Skyrim Special Edition
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Gonkish

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Gonkish

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About this mod

Distributes the Colovian Prince armor set by Pulcharmsolis to NPCs via SPID.

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What is this?
A simple mod to distribute the Colovian Prince armor set by Pulcharmsolis to NPCs via Spell Perk Item Distributor (SPID) by powerofthree. A simple, configurable, conflict-free method of introducing the armor into the world organically, because Pulcharmsolis' work is amazing and powerofthree is a real-life wizard.

The mod will give the armor and/or the axe to Bandit Chiefs of any race, who are at least level 15, with a 10% chance. Meanwhile, level 15 and above Bandit Chiefs who are ALSO Imperials have a 25% chance to spawn with the armor and/or the axe, to reflect the idea that they're natives of Colovia in Cyrodiil, and migrated to Skyrim at some point. The spawn rates for the armor and axe are quite low so as to ensure that Bandit Chiefs are not constantly wearing the armor, thus making it feel less generic.

Configuration (Optional):
If you prefer to see the Colovian armor set more or less frequently, you can edit the included .ini file at any time (even in the middle of an existing save) to tune things to your liking. Simply open up Colovian_Prince_DISTR.ini in a text editor, and you will see multiple lines of code that look like this:

Outfit = 0x800~Colovian Prince - SPID.esp|GonkChiefs|0x1BCC0|15/50|NONE|1|10

To increase the spawn rate of the armor, you need only change the LAST number on that line (the last "10"). For example, if you wanted the spawn rate to be 50% instead of 10%, you would change that line to look like this:

Outfit = 0x800~Colovian Prince - SPID.esp|GonkChiefs|0x1BCC0|15/50|NONE|1|50

Any value between 1 and 100 is acceptable. (1 is 1% spawn rate, 100 is a 100% spawn rate. Note that setting things to 100% will NOT guarantee that a Bandit Chief will actually EQUIP the gear, only whether or not it appears in their inventory. They choose to equip the "best" gear that they have on them.)

Repeat this for any/every outfit or item (the item lines begin with "Item" but otherwise follow the same syntax) you wish to increase spawn rates for, and save the file. That's it. If you want to change or revert the spawn rate, you can do so at any time by repeating these steps.

Changing distribution to all bandits instead of just Bandit Chiefs (Optional):
If you wished to change the armor's distribution chance to any and all Bandits, instead of specifically Bandit Chiefs (the default), you would first need to delete or comment out (by putting a semicolon at the beginning of the line) this line in the Colovian_Prince_DISTR.ini:

Keyword = GonkChiefs|Bandit Chief

Then, you would need to replace the keyword "GonkChiefs" with "ActorTypeNPC" throughout the rest of the .ini file, so that things would look like this:

Outfit = 0x800~Colovian Prince - SPID.esp|ActorTypeNPC|0x1BCC0|15/50|NONE|1|10

To explain what's going on here:
The first line in the .ini (the one that begins with "Keyword") creates a custom keyword ("GonkChiefs"), via SPID, that SPID then gives ONLY to Bandit Chiefs, and then I use that custom keyword to target the distribution of the armor to only Bandit Chiefs. By removing the custom keyword and reverting the keyword to the default of "ActorTypeNPC", SPID would then be distributing the armor to all NPCs (i.e., bandits) in the Bandit faction (0x1BCC0), so you'd see random Bandit Thugs or Marauders wearing it, as well.

My reasoning behind limiting the armor to only Bandit Chiefs was based around wanting it to be present in-world, but not hyper common. So, as Chiefs are relatively rare, and the armor is impressive, I thought they'd be a good fit. This is entirely subjective on my part, of course, so the instructions above will hopefully be clear enough to allow you to change things to your liking, should you wish to do so.

Requirements:
Colovian Prince armor set by Pulcharmsolis
Spell Perk Item Distributor (SPID) by powerofthree

Compatibility:
There should be no conflicts with other mods whatsoever. SPID doesn't directly edit leveled lists, no NPC records are modified at all, etc. The included .esp is ESPFE flagged and will not count against your load order, and serves only to create Outfits for the armor which are then assigned to the NPCs via SPID. The .esp itself contains no scripts and changes no existing records, so it should not cause any issues.

Installation:
Install with your mod manager of choice, or install manually if, for some reason, you prefer to do that. Ensure that the included .esp file is active, and SPID will handle the rest at runtime.

To uninstall, simply remove the mod with your manager, or delete the .ini and .esp files if you installed manually. You should be able to do this at any time, even in the midst of an existing save (removing the .esp, if necessary, should not cause long-term issues as there are no scripts involved, though you might see a bandit chief who has suddenly lost their clothing immediately after removing it).

Special Thanks:
powerofthree for SPID, without which this mod would never have been possible.
Pulcharmsolis for the armor, which is absolutely gorgeous.
Bethesda for Skyrim because, well, I'm still here messing around with it 11 years later.