Skyrim Special Edition
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Sectors - Original

Sectors (Min Level):
I - Falkreath Hold (10)
II - Whiterun Hold (25)
III - The Rift (37)
IV - Hjaalmarch (46)
V - Eastmarch (55)
VI - The Reach (63)
VII - The Pale (70)
VIII - Haafingar (76)
IX - Winterhold (83)

Special Sectors:
- Azura's Star Interior (45)
- Solstheim (57)
- Throat of the World (60)
- The Vale (73)
- Sea of Ghosts (90)
- Blackreach (103)
- Sovngarde (120)

Enemy Type Modifiers:
Animals - Sector low range
Bandits - Sector low-mid range
Dragons - Sector +1 (high range)
Dragur - Sector +1 (variable)
Dwemer - 85 (static)
Falmer - Sector mid-high range
Forsworn - Sector high range
Forts (war) - Sector high range
Giants - Sector +1 (low range)
Hagraven - Sector mid range
Mages - Sector mid range
Special - Sector Variable
Vampire - Sector +2 (variable)

* In cases where more than 1 enemy type is present, higher difficulty generally takes precedence.



Sectors - Base 10

Sectors (Min Level):
I - Falkreath Hold (10)
II - Whiterun Hold (20)
III - The Rift (30)
IV - Hjaalmarch (40)
V - Eastmarch (50)
VI - The Reach (60)
VII - The Pale (70)
VIII - Haafingar (80)
IX - Winterhold (90)

Special Sectors:
- Azura's Star Interior (35)
- Labyrinthian (55)
- Solstheim (60)
- The Vale (65)
- Black Books (70)
- Soul Cairn (75)
- Sea of Ghosts (100)
- Blackreach (110)
- Sovngarde (120)

Note: All sectors have a max value of +10 the base sector's level. Dwemer ruins are level 85, but stay at level 85. Specalty locations (azura's star, blackreach) will be their base level +10. Sovngarde, Skuldafn, and the Throat of the World are unleveled (but still have a minimum level).

Enemy Type Modifiers:
Animals - Sector low range
Bandits - Sector low-mid range
Dragons - Sector high range
Dragur - Sector variable
Dwemer - 85 (static)
Falmer - Sector mid-high range
Forsworn - Sector high range
Forts (war) - Sector high range
Giants - Sector med range
Hagraven - Sector mid range
Mages - Sector mid range
Special - Sector variable
Vampire - Sector very high