Nice mod but I do not understand why horses are marked as essential. It makes them patrol the world alone after some time after the rest of the patrol gets killed.
ngl, the coolest thing about this mod for me is the hat. that goddamm hat...it looks so f*#@ing amazing! could there be a version that only adds the hat? oh, and obviously, make the hat not be able to be worn with other helmets, like all hats
I really like this and your other Patrol mods, good work. And i like the hat, with that some of the dawnguard look like some kind of witch hunters, wich works well with the Glenmoril mod.
But may i ask for a Compatability patch with ESO Imports, as the stables are located directly at the Fullhelm Fort Ruins. As an idea maybe relocate the stables to the west of the Immersive Dawnguard Dayspring Pass mod, meanig you walk out of the Dayspringpass and at the right of you are the stables, it would also look good with the Unique Border Gates mod where the morrowind border is directly to the left. Or maybe you could relocate the stables to the west of the Fullhelm Fort Ruins so that it dosnt come to a fight wiht the bandits at the Fort, when the patrol is patroling, maybe a bit to the west at the mountain side where the original Dawnguard entrance is, at the road croassing leading to the Black-Briar Lodge.
I Personally Can't Do it because I Have little Experience with editing Cells Besides Placing Npc's into them. If Anyone is open to it you can ask them Or Someone can do it and Just post On Nexus. Sorry I Can't Help Further.
Okay, no problem. Thanks for the answer. Then maybe you should update the mod description that it it not very comaptible with ESO Imports, to let others know of the incompatibility.
Thanks for the update! It might be worth uploading this (and the others in the series) as an update to the original port, since many users will not spot these new mods, but might check for updates of mods they already have.
The Older pages I had were from when I was inexperienced and didn't learn how to make a mod page look decent. I also Updated The Mod titles to discontinued considering this version fixes the issues the old ones had.
I did the Light Versions Due to The Other versions causing crashes the Most due to NPC counts being high. I Doubt I'll Get around to it But If I Do I'll Update this page.
21 comments
And i like the hat, with that some of the dawnguard look like some kind of witch hunters, wich works well with the Glenmoril mod.
But may i ask for a Compatability patch with ESO Imports, as the stables are located directly at the Fullhelm Fort Ruins.
As an idea maybe relocate the stables to the west of the Immersive Dawnguard Dayspring Pass mod, meanig you walk out of
the Dayspringpass and at the right of you are the stables, it would also look good with the Unique Border Gates mod where the morrowind border is directly to the left.
Or maybe you could relocate the stables to the west of the Fullhelm Fort Ruins so that it dosnt come to a fight wiht the bandits at the Fort, when the patrol is patroling, maybe a bit to the west at the mountain side where the original Dawnguard entrance is, at the road croassing leading to the Black-Briar Lodge.
Then maybe you should update the mod description that it it not very comaptible with ESO Imports,
to let others know of the incompatibility.
Is there the possibility of having a version that does not have the knight with a helmet and a hat at the same time?
Thank you for your work!