I have played through this mod several times, and I have to say, on it's own or even better with your other mod, this is fantastic. Love these kind of mods that add actual RP options into a game that desperately needs them.
hey, after 70 levels of story i finally went to falion, but the cure didnt work, even without the "seeking the cure" mod :( so im just stuck a vampire? is there any way to fix this? I like it from a story perspective, and I tried becoming a werewolf to see if it would overwrite it, but it didnt, so now im just a vampire werewolf xd
I would really like to help you, but I’m not quite sure I’ve understood what has happened in your game. Could you perhaps explain it in more detail?
Probably the source of my confusion is what you said about the cure not working even without my mod. If you could elaborate on that - when did you install my mod, and did anything happen before you did so?
Great mod for roleplaying. The only thing I wish was different is player's capture - AFAIU, if I had no plans of becoming a vampire and just wanted to clear the cave, I would need to turn the mod off and start a new game. IMO if player wasn't just struck with unavoidable spell but was given some object to interact with and activate the trap themselves (Molag's altar from Markarth house would be a perfect choice for that), it would be more satisfying from both technical (player can avoid becoming a vampire and keep the mod active) and RP (being "punished" for interacting with something feels more "fair" than just going somewhere IMO) perspectives.
Hi. sorry for my bad English. not a native speaker. Great work. I really loved this mod. works great for people who want to hero playthrough. I was wondering if you could also make a mod a bit similar? during the Dawnguard questline, when we are about to enter the soul carine, we are offered the option to become a vampire in order to be able to go inside. But after that, this choice seems to have no consequence on the rest of the questline, which usaully bothered me. after this, we only needed to go cure ourselves from vampirism by Falion in order to be able to talk to Isran. So, do you think you can also create a small mod where after this choice, we are also given the option to switch sides to Volkihar clan?
First of all, that sounds like a great idea for a mod. However, I think it would be somewhat complex to make. Having tinkered a little bit with the DG quest line before, I can say that creating a mod that allows you to switch sides would involve multiple quest script edits and quite a bit of bug testing. As I am currently inactive as a mod developer, I won’t be making such a mod in the foreseeable future.
However, if I ever get the time to return to mod development, that would be interesting to try my hand at.
Really enjoyed this! Would love for it to be expanded on a bit more. Maybe a chance to hunt down our "father" and either be friends with him or destroy him.
isn't willingly walking into this cave a bit counterintuitive to unwillingly becoming a vampire? if I might suggest this, you could have this fire off as a random encounter or sleep event after a certain level in which the player is kidnapped and turned with a percent chance increasing each in game day and player level till it's guaranteed to happen.
Since others have also brought up this idea, I’ll say the following in response.
In the initial version of the mod, the quest would only trigger as part of Sybille Stentor’s favour quest. However, by popular demand, I removed that requirement. Now, the capture scene triggers regardless of whether or not you have her quest when you enter the cave. But it still makes sense as an extension of her quest.
If you’d like a roleplay friendly way to play this mod without inventing a reason for your character to enter the cave, I suggest installing it on a new game and playing Sybille Stentor’s favour quest. I think I’ve succeeded in integrating the two stories, narrative-wise.
I will not be making a random encounters version of this mod, for two reasons. First, it would likely have a lot of compatibility issues with other mods since I would need to place various invisible XMarkers and trigger boxes in each potential location. In other words, lots of small cell edits which can conflict with other mods in unexpected ways. Second, and more pressingly, I don’t have the time.
Was looking into adding this to my list. Checked for conflicts in xEdit and it seems like it needs a patch for Lawbringer, and Locked Chests Have Keys. Simple stuff I could probably do myself, but I wanted to mention it.
237 comments
so im just stuck a vampire? is there any way to fix this? I like it from a story perspective, and I tried becoming a werewolf to see if it would overwrite it, but it didnt, so now im just a vampire werewolf xd
Probably the source of my confusion is what you said about the cure not working even without my mod. If you could elaborate on that - when did you install my mod, and did anything happen before you did so?
Great work. I really loved this mod. works great for people who want to hero playthrough.
I was wondering if you could also make a mod a bit similar? during the Dawnguard questline, when we are about to enter the soul carine, we are offered the option to become a vampire in order to be able to go inside. But after that, this choice seems to have no consequence on the rest of the questline, which usaully bothered me. after this, we only needed to go cure ourselves from vampirism by Falion in order to be able to talk to Isran. So, do you think you can also create a small mod where after this choice, we are also given the option to switch sides to Volkihar clan?
First of all, that sounds like a great idea for a mod. However, I think it would be somewhat complex to make. Having tinkered a little bit with the DG quest line before, I can say that creating a mod that allows you to switch sides would involve multiple quest script edits and quite a bit of bug testing. As I am currently inactive as a mod developer, I won’t be making such a mod in the foreseeable future.
However, if I ever get the time to return to mod development, that would be interesting to try my hand at.
Therefore, if you've already joined clan Volkihar, it won't trigger due to you already being a vampire.
Since others have also brought up this idea, I’ll say the following in response.
In the initial version of the mod, the quest would only trigger as part of Sybille Stentor’s favour quest. However, by popular demand, I removed that requirement. Now, the capture scene triggers regardless of whether or not you have her quest when you enter the cave. But it still makes sense as an extension of her quest.
If you’d like a roleplay friendly way to play this mod without inventing a reason for your character to enter the cave, I suggest installing it on a new game and playing Sybille Stentor’s favour quest. I think I’ve succeeded in integrating the two stories, narrative-wise.
I will not be making a random encounters version of this mod, for two reasons. First, it would likely have a lot of compatibility issues with other mods since I would need to place various invisible XMarkers and trigger boxes in each potential location. In other words, lots of small cell edits which can conflict with other mods in unexpected ways. Second, and more pressingly, I don’t have the time.
All that said, I value the feedback.
Simple stuff I could probably do myself, but I wanted to mention it.
Very immersive and lore-friendly, seamlessly integrates into any save.
Bless