Skyrim Special Edition

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T4GTR34UM3R

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T4gtr34um3r

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161 comments

  1. cryptozoo
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    Will this mod ever be completed or will it remain in wip
  2. TheOldRogue
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    Thank you so much for this mod.  After trying many other solutions my spider webs finally don't glow in the dark.  Even in exterior locations like Embershard mine entrance.  This is a must have mod for me.

    For reference, I'm using Rudy ENB for Obsidian Weathers with Window Shadows RT patched with Relighting Skyrim.

    I would also like to suggest you put "Web" in your mod title so more users can find this gem.

    Thanks again
  3. vomitot
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    thank you for this work. :)

    I don't know if it's intended but some times there are kinds of black veils :
    https://i.goopics.net/yhd35j.jpg
    https://i.goopics.net/vjvlgz.jpg

    (no ENB here)
    1. T4gtr34um3r
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      Thanks :)

      Does this happen with a certain mesh? 
      Or a certain location? 

      Is it caused by shadow casters? 
    2. vomitot
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      I don't know, I have to investigate more. I just did a quick run in potema ruins. :/

      For comparison (same place), with ramccoid's webs (if it can help) :
      https://i.goopics.net/age93w.jpg
      https://i.goopics.net/5hjjy9.jpg

      Edit : I use Lux mod for interior lightning.
    3. T4gtr34um3r
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      Comparisons don't help that much. Sorry. 

      My meshes have a completely different approach. 
      This is needed to work with shadow casters. 

      Btw. 
      Does it help when you disable AO? 

      I'm using Lux too. 
    4. vomitot
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      How to know if it's caused by shadow casters? 
      What is AO ? It's a graphical setting ?

      Edit : it's bSAOEnable in Skyrimprefs ?
    5. T4gtr34um3r
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      If the light in the area with the issue cysts shadows. 
      Or does it happen to all webs? 

      I have different ideas. 
      But it is always difficult to find the root of the problem when I can't reproduce it. 

      Yes bSAOenable. 
    6. vomitot
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      It's way better with bSAOEnable=0.
      https://i.goopics.net/fpxsnc.jpg
      https://i.goopics.net/os6owy.jpg

      But I don't know what the graphics losses are with this feature disabled.

      Edit : a picture with bSAOEnable=1 where it seems fine :
      https://i.goopics.net/e505ro.jpg
    7. T4gtr34um3r
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      No it isn't worth to disable SAO on the long run. 

      You can try a custom ini with fSAOIntensity=7.
      Maybe it helps until I can upload the fix.
      I have several ideas for a fix. 
    8. T4gtr34um3r
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      I can't reproduce the issue.
      And the workaround that I had in mind works only on 50 percent of the meshes.
      I'm afraid that we have to dig deeper to find the issue.

      What GPU do you have?
      And do load any custom ini files?
      How does it look with a default ini?
    9. vomitot
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      radeon 5700 xt.
      I juste change manually some lines in the ini : for the grass & for snow with MM ;) Nothing else

      Edit : I just have to add the line "fSAOIntensity=7" under "bSAOEnable=1" ?
    10. T4gtr34um3r
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      Did it help a bit?

      I will dig deeper today and visit some places with Vanilla SAO.
      I hope that we can fix this issue without touching the meshes.
    11. vomitot
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      Unless I made a mistake, I don't see any change (webs & other objects).

      https://i.goopics.net/q7e8up.jpg
      https://i.goopics.net/vnhfpn.jpg
      https://i.goopics.net/lm7qjs.jpg

      The meshe with the rug is fxspiderwebcorner04.nif and the other one fxcobwebcorner02.nif

      I have to work right now. Further investigation later. ;) 

      Edit : where to find a default ini ?
    12. T4gtr34um3r
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      Now I could reproduce it.
      It affects only 3 or 4 meshes. And I can fix it now.

      Though I will add this fix to all meshes.
      Because it will dramatically improve light interaction of the meshes.

      The issues you reported were caused by looking at the backside of the double sided mesh.
      Though I recommend to combine this fix with bSAOintensity=7 (or 9, and this is a much better looking AO btw).
    13. vomitot
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      Great to heard :)

      bSAOintensity=7 or fSAOIntensity=7 ?
      With fSAOIntensity=7 I saw any difference (vs default AO). :/

      Edit : also, I suppose that fxcobwebs.dds would benefit from a better resolution. ;)
      https://i.goopics.net/tr4yoa.jpg
    14. T4gtr34um3r
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      Yes fSAOIntensity XD

      Sorry for my mistake. 
      There is so much going on that I can hardly keep up. 

      I will upload the fix tomorrow. 
    15. vomitot
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      we are in no rush, take your time ;)
    16. T4gtr34um3r
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      The fix is uploaded.
      It took a bit longer because I played around with vertex alpha settings.
      I think that there is some potential to smooth web transitions.
    17. vomitot
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      Thank you. It's better but there are still some black veils :/ It looks like if the meshes were partially corrected.
      https://i.goopics.net/spb7k4.jpg
      https://i.goopics.net/z9s6tc.jpg

      Edit : fSAOIntensity=7 changes nothing.
    18. T4gtr34um3r
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      OK
      Looked at your ramccoid's web picture... 
      The Web doesn't even render there. It is completely missing. 

      I also asked if you load custom ini files. 
      fSAOIntensity = 7 would dramatically reduce the darkening. It is half the strength of Vanilla SAO. 
      Therefore you must load custom ini files that already change these value. And this ini files can cause a lot of such issues. 

      And where is the place with the rug? 
      I haven't found it. 

      These are the things that makes it hard for me (almost impossible) to give you proper support. 
      And I want to have that issue resolved. 

      Cause it was even very hard for me to even reproduce that issue. 
      And there is hardly sich an issue left. No matter where I'm going and testing. 
    19. vomitot
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      How to know if I use a custom ini ?
      I use NMM to manage my mods.

      It's at the beginning of potema's catacombs, just after the arrows on the ground :
      https://i.goopics.net/cgmxgk.jpg
      https://i.goopics.net/j9rmjp.jpg
      https://i.goopics.net/ujocac.jpg
      https://i.goopics.net/wfd4rp.jpg
      https://i.goopics.net/e7txv4.jpg

      Edit : the mods that maybe can interfer with lights on my setup are lux, lux orbis, lux via, vivid weather, quick light and interior vs exterior brightness settings.
      Edit2 : "deativated quick light" and "interior vs exterior brightness settings" esp change nothing.
      Edit3 : coc command with new game, same artefacts.
    20. T4gtr34um3r
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      Ahhh.

      Thanks :)

      Another question.
      Are you using any Reshade?
    21. T4gtr34um3r
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      This is how it looks on my setup.
      No Enb and Lux.

      Either your problem is a Driver Bug, problematic Ini setting or a Reshade related problem.
    22. vomitot
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      No reshade here :/

      Edit : it's not vivid weather. I reset shader caching in AMD Adrenalin. No more success :/
    23. T4gtr34um3r
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      What happens if you disable the esp files?
    24. vomitot
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      all esp ?

      Edit : I got it :
      https://i.goopics.net/6hyudm.jpg

      Edit2 : I will try to find a vanilla SkyrimPrefs.ini :/ I deleted my SkyrimPrefs.ini and same artefacs. Could you copy/paste your [Display] ini settings ?

      Edit3 : I did a checkup in my AMD adrenalin setting and deactivated all I could do for Skyrim. No change. :/
    25. T4gtr34um3r
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      [Display]
      fShadowDistance=10000.0000
      iNumFocusShadow=2
      fInteriorShadowDistance=3000.0000
      ffocusShadowMapDoubleEveryXUnit=450.0000
      iShadowMapResolution=2048
      fDynamicDOFBlurMultiplier=0.6500
      fProjectedUVNormalDetailTilingScale=0.8000
      fProjectedUVDiffuseNormalTilingScale=0.2000
      bEnableProjecteUVDiffuseNormals=1
      bUseTAA=0
      bIndEnable=0
      bSAO_CS_Enable=0
      bToggleSparkles=1
      bSAOEnable=0
      bScreenSpaceReflectionEnabled=1
      bIBLFEnable=0
      bUse64bitsHDRRenderTarget=1
      iSaveGameScreenShotHeighWSt=192
      iSaveGameScreenShotWidthWS=320
      iSaveGameScreenShotHeight=192
      iSaveGameScreenShotWidth=256
      iShadowMaskQuarter=4
      bVolumetricLightingEnable=1
      iVolumetricLightingQuality=2
      bEnableImprovedSnow=1
      fLightLODStartFade=3500.0000
      bFXAAEnabled=0
      fLeafAnimDampenDistEnd=7600.0000
      fLeafAnimDampenDistStart=6600.0000
      fTreesMidLODSwitchDist=6000.0000
      fMeshLODFadePercentDefault=99.0000
      fMeshLODFadeBoundDefault=256.0000
      fMeshLODLevel2FadeTreeDistance=2048.0000
      fMeshLODLevel1FadeTreeDistance=2844.0000
      fMeshLODLevel2FadeDist=999999.0000
      fMeshLODLevel1FadeDist=999999.0000
      fGamma=1.0000
      bBorderless=1
      bFull Screen=0
      iSize H=1080
      iSize W=1920
      iScreenShotIndex=361
      bTreesReceiveShadows=1
      bUsePrecipitationOcclusion=1
      bDrawLandShadows=0
      iMaxSkinDecalsPerFrame=250
      iMaxDecalsPerFrame=800
      iAdapter=0
      iNumSplits=2
      uBookRatio=2
      bForceCreateTarget=0
      iReflectionResolutionDivider=2
      iVSyncPresentInterval=0

      My settings.
      Though Boderless is for Enb DLSS.
    26. vomitot
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      bSAOEnable=0 ?!?

      Edit : your settings + bSAOEnable=1 and the artifacts occur.

      Edit1 : your settings + bSAOEnable=1 and vanilla fxspiderwebs.dds :
      https://i.goopics.net/e9p1h4.jpg
    27. T4gtr34um3r
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      That is my usual setting because of Enb. One SAO is enough. XD
      I enabled it only for testing your issue.

      My screenshot was made with SAO enabled.

      Edit:
      Sounds like a driver issue.
    28. vomitot
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      OK.
      I updated my 3D card driver. No change.

      Your settings + bSAOEnable=1 and empty fxspiderwebs.dds :
      https://i.goopics.net/7gj00b.jpg

      Edit : Your settings + bSAOEnable=1 and white fxspiderwebs.dds :
      https://i.goopics.net/jvmdnw.jpg

      Edit2 : your settings + bSAOEnable=1 and vanilla fxspiderwebcorner04.nif :
      https://i.goopics.net/gnvr1s.jpg

      I have no more idea :/
    29. T4gtr34um3r
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      Vanilla Spiderwebcorner doesn't render.
      The engine has issues with the webs and shadow casting lights.

      Though I start to run out of ideas too. :(
      I will post if I find something interesting.
    30. vomitot
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      finally a lead!

      I deactivated one by one the shader in the fxspiderwebcorner04.nif and I got something good without decal & dynamic_decal !
      https://i.goopics.net/0k7169.jpg
      https://i.goopics.net/rc7d28.jpg

      But I don't know what are they for decal & dynamic_decal. My knowledge is nil with shader...
    31. T4gtr34um3r
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      The decal dynamic decal was for blending purposes.
      Your driver seems to have an issue with that.

      I'll see how the webs will look without it.
      It isn't good if the webs are alpha testing only.
    32. vomitot
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      I am't sure to understand, it's for smooth transition when 2 textures overlap ? I don't understand english very well. ;)

      If I deactivate decal or dynamic_decal, the bug still occure. I have to remove the both. I tested also on fxcobwebdangle02.nif & fxcobwebcorner02.nif

      For information, I discovered that fxspiderwebcorner04 has one more texture pathway. I don't know if it's intentional.
      https://i.goopics.net/k6d8lx.jpg
    33. T4gtr34um3r
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      The texture path is for lighting tests.
      I test various Soft/ Rim/ Backlighting settings.

      Maybe I find a way to work without decals.

      Edit:
      Looked at the shaders and disabling the lecal flag also disables light interaction.
    34. vomitot
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      ;(
    35. OddCoward
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      This happens to me too, on my AMD gpu. I wonder if it's related to AMD?
    36. badiser
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      A NV 2080TI guy here, has the same issue :)
  4. Admiral30
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    I know that you are probably busy, but I just want to say that FXspiderWebKitDoorSpecial.nif is absolutely disgusting (not covered yet by your mod), and if you won't fix it, then no one will. Other mods like Particle Patch or Lux provide their own mesh, but it isn't really good anyway.
  5. Dlizzio
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    Will this mod cover the 2 web explosions particle effects fxcobwebexplosion02.nif and fxspiderwebstripexplosion.nif
    Right now they have very bright effects and do not use any textures from this mod. 

    Also the creation club adds a pet spider that can shoot traps and they look like this: https://en.uesp.net/wiki/File:SR-creature-Arachnia_02.jpg

    Will that be covered as well?

    Amazing mod btw it is already a must in any load order and it is still WIP!!!
  6. badiser
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    Yes - perfect with LUX - Thanks :)
  7. Daemonjax
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    This might fix the Chillwind Depths CTD bug because it replaces effects\FXspiderWebKitCorner2.nif

    Anyone know?
  8. ktn31000
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    i gave up on this a long time ago
    i guess i was wrong :)
    1. T4gtr34um3r
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      Gave up on what?
      This mod? 

      It is a fun project. And I work on it when I have time. 
      And I didn't have the time. 

      I can't sit on my pc and mod while people need my help in RL. 
    2. ktn31000
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      Lmao i meant spider webs with lux..
      all other retexture mods didn't work with lux exept this one so i m thankfull :)
    3. T4gtr34um3r
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      Oooops XD

      Starting my little comeback with a misunderstanding. 

      Sorry. :) 
    4. ktn31000
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      np your mod is a must for me now
  9. Katarsi
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    The BEST spider web for Skyrim ever. Thank you!
    You should change the name to something that contains "spider web" words though, I wouldn't have realized it existed if GGUNIT hadn't recommended it!
  10. nintai83
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    This is the best spider web mod on the Nexus. I never even knew this was here though. If you search "webs" this mod doesn't show up. I bet a lot more people could find this if the author added webs to the title.