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IQ88

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237 comments

  1. t3chnophreak
    t3chnophreak
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    I have played through this mod several times, and I have to say, on it's own or even better with your other mod, this is fantastic. Love these kind of mods that add actual RP options into a game that desperately needs them. 
  2. Thijmen2017
    Thijmen2017
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    If you enter the cave while already a vampire or werewolf, but then come back later after you've cured yourself, will the quest still trigger? 
    1. IQ88
      IQ88
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      I haven’t tested that, but it should. 
    2. Satadoros
      Satadoros
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      I'm playing as a curedwerewolf and the quest doenst start for me
  3. KyraJJ2000
    KyraJJ2000
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    hey, after 70 levels of story i finally went to falion, but the cure didnt work, even without the "seeking the cure" mod :(
    so im just stuck a vampire? is there any way to fix this? I like it from a story perspective, and I tried becoming a werewolf to see if it would overwrite it, but it didnt, so now im just a vampire werewolf xd
    1. IQ88
      IQ88
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      Did you install my mod earlier in your playthrough and then uninstall it?
    2. KyraJJ2000
      KyraJJ2000
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      i did not, no :(
    3. IQ88
      IQ88
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      I would really like to help you, but I’m not quite sure I’ve understood what has happened in your game. Could you perhaps explain it in more detail?

      Probably the source of my confusion is what you said about the cure not working even without my mod. If you could elaborate on that - when did you install my mod, and did anything happen before you did so?
  4. CherryshDream
    CherryshDream
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    Great mod for roleplaying. The only thing I wish was different is player's capture - AFAIU, if I had no plans of becoming a vampire and just wanted to clear the cave, I would need to turn the mod off and start a new game. IMO if player wasn't just struck with unavoidable spell but was given some object to interact with and activate the trap themselves (Molag's altar from Markarth house would be a perfect choice for that), it would be more satisfying from both technical (player can avoid becoming a vampire and keep the mod active) and RP (being "punished" for interacting with something feels more "fair" than just going somewhere IMO) perspectives. 
  5. Samanyfar
    Samanyfar
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    Hi. sorry for my bad English. not a native speaker.
    Great work. I really loved this mod. works great for people who want to hero playthrough.
    I was wondering if you could also make a mod a bit similar? during the Dawnguard questline, when we are about to enter the soul carine, we are offered the option to become a vampire in order to be able to go inside. But after that, this choice seems to have no consequence on the rest of the questline, which usaully bothered me. after this, we only needed to go cure ourselves from vampirism by Falion in order to be able to talk to Isran. So, do you think you can also create a small mod where after this choice, we are also given the option to switch sides to Volkihar clan?
    1. IQ88
      IQ88
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      Thanks for the kind feedback, I appreciate it!

      First of all, that sounds like a great idea for a mod. However, I think it would be somewhat complex to make. Having tinkered a little bit with the DG quest line before, I can say that creating a mod that allows you to switch sides would involve multiple quest script edits and quite a bit of bug testing. As I am currently inactive as a mod developer, I won’t be making such a mod in the foreseeable future.

      However, if I ever get the time to return to mod development, that would be interesting to try my hand at.
  6. saintjedi
    saintjedi
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    what if you already join clan volkihar?
    1. Saturn04
      Saturn04
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      In the changelogs, you can find this little snippet:
      Changed the quest so it won't trigger if you're a werewolf or already a vampire

      Therefore, if you've already joined clan Volkihar, it won't trigger due to you already being a vampire.
  7. FoxytheBlack
    FoxytheBlack
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    Really enjoyed this! Would love for it to be expanded on a bit more. Maybe a chance to hunt down our "father" and either be friends with him or destroy him. 
    1. Oakenshielb
      Oakenshielb
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      +1
    2. jaderiver
      jaderiver
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      Wouldn't that mean, to totally skip dawnguard line of questing n auriels bow n such ? if your aim is to destroy him ?
    3. tianbi
      tianbi
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      +1
    4. Saturn04
      Saturn04
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      jaderiver: I think FoxytheBlack means Androsseus Unval, not Molag Bal himself.
  8. jackbliz
    jackbliz
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    isn't willingly walking into this cave a bit counterintuitive to unwillingly becoming a vampire? if I might suggest this, you could have this fire off as a random encounter or sleep event after a certain level in which the player is kidnapped and turned with a percent chance increasing each in game day and player level till it's guaranteed to happen.
    1. IQ88
      IQ88
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      Thank for sharing your thoughts.

      Since others have also brought up this idea, I’ll say the following in response.

      In the initial version of the mod, the quest would only trigger as part of Sybille Stentor’s favour quest. However, by popular demand, I removed that requirement. Now, the capture scene triggers regardless of whether or not you have her quest when you enter the cave. But it still makes sense as an extension of her quest.

      If you’d like a roleplay friendly way to play this mod without inventing a reason for your character to enter the cave, I suggest installing it on a new game and playing Sybille Stentor’s favour quest. I think I’ve succeeded in integrating the two stories, narrative-wise.

      I will not be making a random encounters version of this mod, for two reasons. First, it would likely have a lot of compatibility issues with other mods since I would need to place various invisible XMarkers and trigger boxes in each potential location. In other words, lots of small cell edits which can conflict with other mods in unexpected ways. Second, and more pressingly, I don’t have the time.

      All that said, I value the feedback.
    2. path1finder
      path1finder
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      Very graceful response IQ88. Good on you!
  9. QuietEyez
    QuietEyez
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    Was looking into adding this to my list. Checked for conflicts in xEdit and it seems like it needs a patch for Lawbringer, and Locked Chests Have Keys.
    Simple stuff I could probably do myself, but I wanted to mention it.
  10. beefytrenbaby
    beefytrenbaby
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    First time ever commenting on a mod, just to say this is absolutely a must have for any load order as it's genuinely carried my current playthrough.

    Very immersive and lore-friendly, seamlessly integrates into any save.

    Bless
    1. IQ88
      IQ88
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      Thank you, I really appreciate that :) if you do Christmas, have a very merry one!