A lot of files were created/edited so please let me know if something is wrong or needs further adjustments. And don't forget to Endorse and share your screens!
Hi Xtudo , thanks for your fixes :) Just to make sure, the load order should be: Mythic Dawn armor SE Mythic Dawn Armor SE by Xtudo - FIXES ESL Mythic Dawn Armor SE - My patches and fixes by Xtudo - CC The Cause patch - No Scourge version I have a lot of your other mods and sometimes it's the 2K textures that load after everything but for your mythic dawn patch there is no 2K patch so here to ask if this is in the right order. Sometimes you have it in the description how the load order should be but I guess for this mod there isn't that much files so you didn't do it this time.
Hi! The load order looks fine. There are no 2K textures here because they are already available on the original mod, the optional Half Sized Textures file.
I had a question about the helmet though, is it possible for the mask to be removed somehow? I really dig the potential of the head wrap for Redguard/Alik'r characters or even Anequinan Khajiit, mostly because it's the highest quality cloth wrapping attire I've found so far for Skyrim.
Hi! You can try to remove the face with Outfit Studio, mask the vertices that you want to keep, and then Shape -> Delete vertices. And you'll have to edit the ESP/ESL as well, to make the helmets' records to show the head. I can't do this, as it's not allowed by the author.
I've merged this with the HDT-SMP version (Replacing the files when needed) and the arms are missing in first person, I can see my hands, but my sleeves are invisible, and when I ready a two-handed weapon it's pretty noticeable, any idea why that is?
I'm not really proficient with modding, are there any tutorials out there? Also, what program do I need to use to check if that's the case and fix the issue? And, I don't think it's a mesh problem, since all I did was replacing the ESP.
Then you need to edit the ESP file then. I recommend you to use SSEEdit for this. You can open both ESP files and see what edits I did to the armor records.
What do I need to look for? I have SSEEdit open, but I really don't know what to edit. Edit: NVM, I'm a dumbass, I must have copied the wrong folder because the first person meshes were clearly missing, whops.
Any chance for a patch that removes either the heavy or the light armor version? I don't really like having double armors. Better yet, a craft only version would be nicer, honestly.
Hello, love your mod but i like to play my character at around 0.66 weight which looks slim/bulkty with HIMBO. But the armour makes my character much more fat and muscular(overall is just way bigger than he is while i like the slim version from pics). I'm playing as Dark Elf if it even matters. How can I turn off the weight scalling for this armor? I will be fine with the original mod with your fixes. Or maybe you know a way to set different body weight for the specific armor? I'm not proficient with Bodyslide and Outfit Studio
Hi! The armor is made of two mesh files, one that ends with "_0" (weight 0) and another with "_1" (weight 100). If you copy the "_0" and rename it "_1" the armor will always be weigh 0. I hope this helps.
Ok so I'm kind of stupid here but when you said use only meshes for HDT patch and not plugin do you mean go to folder and delete the esl and keep meshes or what? I know its obvious but I'm just stupid and can't understand it sorry.
Thanks for answering, and apologies for the old post, i ctrl+c what you said in description and for some reason it copied it a lot, im not a lunatic i promise hehehehe.
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And don't forget to Endorse and share your screens!
Mythic Dawn armor SE
Mythic Dawn Armor SE by Xtudo - FIXES ESL
Mythic Dawn Armor SE - My patches and fixes by Xtudo - CC The Cause patch - No Scourge version
I have a lot of your other mods and sometimes it's the 2K textures that load after everything but for your mythic dawn patch there is no 2K patch so here to ask if this is in the right order. Sometimes you have it in the description how the load order should be but I guess for this mod there isn't that much files so you didn't do it this time.
There are no 2K textures here because they are already available on the original mod, the optional Half Sized Textures file.
I had a question about the helmet though, is it possible for the mask to be removed somehow? I really dig the potential of the head wrap for Redguard/Alik'r characters or even Anequinan Khajiit, mostly because it's the highest quality cloth wrapping attire I've found so far for Skyrim.
And you'll have to edit the ESP/ESL as well, to make the helmets' records to show the head.
I can't do this, as it's not allowed by the author.
Edit: NVM, I'm a dumbass, I must have copied the wrong folder because the first person meshes were clearly missing, whops.
Better yet, a craft only version would be nicer, honestly.
The armor is made of two mesh files, one that ends with "_0" (weight 0) and another with "_1" (weight 100). If you copy the "_0" and rename it "_1" the armor will always be weigh 0. I hope this helps.
And yes it does work indeed. Thank you for fast reply!
Will need to repeat process if it looks weird on others but at least i know how to edit it myself without bothering the author :D
I know its obvious but I'm just stupid and can't understand it sorry.
I understand that I dont need the original .esp, but do I need your "Fixes ESL" file or not?