It uses a series of .json files for data about the body I was going to take a look at it but its causing CTD's for me currently (probably some conflict somewhere) so I'm not using it currently, you could ask Xtudo really nicely if he could look into it as he's the goto guy for DF patches currently
Yes it's a possible bug. From testing with other mods and encountering similar bugs, most likely (assuming no errors within mods/patches) either caused by a mid game install or load order issue.
Hmm, the mod worked for quite some time before the armor started appearing invisible. It's only the vanilla Ancient Nordic Armor, every other armor seems fine. Will try to find the culprit.
Just the ancient nord stuff from Vanilla that they use. You'd need to set up nifs for the armor shaped to the Draugr model, you can see this with what we've done in the mesh files. With xEdit or creationkit you can add them in a new Addon record to the chosen armor for Draugr race, then add a new outfit using the armor to distribute to select draugr npcs. Helmet records have a bit more complexity but you can see how this was done when you open up the esp as the script is already part of the main mod, swap script also helps avoid conflicts (that's setting it up as a separate armor for the Draugr, not just an addon, but when the player goes in the NPCs inventory it offers the player based armor instead).
Thank you very much for the Explanation, but considering that I only understood what I would have to do without understanding how I would do it, it might be better to just ask you:
Would it be possible to add a Patch for Draugr Warrior Armor (https://www.nexusmods.com/skyrimspecialedition/mods/98609) so that it's distributed to and worn by Draugr Bosses after a certain Level?
Yeah totally possible just the time it would take to do it. Might get round to patching but I'm busy with some new projects at moment so can't give a time frame on it.
It's not super difficult to work out in outfit studio and theres tutorials on youtube that are decent if you ever want to give it a try
Out of curiosity, this and its falmer sister mod would provide logical armor rating progression to these enemies, correct? Lately I've been adding Damage Resist (armor) to draugr's race records, but I never liked how flat it is and how it fails to reflect what the draugr looks like or is wearing. This might finally be my solution!
Correct, one of the inspirations when making the mods was improving the viability of the bone breaker and Skull crusher perks for one and two handed weapons as they were by some margin the least useful weapon specific perks in the skill tree. Rather than modifying the skill tree for balance, making Draugr alone, the most common vanilla enemy, have an armor rating moves mace/hammer perks into better balance with axe and sword perks.
Beautiful, because that's why I was adding armor to them as well. I did the same for skeletons too, for obvious reasons: they're bones lol. I'm not a fan of perk overhauls, but I also never liked how those perks offered nothing for crusader types against their primary foes. They felt like an afterthought by Bethesda.
And you've got a patch for Haugbui! Would double endorse if I could.
Does this make it possible for female characters to wear the male draugr boots? I dislike the model for the female draugr boots, and I want to use the male ones on my female draugr character.
Yep, as long as the mod doesn't added new armor variants for the draugr, that's basically it. The Lunar Armory patch in the installer is a good example to use as a reference.
So if the new draugr NPC has a "TPLT - Template" entry which points to a vanilla draugr (as is the case for all the draugr in Hammet's Dungeon Pack 2), as long as the "Use Inventory" template flag is checked, they should inherit the skin and outfit data from the vanilla draugr. About half of the draugr in Dungeon Pack 2 don't have that flag checked though, so they'll only use what's in their inventory; these are the ones that you'd want to add the skin and assign one of our outfits to.
Give this a try and let me know how it goes; I added a handful of new outifts/leveled lists as well to accommodate Hammet's aesthetic choices for bosses.
Never would have noticed that. I usually deal with equipment and Nifskope. Never fooled with NPCs before. Thanks for the mini tutorial.
They also randomly have hair and beards now. Some have helmets. From looking at the outfit record that appears correct. I tried to add outfits by adding a LItemCuirass to their outfit record in the patch but that didn't appear to work so I'm missing something again.
If you'd like them to have cuirass, you should be able to just replace the outfits I assigned them in the patch with one of the more robust outfits from the main DEA file. As far as I could tell though, those particular draugr only had helmets in the original mod though, so that's how I set things up in the patch. I believe our cuirass meshes are set up slightly differently to allow for the seamless transition to the skin when the armor is removed, which is likely why just adding the LItem to the outfit didn't work.
Love the idea of these mods! I'm already using Falmer equip armor and it's great. Regarding this mod. are you planning to make a compatibility patch for The Dragon Cult - A Draugr Overhaul?
Thanks, hopefully before too long they'll be some more equip armor mods out for other NPCs. Maybe down the line I'll look at patching it, but I'm focused on trying to get new stuff finished with the time I have for modding rn
199 comments
Which vanilla Armors are already patched?
How would one create a Patch for the Armor?
You'd need to set up nifs for the armor shaped to the Draugr model, you can see this with what we've done in the mesh files.
With xEdit or creationkit you can add them in a new Addon record to the chosen armor for Draugr race, then add a new outfit using the armor to distribute to select draugr npcs. Helmet records have a bit more complexity but you can see how this was done when you open up the esp as the script is already part of the main mod, swap script also helps avoid conflicts (that's setting it up as a separate armor for the Draugr, not just an addon, but when the player goes in the NPCs inventory it offers the player based armor instead).
Would it be possible to add a Patch for Draugr Warrior Armor (https://www.nexusmods.com/skyrimspecialedition/mods/98609) so that it's distributed to and worn by Draugr Bosses after a certain Level?
It's not super difficult to work out in outfit studio and theres tutorials on youtube that are decent if you ever want to give it a try
And you've got a patch for Haugbui! Would double endorse if I could.
Give this a try and let me know how it goes; I added a handful of new outifts/leveled lists as well to accommodate Hammet's aesthetic choices for bosses.
They also randomly have hair and beards now. Some have helmets. From looking at the outfit record that appears correct. I tried to add outfits by adding a LItemCuirass to their outfit record in the patch but that didn't appear to work so I'm missing something again.
Regarding this mod. are you planning to make a compatibility patch for The Dragon Cult - A Draugr Overhaul?