Skyrim Special Edition
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Kyrgyzguitarist

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KyrgyzGuitarist

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About this mod

A set of animations for vanilla combat for GREATSWORD ONLY. Replaces power attacks and blocking/bashing/powerbashing/blockhit animations, slightly adjusts idle, walking and normal attack animations. Both 1st and 3rd person have been adjusted/replaced.

Requirements
Permissions and credits
Changelogs

KG Animations - Two-Handers was released
and it supersedes this mod. Please use it instead of this one.
I will keep this mod just as an archive memory
and reminder of how i started animating lol.






Another teaser:
https://youtu.be/sP81k9VgZ-8?si=w-sxi-nKvk8wdzFk

Teaser for update 2.2:
Just to be clear, this video shows stuff that isn't released yet, i will change this text when it does. Currently version is 2.1.

What to expect from 2.2?:
- Changed stance from holding greatsword vertically in vanilla, to holding it on shoulder. This isn't as easy as it sounds, as that basically requires me to adjust and change about 30 animation files, to ensure smooth transitions to and from shoulder into normal attacks, walk/run cycles, stagger, turning animations, power attacks, sprint and finally block. But it will be worth it, cause it looks much more badass, lol. 
- Improved forward power attack even more. It looks real smooth and good now. 


Showcase:



Changelog:
25/06/23:
- Further improved the footing on forward power attack.
- Made right power attack smoother. 

19/06/23:
- Reworked old version of the mod.
- Replaced sideways attacks, they are 1-hit only, instead of 2-hit like before. Mostly due to balancing and difficulty making animations look smooth due to having to animate 2 hits in same 70-frame long range. 
- Replaced blocking animations, including block idle, normal and power bashes, blockhit animations. 
- Minor adjustments to stationary and backwards power attacks, fixing the transitions, footing, smootheness, etc.
- Vastly improved (hopefully) forward power attack, footing is way better, and overall smoother.
- Reworked 1st person normal attacks, they are more diagonal now, and don't have a nausea-inducing camera sway anymore.
- Added 1st person animations to new sideways attacks.
- Reworked old 1st person 2hc_equip (weapon unsheath) animation, as old one was just a 1 minute placeholder. 
- Overall polishing of other 1st person animations.

23/01/23:
- Release. 

What it does:

This is set of animations for greatswords only, for vanilla, both 1st and 3rd person. It mostly preserves same feel as vanilla animations (at least i tried to, lol). This mod is made to be used with Precision, but can work without it just fine (but you really should be using that mod, tho :P). 

What animations it replaces?:
- Idle with greatsword unsheathed. You no longer half-sit when wielding it and standing still. Transitions smoothly between move <-> stand. 
- Power attacks: forward, sideways, stationary and backwards. Finally a big sword can STAB (deals 3x damage if using Precision), and sideways attacks with hit twice. 
- Block animations: block idle, bash, power bash, block hit. 

Requirements:
- Animation Motion Revolution
It doesn't affect actual gameplay in any way, just a mere tool that allows animators to move your character's physical hitbox in animation as you want. This is hard requirement.

Installation:
- Download archive, drop the "meshes" from it to your Data folder.
- Or be smort, and use any mod installer. At one point when motivation visits me back, I will do a proper FOMOD installer, but until then I'm sorry. 

Known Issues:
- Getting staggered can cause your arms and weapon to jump up out of 1st person camera view only to return to normal 1-3 seconds later. In my experience it only happens when using Requiem, as it makes player and NPCs stagger based on their armor value (e.g. no armor - stagger from anything, and become unstaggerable in heavy set armor). The only solution to this so far is install "No Stagger" mod. This isn't perfect solution, but it works, and so far i haven't noticed much of a change in gameplay due to that mod. Until i find the culprit, this is only way to fix that. Many other 1st person animation mods suffer from this - CFPAO, Size Matters, etc. 

Why?:
Because in vanilla game, while greatswords are bundled with battleaxes and warhammers into same group, technically greatswords can use their own animations separate from other twohanders, but they don't. So i decided to maybe try my crap animations skills and try to give GS some more grace, and make it feel less like you are swinging a club like a monke. Though, I am a novice animator, and these animations leave lot to be desired. It takes a lot of time to make these and polish them, but hopefully the animations are enjoyable for you to use, cause that's all that matters in the end. 

What's next?
I will now do the same for 2hw (battleaxes and warhammers) weapons, and once they are done, I will take down this mod and rerelease greatsword animations along with b-axe and warhammers ones in one mod, kinda like Verolevi does it. After that is done... Hm, maybe fist combat? Who knows. 

Credits:
- Verolevi for providing answers on my numerous dumb questions regarding animating :) 
- Khonraad for doing the same, plus providing me with 1st person Blender rig (it's rarer than world peace). 
- Entirety of SkyrimGuild for providing some feedback and also advice about animating in general.