0 of 0

File information

Last updated

Original upload

Created by

stst

Uploaded by

stuxjr

Virus scan

Safe to use

230 comments

  1. stuxjr
    stuxjr
    • premium
    • 642 kudos
    Locked
    Sticky
    Rock attack can be deleted by deleting attack_swipe.hkx in Attacktype2
  2. kusanagikai20
    kusanagikai20
    • supporter
    • 0 kudos
    Thank you for taking the time to add a boulder throw, and frost rock throw separately.  It's a small change but feels so much better in game!
    1. I second this, thank you for the update!
    2. mamacuza
      mamacuza
      • member
      • 3 kudos
      Let him cook
    3. stuxjr
      stuxjr
      • premium
      • 642 kudos
      Garag.. Gar.. Groon Gruhh Grya... Gum Gar (friendly in giant language)
  3. shadichero327
    shadichero327
    • member
    • 0 kudos
    Man, This update is great , but I still miss the bad ass drop kick you made :(
    1. stuxjr
      stuxjr
      • premium
      • 642 kudos
      There is a legend about the giant clan: once there was a giant who could perform drop kicks, until he got an arrow in his knee...😭
  4. preyka
    preyka
    • premium
    • 29 kudos
    Love all of your recent additions. Very thoughtful stuff. 
    1. stuxjr
      stuxjr
      • premium
      • 642 kudos
      Thank you very much! I actually hope to have some time to work on some other creature animations (based on the inspiration you provided), but it has been put on hold for various reasons. Sometimes, it's because the vanilla creature behaviors are written very simply. For example, the Wisp Mother - not only do players rarely encounter her, but she also seems to seldom use melee attacks. I often feel confused by the vanilla behaviors, lol.
    2. preyka
      preyka
      • premium
      • 29 kudos
      Oh, I'm happy you remember ^^ Skyrim works in mysterious ways indeed. I think of all my ideas spiders are the ones that desperately need animations. They are obnoxious and players face them all the time. 
    3. stuxjr
      stuxjr
      • premium
      • 642 kudos
      Alright, I am indeed considering some spider animations. What I have in mind right now is that the spider can shoot webs to slow the player down. Also, I want to make the spider's movements more noticeable so that players can clearly see what the spider is doing.
  5. Luxembroom
    Luxembroom
    • member
    • 0 kudos
    Love your animation mods!

    Now the giant from Companions introduction quest destroys everyone, haha!
  6. naganong
    naganong
    • member
    • 2 kudos
    Super neat update, but I do feel like the triple swing just makes the giant look a drunkard
  7. Jilvane
    Jilvane
    • premium
    • 22 kudos
    This is really good, the 2.0 update fixed a lot of the slight issues I had with it, and after testing with some VIGILANT and UNSLAAD bosses, who use the giant rig/skeleton, the 2.0 tweaked anims and precision enabled animations really work well for balance. Thank you for the update!
    1. stuxjr
      stuxjr
      • premium
      • 642 kudos
      Enjoy!
  8. dabiggieboss
    dabiggieboss
    • premium
    • 273 kudos
    I like the concept of the rock attack but my suggestion is: make them throw a vanilla boulder mesh so that visually it looks better but also fits more landscapes. Maybe instead of it being an ice attack it is a ranged physical damage attack. Just a suggestion :) otherwise great work
    1. stuxjr
      stuxjr
      • premium
      • 642 kudos
      Thank you for your constructive feedback
  9. Suomikarhu5
    Suomikarhu5
    • premium
    • 2 kudos
    Nice update, thanks
    1. stuxjr
      stuxjr
      • premium
      • 642 kudos
      Enjoy!
  10. Crossfire2285
    Crossfire2285
    • premium
    • 20 kudos
    i think the rock attack is unimmersive not to mention unpredictable ill stick with the old one for now till that changes
    1. stuxjr
      stuxjr
      • premium
      • 642 kudos
      Can delete "attack_swipe.hkx" in AttackType2
  11. dlwpghek2
    dlwpghek2
    • member
    • 7 kudos
    This update adds esl instead of espfe. Is it possible to do this with espfe?