Skyrim Special Edition

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mirt81

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Skyrim SE textures reworked through realSR-ncnn-vulkan !

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Skyrim SE textures reworked through realSR-ncnn-vulkan except Cubemap textures they are not to Upscale .

I was always interested in what impression Skyrim SE would make if the vanilla Skyrim SE textures had more detail and it is clear that this is only possible if the textures were extended by hand or an algorithm does it.So I discovered realSR-ncnn-vulkan and was able to answer the question for me and am happy about more details.

Use the textures as a Base so that where other texture Mods do not improve the details of the vanilla Skyrim SE textures, Skyrim SE offers better texture details.

First downsized Original Skyrim SE textures by factor 2 with TexA-DDS ( without that procedure there come no usable visibility . . . maybe because of poor processing in previous conversions since 2011) then Upscaled with Waifu2x-Extension-GUI with realsr-ncnn-vulkan - base Values . . . Downsized the Upscaled Skyrim SE -  realSR-ncnn-vulkan textures with factor 2 with TexA-DDS to become Original Skyrim SE texture Resolution with enhanced Details & final step run all textures through BETA - CAO6.

There are step away from Original Skyrim SE textures Ambiente for example Colour Grading or files like in folders cowhide & highlandcow ( as Note for that  thats maybe because the count of Recompiling the texture Data and also the Algorithm) but so far i found for me nothing thats stands behind Original Skyrim SE textures Details . ? !

All downloads from " Main files " section in one Modfolder will give texture filecount from Skyrim SE  and with downloads from " Miscellaneous files " section a Complete vanilla Skyrim SE or AE texture filecount .