99 comments

  1. Frangilegge
    Frangilegge
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    Lovely mod, although I am experiencing technical difficulties with it - the JK compatibility patch doesn't seem to be working and I don't understand why. I have overwritten the main file .esp with the JK patch one, of course, but what happens is that both the JK and this mod's changes are active at the same time :c

    Can anyone help?
    1. LordNivloc
      LordNivloc
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      I might be late, but which JK mod are you using? 

      If you're using JK's Skyrim, I'd recommend JK's Guild HQ Interiors Patch Collection at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) which includes a patch for Sky Haven Temple Gardens (might be the same patch, but you should REALLY be using the 2024 FOMOD patch installer.)

      The only reason I'd be downloading a standalone patch from 2017 is if I only had JK's Skyhaven Forge standalone from 2017, and was not using JK's Skyhaven Temple (which includes the forge) or JK's Skyrim (which includes JK's Skyhaven Temple).
    2. darkphoenixff4
      darkphoenixff4
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      The patch in the Guild HQ Interiors collection is for JK's new Sky Haven Temple overhaul, not JK's Skyrim.
    3. Siberyon
      Siberyon
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      thanks for the link. I dont use JKs skyrim fully, only 3 of them, so that mod is what I needed and the patch in this mod only works for JKs Skyrim All in one.
  2. casber
    casber
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    Would you be willing to make a patch that add the carp and goldfish from the fishing creation Club to the Little Pond outside in the gardens
    1. JMCB
      JMCB
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      +1! I like this idea
  3. sigirri
    sigirri
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    love it :3 i download it every playthrough
  4. ArchieRatsworth
    ArchieRatsworth
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    You have a patch for JK's stand-alone Forge and  JK's all-in-one Skyrim overhaul., but not one for the stand-alone Sky Haven,
    https://www.nexusmods.com/skyrimspecialedition/mods/63039
    I'm not sure either patch will let me fusion JK's and your mods into my game safely.
    1. BuiltForSin29
      BuiltForSin29
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      There is a patch for that here: https://www.nexusmods.com/skyrimspecialedition/mods/61416
      Use this patch for the standalone forge and that patch for the standalone interior
  5. diskdevl
    diskdevl
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    Do you have any plans to update the mod to an ESPFE version ? It's hard to free up slots these days.
    1. OlasMarz
      OlasMarz
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      +1
    2. jfjb2005
      jfjb2005
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      xEdit says : Can be turned into ESL by compacting FormIDs first, then adding ESL flag in TES4 header
  6. Wintceas
    Wintceas
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    Simply beautiful! A joy for the eyes!
  7. tesnexus8
    tesnexus8
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    What this needs more than anyth else is the best feature from the original Sky Haven mod: a map marker in the damn garden!  :)
  8. horc00
    horc00
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    Hi! Will this work with eFPS?
  9. CloudAndProud13
    CloudAndProud13
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    The one reach tree causes a few problems, as if you're using a replacer like Happy Little Trees, the moss will hand in the air.
  10. ElAhrairaha
    ElAhrairaha
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    Which esp replacer should I use if I have both JK's Forge and JK's Skyrim?
    1. Dekroken
      Dekroken
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      A little late, but you wouldn't need one for both. JK's Skyrim contains his Skyhaven Forge edits, so having JK's Skyhaven Forge would be redundant if you have JK's Skyrim! Hope that helps somebody :)
    2. DerkMcGeurk
      DerkMcGeurk
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      Vortex is telling me that this mod is missing JKs Skyhaven Forge as its Master, but also that JKs Skyhaven Forge is redundant because, as you say, it's now included in JKs Skyrim.... what to do? Keep the Forge installed anyway?

      EDIT: It's the Patch esp that needs the Forge as a Master! I see. So no patch needed anymore then?
    3. CloudAndProud13
      CloudAndProud13
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      It means you need to install the JK's Skyrim patch instead of the JK's Skyhaven Forge patch