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DK

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DaankeyKang

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Skeletons, Draugr and Dragon Priests are now healed by poison spells instead of simply being immune to them (supports Mysticism, Odin and Natura).

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All undead creatures (with the exception of ghosts and vampires) are now healed by poison spells that target their health. This includes poison spells from mods such as Mysticism, Odin and Natura as well as vanilla items like Miraak's Staff and the Ebony Mail chest armor. Inspired by Divinity: Original Sin 2. 


                                                                                          




Some notes: "Hazard" effects like the Poison Wall spell from Mysticism are ignored by friendly undead summons. This is a vanilla mechanic that I don't know how to account for. Likewise, the Poison Rune spell from Dawnguard can't be triggered by summons but you can still manually trigger the rune explosion by doing damage to it. Just be careful not to overdo it on Poison Rune explosions as your undead summon might turn hostile. 


Requirements: 

  • Papyrus Extender
  • Spell Perk Item Distributor (SPID)
  • Keyword Item Distributor (KID)


Recommended: 

If you like this sort of gameplay mechanic, I recommend checking out Atronach Friendly Fire by SeaSparrow. 

Credits:

SeaSparrow for the aforementioned Atronach Friendly Fire. The main scripting functions I used in Poison Heals Undead come from AFF. 

powerofthree for SPID, KID and Papyrus Extender