Mod articles
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In case anyone is interested, here are my poorly formatted, quick notes I took on which changes were made:
NEW REQUIREMENT: po3's extender
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XPMSEWeaponStyleScaleEffect:
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added cleanedUpFlag, to avoid multiple-clean-ups
CheckXPMSERequirements():
- check for SKEE_VERSION before NIOVERRIDE_VERSION
SaveFNISaas():
- merged repeated safety checks of repeated GetAnimVar() calls into a single call
Restyle():
- fewer repeated ThisActor.GetLeveledActorBase().GetSex() calls
- passing floats instead of ints as arguments to SetAA()
- forceUpdate checks first in chains of ORs
- only calling either the non-All CheckXXXFlag() or t...