About this mod
A Cel Shading effect for SE. I was personally not satisfied with my last one, so I made a new one.
- Requirements
- Permissions and credits
- Changelogs
5/11/23 UPDATE: A recent ReShade update added the proper shader pack to the installation wizard, so installation is MUCH more straightforward now.
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Ever look at Skyrim and think "This game has a distinct lack of black outlines around everything"?
Because the thought plagues my mind every waking moment. As such, I have spent an unhealthy amount of time obsessively fixing that.
For more info about the inspiration and objectives behind this ReShade preset, you can read the description of my first preset here
What's different this time around, and why does this get its own mod page?
While the core ideas remain the same, this preset accomplishes them in a very different way. The end result is different enough to be considered its own preset, however that result is DIFFERENT and is not automatically "the better new and improved preset."
I fully expect some people to prefer my original preset over this one.
To highlight this distinction and prevent confusion, this preset gets its own page.
This time around there are 3 major differences:
(Preset comparisons using Vanilla Skyrim are in images)
-A MUCH bigger focus on depth/distance determining how outlines are handled.
- Things like grass and LODs used to all be individually outlined as far as they were rendered, but in this preset there is a sort of slight blending effect for the bigger outlines. The closer to something you get, the more detailed the outline. The further away you get, outlines start to ignore smaller details and "blend" the main outlines of meshes that are close enough in proximity. Gives an overall smoother set of visuals, and a better sense of depth.
- The appearance of textures are now less obstructed and color difference based outlines are set up in a way that alters them significantly less. VERY noticeable difference on highly detailed or thin meshes.
- Overcoming the necessity of the Sketch shader was a bigger headache than it had any right to be, but with this I can finally leave that buggy mess in the past. Big W for the preset's accessibility.
HOW TO INSTALL:
-Install the latest ReShade (Run the exe, select your Skyrim installation, choose DirectX10/11/12) and then select the following shaders depending on the preset you choose:
For the basic "LinesOnly.ini" version, you only need:
- Shaders by Daodan
For the "Hel'sCels2.ini" version where I made a bunch of additional edits to my personal taste, you need:
- SweetFX by CeeJay.dk
- AstrayFX by BlueSkyDefender
- reshade-shaders by Daodan
- fubax-Shaders by Fubaxiusz
- Insane-Shaders by Lord of Lunacy
- FXShaders by luluco250
- dh-reshade-shaders by AlucardDH
-Install the preset with the mod manager of your choice (or unpack the .zip directly into your data folder, if you live dangerously)
-Launch Skyrim
-Open up the ReShade menu in-game (Defaults to the "Home" key iirc) click the dropdown menu, and select whichever preset you just installed
And lastly, install ReShade Helper the same way you would any other mod. (Technically not required for the preset to function, but it fixes HUD bleeding so trust me, you want this)
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Miscellaneous relevant information:
My desktop has been KIA for a while now, so these days I play Skyrim on a laptop without ENB.
As a result, my personal edits made in addition to the outlines on the HelsCels2.ini are a bit more extreme than in my original preset, in order to compensate for a lack of ENB. This means that I lack a good means of testing how my presets look/function on different graphical settings. So, uh....
IF ANYBODY POSTS SCREENSHOTS OF MY PRESET IN ACTION ON YOUR PERSONAL SKYRIM BUILD, AS WELL AS TELL ME ABOUT ANY ISSUES YOU ENCOOUNTER OR CHANGES YOU WOULD LIKE TO SEE, IT WOULD GO A LONG WAY TO HELP ME MAKE MORE INFORMED CHANGES TO THIS PRESET IN FUTURE UPDATES <3
Only meaningful "bug" I am aware of right now is if you get WAAAAY up close to some meshes you can see polygons outlined, but it is nothing that should ever be noticeable.