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ferrari365

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  1. ferrari365
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    If anything is broken/not Just Working™/made things even worse, let me know. I've tested this as extensively as I could, but I'm still a novice at scripting and it's entirely possible I've missed something. Still, I'll do my best to fix any issues that may arise.


    IMPORTANT IF UPDATING FROM AN OLDER VERSION TO 1.1.0 OR 1.2.0

    In case you've downloaded an older version and are updating, there is a chance the script did not get shut down correctly. Use ReSaver to verify if dunFolgunthurBossBattle is still active in your save. If you don't see it, then everything is fine and you don't need to do anything else. But if it is still active, do this:
    Uninstall the old version -> Load your save -> Make a new one -> (Recommended) Clean the save you just made with ReSaver -> Install the latest version -> Load the save you just made.

    Nexus ate the changelog, so I'm posting it here:
    - Safe to update mid game from 1.1.0 to 1.2.0. If updating from an earlier version, read the sticky.
    - Fixed some leftover Papyrus errors in the logs.
    - Removed the need for an ESP, main file is now only the fixed script. The ESP used until now has been relegated to the optional files to reduce bloat and is used only for stopping the script on running saves. If you have installed a previous version of this mod, you will get a warning about a missing ESP, but it should be fine to continue without it. If you're not feeling sure, just install the optional file as well which is basically the same as the main 1.1.0 file.
  2. AvalonAdventures
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    Having noticed that the script is in fact stuck on my save, I've installed the script fixer yet it does not appear to be working. I've even gone back to Folgunthur directly and waited for ten or so minutes without success. Is there any idea of what could be going wrong?
  3. MrGraffio
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    soooo...what does the 1.2.1 version does different than the 1.2.0?
    1. ferrari365
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      I did some more optimizations to bring it in line with the rest of my mods now that I have more knowledge of how scripting works. Functionality, you won't notice a difference.
    2. MrGraffio
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      ok thats fair. thank you for your work
  4. Mookeylama
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    i installed the latest 1.20 overtop 1.10 and i'm seeing this in paplogs...
    Line  294: [05/02/2023 - 03:17:22PM] warning: Property MikrulObj on script dunFolgunthurBossBattle attached to alias Mikrul on quest dunFolgunthurQST (0004CEDE) cannot be initialized because the script no longer contains that propertyLine  767: [05/02/2023 - 03:17:24PM] warning: Property MikrulObj on script dunFolgunthurBossBattle attached to alias Mikrul on quest dunFolgunthurQST (0004CEDE) cannot be initialized because the script no longer contains that propertyLine  971: [05/02/2023 - 03:17:47PM] warning: Variable ::MikrulObj_var on script dunFolgunthurBossBattle loaded from save not found within the actual object. This variable will be skipped.

    =================
    they weren't there before. is it an issue or will they disappear after awhile? it's been a few save sessions
    1. ferrari365
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      That's a side effect of me removing the ESP in the latest version. If you're updating from an earlier version the game is expecting a property that was there before with the ESP, but can't find it anymore in the script and is telling you that it's being skipped.

      If the game is still complaining about that it means you most likely still have the ESP from the previous versions in your load order. Make sure you updated by removing the previous version and then adding the new one. Don't do a merge operation in your mod manager, as the lack of ESP in 1.2.0 is intentional - always update mods by either deleting the old version and then add the new one, or let your mod manager replace the entire mod folder. Even if you don't do that, these warnings are completely harmless in this case and you can safely ignore them.
    2. Mookeylama
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      damn what a noob mistake on my part. i had added 1.10 into a merge and forgot about the seq and esp parts. thanks much!
    3. ferrari365
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      No worries, it happens. :)
  5. enchongerz
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    omg i cant believe i didnt notice this mod, then I stumble with your latest shroud barrow and upon checking I have this issue. thanks alot. 
    1. ferrari365
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      You're welcome! :)
  6. Blackread
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    Nice, I was thinking that the esp probably wasn't required.
    1. ferrari365
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      You were indeed correct.
  7. fantajoakh
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    Does it apply to LE?
    1. ferrari365
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      The main file will most likely work on LE as well. Not sure about the optional file.
  8. finnthesubhuman
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    would it be safe to update mid-game if i've never gone near the area or started the amulet quest? First time updating a mod without starting a new game, so i want to make sure I don't bork it ahah
    1. ferrari365
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      Yes, should be safe. If you want to be 100% sure, download both the main and optional file and install them separately. This will bring the mod to the same state as 1.1.0 which is what the game is expecting.
  9. Indominus113
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    new update is awesome!
    1. ferrari365
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      You're welcome, enjoy!
  10. Brickon
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    Thanks for the .esp-less script fix in the latest version! Had added this to my Skyrim VR mods, so that change should save me a plugin slot. :)
    1. ferrari365
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      Great to hear! Happy to contribute to the VR playerbase. :)
  11. cyXCeWqK
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    Go to the boss fight arena (Reachwater Rock and Folgunthur Crypt), save and install this mod, having the stuck script in Resaver as before. 

    So I really need "install Sharpest Draugr In The Shed"? This is not a joke?
    1. ferrari365
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      It was a joke. This mod will unstuck the script by killing all leftover draugr one by one in the background. If you happen to be in the Folgunthur boss fight arena when that happens, you will see the thralls bursting out of the coffins and then dying. But if you install Sharpest Draugr In The Shed, this experience will be greatly enhanced. :)
    2. Vai1lyn
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      I checked the mod description of 'Sharpest Draugr In The Shed'. "Greatly enhanced" is an understatement for this absolute glory :D
    3. cyXCeWqK
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      This mod will unstuck the script by killing all leftover draugr one by one in the background. If you happen to be in the Folgunthur boss fight arena when that happens, you will see the thralls bursting out of the coffins and then dying.

      For some reasons, It’s not happens in my game, if anybody have same situation, uses the Controls kill all the thralls on the inside the coffins, get off the stuck script s*** in your savedata, and thanks ferrari365.
    4. ferrari365
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      The draugr won't be killed instantly, it will start after a few seconds. Did that not happen at all?
    5. cyXCeWqK
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      No, I waited 5 min in Folgunthur Crypt.
    6. ferrari365
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      Hmm, I can see that the script doesn't always reliably kill all thralls and can cause what you've described. Will fix it asap, thanks for the report.
    7. ferrari365
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      Should be fixed in 1.1.0 now.
    8. Mookeylama
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      i had checked yesterday w/ resaver and i did not have this script stuck in my save, but i installed ver1.0.1 anyway for a new game later. can i just overwrite ver1.01 script w/ this latest? or do i need to do the clean save, resaver thing?
    9. ferrari365
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      You can just overwrite 1.0.1 with 1.1.0 in this case. You don't need to do anything else.