This page was last updated on 16 September 2024, 4:44AM
Changelogs
Version 4.02
NPC monitor spell stack measures.
Version 4.01
Added Event OnDetachedFromCell to also clear the spell if the NPC leaves the attached cell.
Version 4.00
The brightness settings for players and NPCs can now be set individually.
Added target spell.
Use powerofthree's Papyrus Extender for more efficient monitoring.
Version 3.02
Language Correction.
Version 3.01
Fine-tuning of scripts.
Version 3.00
Changed player monitor from quest alias to magic effects.
Changed the checking system for candlelight.
Stopped using OnMagicEffectApply, which is more burdensome when spells are heavily used, and checks every 5 seconds to see if candlelight is being used.
Optimized dialog target detection method.
Version 2.04
Added iMagicLightMaxCount to expand the number of people to whom lights can be applied simultaneously to 24.
Version 2.03
Fix for Init Quest forgetting to handle stop. This is not a required update.
Version 2.02
Fixes to the script stack.
Version 2.01
Fine tuning only.
Version 2.00
Conversation detection method changed. SPID is no longer required. Changed toggle from Power to Read Book. Standardized QuickLight Patch. Changed NPC light-off timing to after cell movement. Lights are now unified to only v1.10 or later types.
Version 1.12
Fomod support. Script optimization.
Version 1.11
Script optimization. It is unknown if this will help prevent CTD ......
Version 1.10
Lighting adjustment.
Version 1.01
A duration of only one second is now required to avoid an anomaly in the NPC detection rate set when toggle spells are used in succession.