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DK

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DaankeyKang

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11 comments

  1. Ectoplas
    Ectoplas
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    Does this mod only work with the mods you have listed or does basically any poison spell period heal the undead stated? Also will modded summons that are undead be healed by poison or no? Example the CC zombie, Necromatic Grimoire and the newer mod Necrotic spell pack.
    1. DaankeyKang
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      The mod recognizes mod-added poison spells based on a keyword I added to them (hence the Keyword Item Distributor requirement). So, for example, I used KID to add a keyword to spells from Mysticism which lets my mod recognize those spells. You can do this for any mod. If you have any mod in mind, I could try and upload a patch for it real quick. 

      If modded summons use the appropriate race like Draugr, Boneman, Skeleton etc. then my mod will work with them just fine. 
  2. deleted172437361
    deleted172437361
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    No Vamps? Aren't they sort of undead too?

    EDIT: Read description, a shame.
  3. AndrealphusVIII
    AndrealphusVIII
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    Nice. I like this. Just an FYI, Elemental Destruction Magic also adds Poison based spells. I assume it's as easy as adding the Poison damage keyword, right?
    Anyways, keep up the great work.
    Kind regards
    Andre
    1. DaankeyKang
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      Thanks! Love your mods

      I assume it's as easy as adding the Poison damage keyword, right?

      Yep, you'll want to use the "PoisonHealsUndead" keyword and add them to the appropriate magic effects
    2. AndrealphusVIII
      AndrealphusVIII
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      Awesome. Speaking of Divinity Original Sin 2, having healing spells damage undead would be a cool mod. But it would require editing the magic effects directly. Might be something I'm considering.
    3. digitijs
      digitijs
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      Was thinking of the same. These little changes are what makes combat more strategic, imo. Makes you think about what to use in different situations instead of blasting the same spell on everything until it dies
  4. ChenZiAn
    ChenZiAn
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    This will pair well with Lore Friendly Ghosts. Gonna give this a try since I am already in the midst of building a new LO
    1. DaankeyKang
      DaankeyKang
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      Thanks for checking out the mod!

      Just a heads up, the healing only applies to skeletons, draugr and dragon priests. I can upload a SPID ini that includes ghosts if you want but I'm not sure if that's what you mean by it pairing well with Lore Friendly Ghosts. 
    2. ChenZiAn
      ChenZiAn
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      Sry for causing a misunderstanding. Just clarifying that this module compliments well with LFG (corporeal undead creatures from this module healed by poisons, ethereal ones like ghosts from LFG being only vulnerable to only silver/daedric/aedric/dragonbone/elemental enchantments). I believe this module is perfect the way it is lol. 
    3. DaankeyKang
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      No worries. I should've known that's what you meant haha.