Skyrim Special Edition

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vurt

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vurt

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139 comments

  1. evader
    evader
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    One model of tree?.. R U seriously?..
    1. vurt
      vurt
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      Do better yourself?

      The original game does that with all the pines too. It's not like the thousands of pines are individually handcrafted. I guess i could do variations, but they are so spread apart and in different sizes and angled differently, so it never really gives the impression of cloned trees.


    2. EdmondNoir
      EdmondNoir
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      Evader - thats rude they way you put that - just as a heads up. Also please keep in mind modders work for free you pay nothing so at all times show some respect. If you have a request by all means throw it in respectfully.
    3. StantonDrew
      StantonDrew
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      FYI - that is probably meant to read "are you serious?' as 'are you seriously?' makes no sense . If you are going to be disrespectful you could at least take the time to do it properly :)
  2. Akulakha
    Akulakha
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    Not sure what's going on really. When I start up my game with this mod active, it crashes when I get halfway through the Bethesda intro. When I turn it off I can get to the main menu. The only mod I have conflicting with it is Myrkvior. Are they incompatible?
    1. Akulakha
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      Nvrmind. I disabled this mod and I'm still getting crashes.
  3. Ikonos1979
    Ikonos1979
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    These Pines are wonderful, thank you! One small request: EpicCrab has made a really nice overhaul of silent moons camp (Serenity: https://www.nexusmods.com/skyrimspecialedition/mods/30019). Unfortunately one of the long branches of a pine close to the camp is clipping through a tower. Its not much and if you could rotate the pine a bit clockwise, it would be perfectly fine...
    1. diskdevl
      diskdevl
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      Second this request. These trees are great and it kills me having to disable that one.
    2. vurt
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      you can disable trees by going into the console and then click the tree, enter "disable", save the game.
  4. Elunico
    Elunico
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    it doesn't work with DyNDoLOD would probably need a lodgen
    If someone has worked, tell me how.
    1. Calvinhobbes2
      Calvinhobbes2
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      You can change the "object " data in worldspace section in.esp file
      and add record flags persistent and is full lod for each location of bent pines
    2. Yunjitzu2K
      Yunjitzu2K
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      Works without Problem with Dyndolod.
    3. LordPhoenix82nd
      LordPhoenix82nd
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      Works fine for me with DynDOLOD. I'm generating 3d LODs for Myrkvior and it works for this mod as well
  5. nieda113
    nieda113
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    why cant i use sslodgen,, iam using 3dtrees as base. Will it work using sslodgen?
    1. Yunjitzu2K
      Yunjitzu2K
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      You can use without Problem 3D Trees and Bentpines in Combo with Dyndolod.
  6. CakeofHonor
    CakeofHonor
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    I love the aesthetics this adds but it seems to cause some navmesh issues.
  7. BlazinHothead
    BlazinHothead
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    Unfortunately, simply looking at the video and the images makes my back feel kind of sore.

    Still, good mod for that bit of extra immersion and beauty.
  8. JustProud
    JustProud
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    Finally found this mod!
  9. coffeeandcereals
    coffeeandcereals
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    Hey Vurt, are these bent pines included in SFO or should i download both if i want to have both?
    1. vurt
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      No they are not, install both.
    2. coffeeandcereals
      coffeeandcereals
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      yes, sir! thank you
  10. XxBrainwave
    XxBrainwave
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    How do we generate new LODs with DyNDolOD when we*re also using you flora overhaul?