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Borgut1337

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  • Implemented optimisations

    In case anyone is interested, here are my poorly formatted, quick notes I took on which changes were made:

    NEW REQUIREMENT: po3's extender

    -----------------------------
    XPMSEWeaponStyleScaleEffect:
    -----------------------------

    added cleanedUpFlag, to avoid multiple-clean-ups

    CheckXPMSERequirements():
    - check for SKEE_VERSION before NIOVERRIDE_VERSION

    SaveFNISaas():
    - merged repeated safety checks of repeated GetAnimVar() calls into a single call

    Restyle():
    - fewer repeated ThisActor.GetLeveledActorBase().GetSex() calls
    - passing floats instead of ints as arguments to SetAA()
    - forceUpdate checks first in chains of ORs
    - only calling either the non-All CheckXXXFlag() or t...