knight Heavy:
    meshes\armor\ebon drake armor\gauntletsdouble_0.nif, meshes\armor\ebon drake armor\gauntletsdouble_1.nif,
    meshes\armor\ebon drake armor\gauntletsdoublef_0.nif, meshes\armor\ebon drake armor\gauntletsdoublef_1.nif
        - Made the shader of the dragon skulls on the gauntlets double-sided.
    meshes\armor\ebon drake armor\gauntlets_0.nif, meshes\armor\ebon drake armor\gauntlets_1.nif,
    meshes\armor\ebon drake armor\gauntletsf_0.nif, meshes\armor\ebon drake armor\gauntletsf_1.nif
        - Made the shader of the dragon skull on the right gauntlet double-sided.
Ebony Mage:
    meshes\ebony mage armor\ebonymagearmorglovesm_0.nif, meshes\ebony mage armor\ebonymagearmorglovesm_1.nif,
    meshes\ebony mage armor\ebonymagearmorglovesf_0.nif, meshes\ebony mage armor\ebonymagearmorglovesf_1.nif
        - Widened the wrist part of the gloves to prevent some clipping.
Einherjar:
    meshes\armor\omesean\einherjer\var01\cuirass_0.nif, meshes\armor\omesean\einherjer\var01\cuirass_1.nif,
    meshes\armor\omesean\einherjer\var02\cuirass_0.nif, meshes\armor\omesean\einherjer\var02\cuirass_1.nif,
    meshes\armor\omesean\einherjer\var05\cuirass_0.nif, meshes\armor\omesean\einherjer\var05\cuirass_1.nif,
    meshes\armor\omesean\einherjer\var06\cuirass_0.nif, meshes\armor\omesean\einherjer\var06\cuirass_1.nif
        - Fixed sleeves clipping.
    meshes\armor\omesean\einherjer\var01\cuirassf_0.nif, meshes\armor\omesean\einherjer\var01\cuirassf_1.nif,
        - Optimized nif for SSE.
    meshes\armor\omesean\einherjer\var02\cuirassf_0.nif, meshes\armor\omesean\einherjer\var02\cuirassf_1.nif
        - Set correct texture for white variant.
    meshes\armor\omesean\einherjer\var05\cuirassf_0.nif, meshes\armor\omesean\einherjer\var05\cuirassf_1.nif,
        - Made new model for Brigandine variant.
    meshes\armor\omesean\einherjer\var06\cuirassf_0.nif, meshes\armor\omesean\einherjer\var06\cuirassf_1.nif
        - Made new model for Brigandine variant.
        - Set correct texture for white variant.
    meshes\armor\omesean\einherjer\var01\gauntlets_0.nif, meshes\armor\omesean\einherjer\var01\gauntlets_1.nif,
    meshes\armor\omesean\einherjer\var02\gauntlets_0.nif, meshes\armor\omesean\einherjer\var02\gauntlets_1.nif,
    meshes\armor\omesean\einherjer\var05\gauntlets_0.nif, meshes\armor\omesean\einherjer\var05\gauntlets_1.nif,
    meshes\armor\omesean\einherjer\var06\gauntlets_0.nif, meshes\armor\omesean\einherjer\var06\gauntlets_1.nif
        - Set shader to double-sided.
    meshes\armor\omesean\einherjer\var01\gauntletsf_0.nif, meshes\armor\omesean\einherjer\var01\gauntletsf_1.nif,
    meshes\armor\omesean\einherjer\var02\gauntletsf_0.nif, meshes\armor\omesean\einherjer\var02\gauntletsf_1.nif,
    meshes\armor\omesean\einherjer\var05\gauntletsf_0.nif, meshes\armor\omesean\einherjer\var05\gauntletsf_1.nif,
    meshes\armor\omesean\einherjer\var06\gauntletsf_0.nif, meshes\armor\omesean\einherjer\var06\gauntletsf_1.nif
        - Set shader to double-sided.
        - Fixed all variants of female Einherjar Gauntlets just using the same mesh.
Falkreath:
    meshes\armor\baratheon\baratheonhelmf_0.nif, meshes\armor\baratheon\baratheonhelmf_1.nif
        - Squeezed the neck part of the female Helmet so that it doesn't clip with the armor.
Imperial Knight:
    meshes\armor\impgen\cuirassf_0.nif, meshes\armor\impgen\cuirassf_1.nif
        - Fixed wrist clipping.
Trollsbane:
    meshes\armor\troll hunter by hothtrooper44\cave troll hunter by hothtrooper44_0.nif, meshes\armor\troll hunter by hothtrooper44\cave troll hunter by hothtrooper44_1.nif,
    meshes\armor\troll hunter by hothtrooper44\cave troll hunter by hothtrooper44f_0.nif, meshes\armor\troll hunter by hothtrooper44\cave troll hunter by hothtrooper44f_1.nif
        - Light and Heavy Armor meshes have been optimized for SSE in Outfit Studio, and also the Heavy Armor had some unweighted vertices weighted.
Vagabond:
    meshes\armor\vagabond\m\vagabondgauntlets_0.nif, meshes\armor\vagabond\m\vagabondgauntlets_1.nif, (Crimson)
    meshes\armor\vagabond\m\vagabondgauntlets2_0.nif, meshes\armor\vagabond\m\vagabondgauntlets2_1.nif, (Leather)
    meshes\armor\vagabond\m\vagabondgauntletsgrey_0.nif, meshes\armor\vagabond\m\vagabondgauntletsgrey_1.nif (Dusk)
    meshes\armor\vagabond\m\vagabondgauntletsf_0.nif, meshes\armor\vagabond\m\vagabondgauntletsf_1.nif, (Female Crimson)
    meshes\armor\vagabond\m\vagabondgauntlets2f_0.nif, meshes\armor\vagabond\m\vagabondgauntlets2f_1.nif, (Female Leather)
    meshes\armor\vagabond\m\vagabondgauntletsgreyf_0.nif, meshes\armor\vagabond\m\vagabondgauntletsgreyf_1.nif (Female Dusk)
        - Made the shader of the spike guards on the gauntlets double-sided.
        - Some clipping fixes.



Optional Files:

IA - Asdasfa Tweaks and Fixes - HIMBO

Contains the following HIMBO BodySlide files and pre-built zeroed, morph-enabled, tweaked/fixed meshes:
Spoiler:  
Show

Akaviri Samurai 1st Person Arms
Alduin Scale 1st Person Arms
Apotheus 1st Person Arms
Apotheus Scarf
Barbarian 1st Person Arms
Barbarian Hero 1st Person Arms
Barbarian Hero Bracers
Barbarian Hero Bracers Beast
Daedric Lord 1st Person Arms
Dragon Knight Heavy 1st Person Arms
Dragon Knight Heavy Gauntlets
Dragon Knight Heavy Shield Bearer Gauntlets
Dragon Knight Light 1st Person Arms
Dragon Knight Light Gauntlets
Dwarven Mage 1st Person Arms
Ebony Mage Gloves
Einherjar Brigandine Dark Gauntlets
Einherjar Brigandine Gauntlets
Einherjar Brigandine Gauntlets Beast
Einherjar Plate Dark Gauntlets
Einherjar Plate Gauntlets
Imperial Knight 1st Person Arms
Imperial Knight Cape
Imperial Knight Vambraces
Imperial Knight Vambraces Beast
Mercenary 1st Person Arms
Primitive Nord 1st Person Arms
Ranger 1st Person Arms
Redguard Knight Cape
Redguard Knight Coif
Redguard Knight Coif Argonian
Redguard Knight Coif Khajiit
Seadog 1st Person Arms
Seadog Cape
Snow Bear 1st Person Arms
Stormcloak Sleeved 1st
Trollsbane Heavy 1st Person Arms
Trollsbane Light 1st Person Arms
Vagabond Crimson 1st Person Arms
Vagabond Crimson Gauntlets
Vagabond Dusk 1st Person Arms
Vagabond Dusk Gauntlets
Vagabond Leather 1st Person Arms
Vagabond Leather Bracers
Vagabond Leather Bracers Beast
Vanguard 1st Person Arms
Warchief 1st Person Arms
Warchief Grips


IA - Asdasfa Tweaks and Fixes - CBBE
Contains the following CBBE BodySlide files and pre-built zeroed, morph-enabled, tweaked/fixed meshes:
Spoiler:  
Show

Akaviri Samurai 1st Person Arms
Alduin Scale 1st Person Arms
Apotheus 1st Person Arms
Barbarian 1st Person Arms
Barbarian Hero 1st Person Arms
Barbarian Hero Bracers
Barbarian Hero Bracers Beast
Daedric Lord 1st Person Arms
Dragon Knight Heavy Gauntlets
Dragon Knight Heavy Shield Bearer Gauntlets
Dragon Knight Light 1st Person Arms
Dragon Knight Light Gauntlets
Ebony Mage Gloves
Einherjar Brigandine Dark Gauntlets
Einherjar Brigandine Gauntlets
Einherjar Brigandine Gauntlets Beast
Einherjar Plate Dark Gauntlets
Einherjar Plate Gauntlets
Falkreath Helmet
Hedge Knight 1st Person Arms
Imperial Knight 1st Person Arms
Imperial Knight Vambraces
Imperial Knight Vambraces Beast
Mercenary 1st Person Arms
Nord Mail Shirt 1st Person Arms
Primitive Nord 1st Person Arms
Ranger 1st Person Arms
Redguard Knight 1st Person Arms
Redguard Knight Coif
Redguard Knight Coif Argonian
Redguard Knight Coif Khajiit
Seadog 1st Person Arms
Snow Bear 1st Person Arms
Stormcloak Sleeved 1st
Vagabond Crimson Gauntlets
Vagabond Dusk Gauntlets
Vagabond Leather Bracers
Vagabond Leather Bracers Beast
Vanguard 1st Person Arms
Warchief 1st Person Arms
Warchief Grips



Credits:
hothtrooper44 for Immersive Armors.
xavbio for Immersive Armors Retexture and Mesh Fixes.
Jeir for Immersive Armours - SSE CBBE BodySlide which was used to build some meshes.
ousnius for BodySlide and Outfit Studio.




My Other Mods:
Obituary - NPC Death Log and Notification
Cadaver - Corpse Collector
Death Expressions DX
Stick Your Tongue Out
The Forgotten City - Good Ending Tweaks
Project AHO - Saving The Oryses Tweaks
Stendarr Rising - Carcette Returns