Most of you know of Malukah, whose cover of The Dragonborn Comes ( https://youtu.be/8rg2vkz72a8?si=KjOusVvf8nE5o7iA ) has been heard over 33 million times.
She is a gentle soul, talented, kind, and has a beautiful baby. She is also going thru some really really tough times. As serious as it gets.
Please, visit her Patreon and offer some words of support? I think it will help to know that people care. Not asking anyone to pledge anything, just to get a free account and let her know we all love her.
Audio Overhaul for Skyrim is fundamentally incompatible. The player should choose that mod or this one to use.
Patches are included in the installer for the following mods:
Aequinoctium - Weathers and Seasons Azurite Weathers II Azurite Weathers II - Expansion Cathedral Weathers and Seasons Climates of Tamriel Dolomite Weathers Enhanced Lighting for ENB (ELE) Immersive Citizens - AI Overhaul Luminosity Natural & Atmospheric Tamriel (NAT) Natural & Atmospheric Tamriel - ENB (NAT ENB) Northern Saga Weathers and Seasons (NSWS) Obsidian Weathers and Seasons Onyx - VR Weathers Open Cities Skyrim Picturesque - graphical overhaul - weathers Realistic Lighting Overhaul (RLO Interiors) Rustic Weathers and Lighting True Storms Vivid Weathers Enhanced Lights and FX (ELFX) (Plus Enhancer, Hardcore and Weathers) (Also includes special merged patches for users of multiple ELFX plugins).
Patches are not necessary for the following mods:
AI Overhaul: Load it BEFORE SoS Azurite Weathers Birds of Skyrim Celtic Music in Skyrim Claralux Fantasy Soundtrack Project Immersive Sounds Compendium Lucidity Sound FX LUX: Already in the LUX mods installer Realistic Water Two (RWT): Load it AFTER SoS Relighting Skyrim : Load it BEFORE SoS Reverb and Ambience Overhaul (RAO): Load it BEFORE SoS Surreal Lighting
If you enjoy this mod and find the patches useful, please ENDORSE while you're here!
Removed the .wav files in favor of .xwm reducing mod size significantly. Changed the Snore Trigger Static into an invisible X marker. Carried forward latest changes from USSEP to the main plugin. Updated Bash Tags
NEW PATCHES Aequinoctium - Weathers and Seasons Azurite Weathers II Azurite Weathers II - Expansion Rustic Weathers and Lighting Obsidian Weathers / True Storms Combo Vivid Weathers / True Storms Combo
Spoiler:
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August 22nd 2022
What's New in version 2.1
Fix error in the Main plugin causing DynDOLOD to complain. Corrected some FOMOD Installer issues. December 31st 2021
What's New in version 2.0
Installer now contains both FULL and LIGHT versions of the mod for you to choose from. Most up to date plugin included which lowered the volume of the foxes. Incorporated most up to date patches into the installer. Fixed the incorrectly packed BSA for the LIGHT version of the mod.
I came here to ask what was up with the some of the audio quality in the "Civilization" pack of this AIO mod. I did end up turning off some of the audio in the "Civilization" pack because the audio was really poor and static-y(?). Now, normally I'm not one to complain about mods because I understand how much work goes into these, and especially since SoS has the optional thing to turn it off.
However, what brought me here regardless was a video i was watching for RAO and the dude was using SoS, but his tavern sounds were immaculate, and it kind of made me jealous. So I ask; What's up with the audio quality for the "City Crowds/Tavern Crowds" and "Tavern Shouts"? I would love to use them if I could figure out what was causing the poor quality.
All in all, still a GREAT mod. I think my favorite so far are the dungeon sounds. Not gonna lie, I've almost s*** myself a few times because of the drauger screams/ghostly sounds. lol.
Woops. Didn't expect a response so soon. Didn't refresh before my last post. As stated initially, the sounds I'm having low quality with are "City Crowds/Tavern Crowds" and "Tavern Shouts", oh and the "Storms" or whatever when you're inside a building is really low quality as well. Forgot about that one. As for location, pretty much any building/tavern that uses the aforementioned sounds.
did you ever figure out what's causing this? I'm having the EXACT same issue, specifically the sounds you mention. personally I don't use RAO so in my case that can't be the issue. the sounds is like it's coming from a drive through speaker if that makes sense... tinny and flat so it doesnt sound real at all. I'm a big fan of SoS so I'd love to use it.
WHY does a mod that adds sounds to the game suddenly change the names of buildings and the names of NPCs? It's depressing. i really like this mod but also like to play with localisation. /sigh/
I did a patch for Azurite II already. Maybe they should stop making the same mod over and over again and just edit one mod. I'm not going to make a patch each time someone decides to make the same mod over again. That's just stupid.
Saying that on your own mod page that's literally multiple mods combined into one and reposted while Azurite III is very much not the same as II is crazy work.
I cannot search the forum so I guess I have to ask here even if there is another post asking I have the mod, set where LOOT puts it, and in the inns and stores, instead of getting the normal inn sounds, I get some sort of white noise that loops, the audio cut is apparent after 1-1.5 secs, and there is nothing, no chatter, no dishware sounds, nothing, just white noise, and in the stores no chatter either I moved the mod as far down as it would allow me in the Nexus plugin menu and as far up, and the issue persists, I uninstalled and there is no audio issue, then I deleted, downloaded again, and installed again, and the issue is still there Any advise?
Hi, I am getting a crash log which when decoded in Skyrim crash decoder give this report
Probably an issue with an Object Reference (this could be an item or an NPC placed or modified by a mod). Crash was likely caused by one of the following mods: Skyrim.esm -> unofficial skyrim special edition patch.esp -> Relationship Dialogue Overhaul.esp -> RDO Updated.esp -> soundsofskyrimcomplete.esp Probably one of them accessing or clashing with this mod: "soundsofskyrimcomplete.esp". The following record might have been involved in the crash: name: "bandit" formid: 0x0001a766. To fix the issue, you can try disabling one or more of the mods mentioned above. If the crash still happens, try again with a new log. If you are an advanced Skyrim modder, you can use a tool like SSEEdit to see more information about what record the FormID contains and which mods are accessing it.
Can any one suggest any patch/workaround or maybe someone who faced similar issues and have resolved it? I can imagine playing without any of the above mods and many have dependencies on/for other mods.
load all your mods in ssedit and apply filter to show conflicts. solve conflicting records by copying parts of said records to a new patch mod using copy as override option. activate this new patch in mod organizer, make sure it is at the end of mod list, and test with a new game.
i just did this with 800 mods , even with synthesis making a baseline patch it took me a week and about 30 hours. I only do this every couple of years after I update al my mods.
but you can do the mods you mentioned.
If you have less than 254 mods you can use the mod smash do do most of it for you.
1228 comments
Most of you know of Malukah, whose cover of The Dragonborn Comes ( https://youtu.be/8rg2vkz72a8?si=KjOusVvf8nE5o7iA ) has been heard over 33 million times.
She is a gentle soul, talented, kind, and has a beautiful baby. She is also going thru some really really tough times. As serious as it gets.
Please, visit her Patreon and offer some words of support? I think it will help to know that people care. Not asking anyone to pledge anything, just to get a free account and let her know we all love her.
patreon.com/malukah
Tonycubed2
Audio Overhaul for Skyrim is fundamentally incompatible. The player should choose that mod or this one to use.
Patches are included in the installer for the following mods:
Aequinoctium - Weathers and Seasons
Azurite Weathers II
Azurite Weathers II - Expansion
Cathedral Weathers and Seasons
Climates of Tamriel
Dolomite Weathers
Enhanced Lighting for ENB (ELE)
Immersive Citizens - AI Overhaul
Luminosity
Natural & Atmospheric Tamriel (NAT)
Natural & Atmospheric Tamriel - ENB (NAT ENB)
Northern Saga Weathers and Seasons (NSWS)
Obsidian Weathers and Seasons
Onyx - VR Weathers
Open Cities Skyrim
Picturesque - graphical overhaul - weathers
Realistic Lighting Overhaul (RLO Interiors)
Rustic Weathers and Lighting
True Storms
Vivid Weathers
Enhanced Lights and FX (ELFX) (Plus Enhancer, Hardcore and Weathers)
(Also includes special merged patches for users of multiple ELFX plugins).
Patches are not necessary for the following mods:
AI Overhaul: Load it BEFORE SoS
Azurite Weathers
Birds of Skyrim
Celtic Music in Skyrim
Claralux
Fantasy Soundtrack Project
Immersive Sounds Compendium
Lucidity Sound FX
LUX: Already in the LUX mods installer
Realistic Water Two (RWT): Load it AFTER SoS
Relighting Skyrim : Load it BEFORE SoS
Reverb and Ambience Overhaul (RAO): Load it BEFORE SoS
Surreal Lighting
If you enjoy this mod and find the patches useful, please ENDORSE while you're here!
Removed the .wav files in favor of .xwm reducing mod size significantly.
Changed the Snore Trigger Static into an invisible X marker.
Carried forward latest changes from USSEP to the main plugin.
Updated Bash Tags
UPDATED PATCHES
Natural & Atmospheric Tamriel - ENB (NAT ENB)
Open Cities Skyrim
Picturesque - graphical overhaul - weathers
Realistic Lighting Overhaul (RLO Interiors)
True Storms
NEW PATCHES
Aequinoctium - Weathers and Seasons
Azurite Weathers II
Azurite Weathers II - Expansion
Rustic Weathers and Lighting
Obsidian Weathers / True Storms Combo
Vivid Weathers / True Storms Combo
August 22nd 2022
What's New in version 2.1
Fix error in the Main plugin causing DynDOLOD to complain.
Corrected some FOMOD Installer issues.
December 31st 2021
What's New in version 2.0
Installer now contains both FULL and LIGHT versions of the mod for you to choose from.
Most up to date plugin included which lowered the volume of the foxes.
Incorporated most up to date patches into the installer.
Fixed the incorrectly packed BSA for the LIGHT version of the mod.
HAPPY NEW YEAR !
However, what brought me here regardless was a video i was watching for RAO and the dude was using SoS, but his tavern sounds were immaculate, and it kind of made me jealous. So I ask; What's up with the audio quality for the "City Crowds/Tavern Crowds" and "Tavern Shouts"? I would love to use them if I could figure out what was causing the poor quality.
All in all, still a GREAT mod. I think my favorite so far are the dungeon sounds. Not gonna lie, I've almost s*** myself a few times because of the drauger screams/ghostly sounds. lol.
There is none. Read the sticky post about compatibility above.
Now you know.
Maybe they should stop making the same mod over and over again and just edit one mod.
I'm not going to make a patch each time someone decides to make the same mod over again.
That's just stupid.
Edit: And tested with the mods separate and it works for me, without being recommended to install the three separated
I have the mod, set where LOOT puts it, and in the inns and stores, instead of getting the normal inn sounds, I get some sort of white noise that loops, the audio cut is apparent after 1-1.5 secs, and there is nothing, no chatter, no dishware sounds, nothing, just white noise, and in the stores no chatter either
I moved the mod as far down as it would allow me in the Nexus plugin menu and as far up, and the issue persists, I uninstalled and there is no audio issue, then I deleted, downloaded again, and installed again, and the issue is still there
Any advise?
I ask this because I have a very similar issue (in dungeons, caves especially, but can happen in other situations)
Probably an issue with an Object Reference (this could be an item or an NPC placed or modified by a mod).
Crash was likely caused by one of the following mods: Skyrim.esm -> unofficial skyrim special edition patch.esp -> Relationship Dialogue Overhaul.esp -> RDO Updated.esp -> soundsofskyrimcomplete.esp
Probably one of them accessing or clashing with this mod: "soundsofskyrimcomplete.esp".
The following record might have been involved in the crash: name: "bandit" formid: 0x0001a766.
To fix the issue, you can try disabling one or more of the mods mentioned above. If the crash still happens, try again with a new log. If you are an advanced Skyrim modder, you can use a tool like SSEEdit to see more information about what record the FormID contains and which mods are accessing it.
Can any one suggest any patch/workaround or maybe someone who faced similar issues and have resolved it? I can imagine playing without any of the above mods and many have dependencies on/for other mods.
i just did this with 800 mods , even with synthesis making a baseline patch it took me a week and about 30 hours. I only do this every couple of years after I update al my mods.
but you can do the mods you mentioned.
If you have less than 254 mods you can use the mod smash do do most of it for you.