0 of 0

File information

Last updated

Original upload

Created by

Quite Humorous

Uploaded by

Rioneon1

Virus scan

Safe to use

Tags for this mod

35 comments

  1. marcusaveon
    marcusaveon
    • supporter
    • 3 kudos
    Any chance to get a version of this for the Legacy of Kain Museum Mod's version of the Reaver? Also amazing job! 
  2. hoangdai94
    hoangdai94
    • member
    • 174 kudos
    ❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️
    1. hoangdai94
      hoangdai94
      • member
      • 174 kudos
      @Rioneon1 Hi, is this mod compatible with Precision ?
  3. Ironfistking1313
    Ironfistking1313
    • member
    • 21 kudos
    Thank you for making a kain moveset.

    I wouldn't say I got the grab to work properly, it fails most of the time but it does look cool. Maybe I am doing something wrong, but there are a lot of things that went wrong because of many other animations that cause it to glitch. Nevertheless, I have two clips I can use for a future video.

    May I recommend you turn the grab into a killmove much like the heartbreaker mod.

    Also thanks for the idle. I tried a lot of idles for my kain build, but I still feel like this one is my favorite.
    1. Rioneon1
      Rioneon1
      • supporter
      • 9 kudos
      Nothing wrong with what you're doing, it's the grab it self, I could have used a scripted that would align the NPC and player perfectly when executing it but I didn't know about it before. I'm getting back into the modding scene, I'll be switching from Alukards work and colorful Magic weapons starting from the dark sword so stay in tune.
    2. Ironfistking1313
      Ironfistking1313
      • member
      • 21 kudos
      I look forward to your future projects.

      An update on this mod would be wonderful. I really wish to have the grab in my permanent kain build, just like the idle stance. Their top notch.
      Have you ever considered using the kingsglaive effects for raziels moveset? A spectral reaver using the kingsglaive effects would be perfection.
  4. Dissruptor
    Dissruptor
    • member
    • 0 kudos
    1h moveset not working :<
  5. atadjer
    atadjer
    • supporter
    • 0 kudos
    please someone tells me how to do the grab, what is "d key"??? is there something to configure?
    1. Rioneon1
      Rioneon1
      • supporter
      • 9 kudos
      It requires dtry's key utils when doing a power attack hold the D key on your keyboard and Power attack.
  6. atadjer
    atadjer
    • supporter
    • 0 kudos
    I cant do the grab animation. Please help me. I push shift plus power attack but does nothing.. 
  7. JohnThorn
    JohnThorn
    • premium
    • 1 kudos
    What armor is being used in the pictures?
    1. killer0807
      killer0807
      • member
      • 29 kudos
      its the resplendent armor
  8. burkesotelo
    burkesotelo
    • member
    • 0 kudos
    I try to do the PA but all i get is that annoying elden ring charge attack. i can´t do this mod's Power attack without eldem rim's charge attack interrupting it. EDIT: i solved it great mod!!! works perfectly
  9. xSmokeDawgx
    xSmokeDawgx
    • premium
    • 18 kudos
    i really like the moveset but for some reason when i use the grab attack i dont get the animation for it i only do damage and the enemy is not lifted up at all. I also have this issue with black's malenia moveset grab attack where the throw animation is not playing at all but i still get the damage. Any ideas of what could be causing this issue?
    1. Rioneon1
      Rioneon1
      • supporter
      • 9 kudos
      It's a Elden rim problem with Hyper Armour
    2. xSmokeDawgx
      xSmokeDawgx
      • premium
      • 18 kudos
      Actually no, since i last posted this comment i have found out i had to disable a mod that disables enemy taunting which for some reason was the cause of me not getting the grab and stab animation but it lead to another problem i found which is with the dynamic stances mod that allows you to use multiple move sets depending on your stance.

      Your grab attack actually does work but only if i set the DAR conditions for it to be the neutral stance, in other words the standard attack moveset, which is the only way for the animation to play for the player and the enemy getting hit by it.

      When i use your moveset for high, mid or low stance the grab attack animation plays for the player but the enemy getting hit by it just does the vanilla stagger behavior and goes into a kneeling state while still taking damage and i dont get the cool grab by neck and lift up animation.

      If you would like to test what im talking about just use the stances mod and edit the conditions text for dar to have your moveset be for mid stance and see how the grab animation causes the vanilla stagger behavior and doesn't lift the enemy up.
    3. WoxJ
      WoxJ
      • premium
      • 1 kudos
      So i had that problem and fixed it by pudating elden to newest version(u need OAR) if that doesnt work.... distar unblockable fixed it. not sure witch one acctualy.
  10. Earnweald
    Earnweald
    • member
    • 7 kudos
    Good job on this one, but I don't like the look of the original sword, it glows even when sheathed and that's annoying.🤦🏾‍♂️

    Is there a way to make it work for the other "Soul Reaver" designs from the same author ?
    1. Rioneon1
      Rioneon1
      • supporter
      • 9 kudos
      I am planning to make movesets for even the duplicates  but Uni has got me caught up rn
    2. Earnweald
      Earnweald
      • member
      • 7 kudos
      Thanks, that will help a few others. Here I found a version I enjoyed so I went to look at that weapon's id in the CK to update your own "_conditions" files. 

      It's not easy over there, so I wish you well.