OPTIONAL ANY CUBE MAP REPLACER IS BETTER THAN VANILLA
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
Use it however you like.
File credits
Cubemaps taken from kartoffel Blueamulet and Alsa for AI models xintiao for ESRGAN chaiNNer for chaiNNer Nivdia for NVIDIA Texture Tools Exporter
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Changelogs
Version 1.2
Color corrected and reduced the size of some textures.
Version 1.1
Fixed some folder names and added more cubemaps.
Overview My main goal is to reduce seams that are caused by AI upscaling cubemaps, which you can see in the comparison images. Additionally, I smoothed out the textures and tried to remove any artifacts then compressed them in BC7 and created mipmaps.
Installation Install these textures like you would any other mod. This mod is intended to be used as a base or resource. I recommend overwriting it with any custom textures like the ones from Alternate Cubemaps and/or Custom Cubemaps (and Metal Tutorial).
Feedback If there are any vanilla cubemaps I have missed please let me know, and I will add them to the mod. If you have any suggestion to improve this mod please let me know, and I will take it into consideration.