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Admiral30

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Admiral30

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About this mod

Automatic tool for fixing _m maps incompatible with newest ENB.

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Requires texconv and up to date .NET Runtime Environment (Windows should have it installed by default).

Newest ENB doesn't like transparent _m maps, it will display them as black/dark/grey textures. It can be fixed in seconds manually, but it might be a problem if you have dozens of incompatible textures, so I wanted to share my automatic solution.

  • Unpack archive anywhere and drop texconv.exe into it.
  • Move incompatible _m maps into separate MO2 folder.
  • Run application from cmd
  • If it's one texture: ENBTextureFixer "path to file",
    if it's entire folder: ENBTextureFixer "path to folder" all
  • Selected texture will be converted to acceptable format
Warning - running it on entire folder means it will actually try to convert all files in the folder, so use it only on folder with _m maps. If at least one file is not .dds texture application will crash. Use it always on copy of the files, not original ones.

Info for advanced users
My solution is easy: use texconv to convert .dds texture (format doesn't matter) to png, remove alpha from the image, convert back to .dds (BC7 linear because Skyrim SE uses this format). It seems that texconv can't remove alpha (if it can tell me so I can take this mod down). I also tried to directly edit .dds without conversion to png, but none of the 3 languages that I tried were able to do it. Downsides of that approach - texture size is around 33% bigger than manual conversion, but I will consider it to be acceptable for the time being.

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