Does this mod only work with the mods you have listed or does basically any poison spell period heal the undead stated? Also will modded summons that are undead be healed by poison or no? Example the CC zombie, Necromatic Grimoire and the newer mod Necrotic spell pack.
The mod recognizes mod-added poison spells based on a keyword I added to them (hence the Keyword Item Distributor requirement). So, for example, I used KID to add a keyword to spells from Mysticism which lets my mod recognize those spells. You can do this for any mod. If you have any mod in mind, I could try and upload a patch for it real quick.
If modded summons use the appropriate race like Draugr, Boneman, Skeleton etc. then my mod will work with them just fine.
Nice. I like this. Just an FYI, Elemental Destruction Magic also adds Poison based spells. I assume it's as easy as adding the Poison damage keyword, right? Anyways, keep up the great work. Kind regards Andre
Awesome. Speaking of Divinity Original Sin 2, having healing spells damage undead would be a cool mod. But it would require editing the magic effects directly. Might be something I'm considering.
Was thinking of the same. These little changes are what makes combat more strategic, imo. Makes you think about what to use in different situations instead of blasting the same spell on everything until it dies
Just a heads up, the healing only applies to skeletons, draugr and dragon priests. I can upload a SPID ini that includes ghosts if you want but I'm not sure if that's what you mean by it pairing well with Lore Friendly Ghosts.
Sry for causing a misunderstanding. Just clarifying that this module compliments well with LFG (corporeal undead creatures from this module healed by poisons, ethereal ones like ghosts from LFG being only vulnerable to only silver/daedric/aedric/dragonbone/elemental enchantments). I believe this module is perfect the way it is lol.
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If modded summons use the appropriate race like Draugr, Boneman, Skeleton etc. then my mod will work with them just fine.
EDIT: Read description, a shame.
Anyways, keep up the great work.
Kind regards
Andre
Yep, you'll want to use the "PoisonHealsUndead" keyword and add them to the appropriate magic effects
Just a heads up, the healing only applies to skeletons, draugr and dragon priests. I can upload a SPID ini that includes ghosts if you want but I'm not sure if that's what you mean by it pairing well with Lore Friendly Ghosts.