This page was last updated on 12 April 2023, 3:13PM
Changelogs
Version 1.1
Removed all quest requirements and replaced multiple dialogue lines to reflect this (certain old dialogue options are still available if you meet the requirements)
Revised the "commit suicide" option whose outcome is now identical to the "do nothing" option - this ensures compatibility with alternate death mods
Removed a range of RP messages, which makes the quest more seamless with other Skyrim quests
Shortened and revised Androsseus' letter to reflect the new story changes
Changed the quest so it won't trigger if you're a werewolf or already a vampire
Fixed issue where the scene with the vampire captor would be skipped if the player exits conversation prematurely
Significantly shortened the time it takes to turn into a vampire
Removed the time jump previously used for turning the player into a vampire - ensures the player doesn't die of starvation or thirst when using survival mods
Improved the image space modifier activated during the post knock-out wake-up sequence
Added script logic to handle player followers, pets, summons, and escorts (e.g., NPCs that are following the player but are not active followers). These actors will all be disabled upon entering the knockout trigger - and safely be enabled again when the quest ends. Affects up to 5 followers/pets and 11 summons.