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TongDing

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TongDing

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236 comments

  1. TongDing
    TongDing
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    Locked
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    Rock attack can be deleted by deleting attack_swipe.hkx in Attacktype2.
    Now regular giant throws regular rock
  2. ZenZato
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    Running Nemesis for this seems to suddenly be causing an error. It requires an engine update, which cannot complete:

    Initializing engine update
    ERROR(2006): Missing behavior file. The behavior file name must be in this format ("Nemesis_<file name>.xml") and it must located in the same path as the hkx counterpart. Please contact the mod author
    File: giantbehavior
    Failed to update engine

    Is this just me?
    1. TongDing
      TongDing
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    2. ZenZato
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      thank you very much!
  3. Sethalious
    Sethalious
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    amazing work. quick question is it safe to update mid playthrough? 
    1. TongDing
      TongDing
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      It can be updated any time you want
    2. Sethalious
      Sethalious
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      appreciate it!
  4. kusanagikai20
    kusanagikai20
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    Thank you for taking the time to add a boulder throw, and frost rock throw separately.  It's a small change but feels so much better in game!
    1. I second this, thank you for the update!
    2. mamacuza
      mamacuza
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      Let him cook
    3. TongDing
      TongDing
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      Garag.. Gar.. Groon Gruhh Grya... Gum Gar (friendly in giant language)
  5. shadichero327
    shadichero327
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    Man, This update is great , but I still miss the bad ass drop kick you made :(
    1. TongDing
      TongDing
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      There is a legend about the giant clan: once there was a giant who could perform drop kicks, until he got an arrow in his knee...😭
  6. preyka
    preyka
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    Love all of your recent additions. Very thoughtful stuff. 
    1. TongDing
      TongDing
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      Thank you very much! I actually hope to have some time to work on some other creature animations (based on the inspiration you provided), but it has been put on hold for various reasons. Sometimes, it's because the vanilla creature behaviors are written very simply. For example, the Wisp Mother - not only do players rarely encounter her, but she also seems to seldom use melee attacks. I often feel confused by the vanilla behaviors, lol.
    2. preyka
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      Oh, I'm happy you remember ^^ Skyrim works in mysterious ways indeed. I think of all my ideas spiders are the ones that desperately need animations. They are obnoxious and players face them all the time. 
    3. TongDing
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      Alright, I am indeed considering some spider animations. What I have in mind right now is that the spider can shoot webs to slow the player down. Also, I want to make the spider's movements more noticeable so that players can clearly see what the spider is doing.
  7. Luxembroom
    Luxembroom
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    Love your animation mods!

    Now the giant from Companions introduction quest destroys everyone, haha!
  8. naganong
    naganong
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    Super neat update, but I do feel like the triple swing just makes the giant look a drunkard
  9. Jilvane
    Jilvane
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    This is really good, the 2.0 update fixed a lot of the slight issues I had with it, and after testing with some VIGILANT and UNSLAAD bosses, who use the giant rig/skeleton, the 2.0 tweaked anims and precision enabled animations really work well for balance. Thank you for the update!
    1. TongDing
      TongDing
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      Enjoy!
  10. dabiggieboss
    dabiggieboss
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    I like the concept of the rock attack but my suggestion is: make them throw a vanilla boulder mesh so that visually it looks better but also fits more landscapes. Maybe instead of it being an ice attack it is a ranged physical damage attack. Just a suggestion :) otherwise great work
    1. TongDing
      TongDing
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      Thank you for your constructive feedback
  11. Suomikarhu5
    Suomikarhu5
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    Nice update, thanks
    1. TongDing
      TongDing
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      Enjoy!