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Petepocalypse and Monops

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Petepocalypse

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  1. DrMonops
    DrMonops
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    Alternate patches for MandragoraSprouts' Draugrs are available here, courtesy of Artistop.
  2. Artistop
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    Hello, you think you could manage to make a patch for Dismembering Framework ?
    1. DrMonops
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      It's on my list, but I haven't had a chance to dig into Dismembering Framework yet so I'm not sure what's involved.
    2. Artistop
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      Yes i have mass a look if i can made i myself but I dont understand how DF works 
    3. soupdragon1234
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      It uses a series of .json files for data about the body I was going to take a look at it but its causing CTD's for me currently (probably some conflict somewhere) so I'm not using it currently, you could ask Xtudo really nicely if he could look into it as he's the goto guy for DF patches currently
    4. DrMonops
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      Thanks for the info and suggestion!
  3. ComradeStranger
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    Would this mod by any chance cause Draugr armor to appear invisible on them https://www.nexusmods.com/skyrimspecialedition/mods/130425?
    1. Petepocalypse
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      Yes it's a possible bug. From testing with other mods and encountering similar bugs, most likely (assuming no errors within mods/patches) either caused by a mid game install or load order issue.
    2. ComradeStranger
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      Hmm, the mod worked for quite some time before the armor started appearing invisible. It's only the vanilla Ancient Nordic Armor, every other armor seems fine. Will try to find the culprit.
    3. ComradeStranger
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      Update: After further testing found the culprit in my Unbidden patch, a mod with similar premise as this one.
  4. Skurrio
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    Does this Mod only work with Draugr Armors or will Draugr equip every Armor, even modded ones?
    1. Petepocalypse
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      If an armor hasn't been patched it won't work as each one needs to be set up to work with the Draugr NPCs
    2. Skurrio
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      Thanks for the fast Reply!

      Which vanilla Armors are already patched?

      How would one create a Patch for the Armor?
    3. Petepocalypse
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      Just the ancient nord stuff from Vanilla that they use.
      You'd need to set up nifs for the armor shaped to the Draugr model, you can see this with what we've done in the mesh files.
      With xEdit or creationkit you can add them in a new Addon record to the chosen armor for Draugr race, then add a new outfit using the armor to distribute to select draugr npcs. Helmet records have a bit more complexity but you can see how this was done when you open up the esp as the script is already part of the main mod, swap script also helps avoid conflicts (that's setting it up as a separate armor for the Draugr, not just an addon, but when the player goes in the NPCs inventory it offers the player based armor instead).
    4. Skurrio
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      Thank you very much for the Explanation, but considering that I only understood what I would have to do without understanding how I would do it, it might be better to just ask you:

      Would it be possible to add a Patch for Draugr Warrior Armor (https://www.nexusmods.com/skyrimspecialedition/mods/98609) so that it's distributed to and worn by Draugr Bosses after a certain Level?
    5. Petepocalypse
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      Yeah totally possible just the time it would take to do it. Might get round to patching but I'm busy with some new projects at moment so can't give a time frame on it.

      It's not super difficult to work out in outfit studio and theres tutorials on youtube that are decent if you ever want to give it a try
    6. Skurrio
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      Thank you for even considering it. It's your Time and Work, so I'm happy to wait.
  5. Carbon14C
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    Out of curiosity, this and its falmer sister mod would provide logical armor rating progression to these enemies, correct? Lately I've been adding Damage Resist (armor) to draugr's race records, but I never liked how flat it is and how it fails to reflect what the draugr looks like or is wearing. This might finally be my solution!
    1. Petepocalypse
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      Correct, one of the inspirations when making the mods was improving the viability of the bone breaker and Skull crusher perks for one and two handed weapons as they were by some margin the least useful weapon specific perks in the skill tree. Rather than modifying the skill tree for balance, making Draugr alone, the most common vanilla enemy, have an armor rating moves mace/hammer perks into better balance with axe and sword perks.
    2. Carbon14C
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      Beautiful, because that's why I was adding armor to them as well. I did the same for skeletons too, for obvious reasons: they're bones lol. I'm not a fan of perk overhauls, but I also never liked how those perks offered nothing for crusader types against their primary foes. They felt like an afterthought by Bethesda.

      And you've got a patch for Haugbui! Would double endorse if I could.
    3. Petepocalypse
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      Thanks, Enjoy all the Haugbui uniques!
  6. plumcrazy71
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    Does this make it possible for female characters to wear the male draugr boots? I dislike the model for the female draugr boots, and I want to use the male ones on my female draugr character.
    1. DrMonops
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      It does. It makes all the gendered draugr gear wearable by both genders.
  7. kahrnivor
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    If I wanted to patch other mods, such as Hammets Dungeon Pack, what would I need to change? Is it just the skin then add an armor pack?
    1. DrMonops
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      Yep, as long as the mod doesn't added new armor variants for the draugr, that's basically it. The Lunar Armory patch in the installer is a good example to use as a reference.
    2. kahrnivor
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      I tried that and it didn't work. I changed the skin and added an outfit to all draugr and many were still naked. I'm missing something.
    3. DrMonops
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      I'll take a look at it tomorrow and see what's happening.
    4. kahrnivor
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      What's odd is that his Dungeon Pack 1 doesn't seem to have that issue. I appreciate your time.
    5. DrMonops
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      So if the new draugr NPC has a "TPLT - Template" entry which points to a vanilla draugr (as is the case for all the draugr in Hammet's Dungeon Pack 2), as long as the "Use Inventory" template flag is checked, they should inherit the skin and outfit data from the vanilla draugr. About half of the draugr in Dungeon Pack 2 don't have that flag checked though, so they'll only use what's in their inventory; these are the ones that you'd want to add the skin and assign one of our outfits to.

      Give this a try and let me know how it goes; I added a handful of new outifts/leveled lists as well to accommodate Hammet's aesthetic choices for bosses.
    6. kahrnivor
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      Never would have noticed that. I usually deal with equipment and Nifskope. Never fooled with NPCs before. Thanks for the mini tutorial.

      They also randomly have hair and beards now. Some have helmets. From looking at the outfit record that appears correct. I tried to add outfits by adding a LItemCuirass to their outfit record in the patch but that didn't appear to work so I'm missing something again.
    7. DrMonops
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      If you'd like them to have cuirass, you should be able to just replace the outfits I assigned them in the patch with one of the more robust outfits from the main DEA file. As far as I could tell though, those particular draugr only had helmets in the original mod though, so that's how I set things up in the patch. I believe our cuirass meshes are set up slightly differently to allow for the seamless transition to the skin when the armor is removed, which is likely why just adding the LItem to the outfit didn't work.
    8. kahrnivor
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      Sounds like I should just leave it as is. They have hair now instead of missing half their skull so that works. Thanks for your help.
  8. D3v14ntGh0st
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    Does anyone have a 3ba bodyslide for this mod?
    1. DrMonops
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      Sorry, I'm not aware of any.
  9. GOsteW
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    Suggestion for immersion and balance: a small chance to catch a disease when you first equip an armor piece.
    1. Petepocalypse
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      Interesting idea
  10. MeraxesUrrax
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    Love the idea of these mods! I'm already using Falmer equip armor and it's great.
    Regarding this mod. are you planning to make a compatibility patch for The Dragon Cult - A Draugr Overhaul?
    1. Petepocalypse
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      Thanks, hopefully before too long they'll be some more equip armor mods out for other NPCs. Maybe down the line I'll look at patching it, but I'm focused on trying to get new stuff finished with the time I have for modding rn
    2. MeraxesUrrax
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      Thanks for the answer! Looking forward to seeing those mods
  11. damiendragon
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    Any chance for a patch for D.E.A.D Draugr Enemy Asset Diversity ? Love your mod by the way.
    1. Petepocalypse
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      Happy you like the mod. Possibly in the future, working on a couple new things atm