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This patch corrects the texture mapping discrepancy of certain potion bottles when using Awesome Potions Simplified in combination with Complete Alchemy & Cooking Overhaul.

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Awesome Potions Simplified provides many awesome (hey, it's in the name!) models for potion bottles, such as PotionHealthLesser.nif. These models have their own texture references, for example twine.dds, which puts a nice twine wrap around the neck of some of the bottles.



Complete Alchemy & Cooking Overhaul (CACO) makes modifications to many ingestibles in the game, including alternate models and textures for several potions. It does this by editing the vanilla base records for these potions to change the Model FileName [MODL] value, and in some cases adds an Alternate Texture [MODS] value as well. Some of these alternate textures are not compatible with the models from Awesome Potions, which can lead to a visual glitch.



Below is an example of one of CACO's alternate textures. When laid out flat, you can see the texture provides all of the elements of a bottle - sides, bottom, cork, and so on - as if to provide all of the information to wrap around a single shape. (If you squint, you can probably see what went wrong above!)



The Awesome Potions meshes consist of multiple shapes, each one using its own texture: the bottle itself, the twine around the neck, and the cork.



The mesh file contains references to the appropriate textures for each of these shapes, but when any mod (like CACO) applies an Alternate Texture value to the base record of an object, this takes priority over the value specified within the mesh file. Since CACO doesn't know you are using different models, that's how a texture for an entire bottle gets misapplied to a single shape.

This discrepancy (ahem) only affects some of the potions modified by CACO. 

Q: Isn't there already a patch that addresses this?
A: Yes! Though it is handled in a different way with a different goal. The page Apothecary and CACO Patch for Potion Remodels has a patch that reverts the alternate textures and models for any potions that CACO adds or modifies. Their method is more complete and provides the most compatibility with other potion remodel mods, so if that is your goal, I recommend their patch.

The purpose of my patch is to remove only those Alternate Texture values that are incompatible with the meshes from Awesome Potions Simplified, while preserving all of CACOs other potion changes. This allows both types of bottles to appear in game, preferring variety (many different looking bottles, some of which don't glow/aren't "Awesome") over consistency. 

If using my patch, be sure to load it after Complete Alchemy & Cooking Overhaul.esp.

Fully compatible with Unofficial Skyrim Special Edition Patch (USSEP) and Weapons Armor & Clothing Clutter Fixes (WACCF), both of which also modify some of the same potions; just load my patch after them as well.