Ever wish spell projectiles could compete with arrows? That your fireball could give an arrow a hard time in a race? Now it can. This mod makes spells move faster.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
The permissions are open, feel free to port this for others such as console players. All I ask is that you support your port, and make it clear that I can't help them with it. Wouldn't really do anyone good if I made a change for console players, only for the mod's port to now be outdated. I'm just in charge of my own mods
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
What this does
This is a request for someone on Reddit. I've increased speed by at least 50% in most cases, but if the projectile speed was significantly slower than an arrow, sometimes I had to quadruple the speed. Basically, this should make ALL spell projectiles travel as fast, if not faster than an arrow.
Including the bloodskaal beams and shouts (the final words at least) so you can actually hit a dragon with dragonrend!
Range of most spells has also been increased between 50-100% as well. Bound bows fire arrows that go even faster, because they're technically magic.
Most speeds/ranges are consistent, but some special cases are Magelight and illusion spells like Frenzy or Calm. Magelight travels SLOWER but further, this is so you can get a good look as it moves across an area. The illusion spells travel so fast because it made sense. Lightning spells are lightning fast (they always were), but the next fast thing should be illusion spells, since they're "thoughts"
Oh yeah, and because lightning travels lightning fast, I also made the Dawnguard shock bolts travel super fast. But just the shock type bolts.
Compatibility
Should be compatible with everything, I use magic mods like Phenderix, Odin, Apocalypse, Arcanum, plus some of my own mods to name a few, and those spells still worked as they should. Odin affects vanilla spells, and these both work together.
So even if it overhauls an existing vanilla spell, this mod and that mod should still work perfectly.
One exception is Mysticism, where the author themselves told me it wouldn't be (since they edit projectiles)
Requirements
No requirements, other than base game and DLC like Dawnguard and Dragonborn