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Petepocalypse and Monops

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Petepocalypse

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115 comments

  1. TheBlackBarth
    TheBlackBarth
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    Is it possible to get a Patch for New Shaman Falmer by PSBoss similar to the one provided for Draugr Equip Armor?
    1. DrMonops
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      Sure, we'll try to include that in the next update.
    2. DrMonops
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      Sorry, it didn't make it into this update, but we'll have another update coming which should include it.
  2. doggexbay
    doggexbay
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    Neat. :D Now do Thalmor soldiers next.
  3. Kulharin
    Kulharin
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    Is there any documentation on duplicating race records?  I am trying to duplicate the Falmer race and assign it to the Heritage mod Falmer vampires.  

    I duplicated the outfits, Armor add on, Armor and skin records used by the falmer race, changed them to be useable for the new falmer race and then assigned the race n outfits to the templates n npc records but they spawn completely invisible!
    1. Petepocalypse
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      I haven't written anything up on duplicating race records.

      Hard to say exactly why it's not working, assuming if there is nothing wrong with your records there could be an issue with the nifs you've set up for the Falmer vampires, possibly the case if you loot them and the bodies reappear when equipment is removed. But again hard to say without taking a look at what you're trying to make happen myself.
    2. Kulharin
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      I ended up going around it with SPID for what I was wanting to do to.

      Also.  Would the Falmer added by this require a patch?

      https://www.nexusmods.com/skyrimspecialedition/mods/126281
    3. Petepocalypse
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      If it edits the existing Falmer Vampire NPC records or adds in new NPCs yes
    4. Kulharin
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      It adds new falmer NPCs, race is the same but there are essentially new variants across multiple tiers.  I guess without a patch you just won't be able to loot their armor?
    5. Petepocalypse
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      Most likely yes, they'll use vanilla like outfit configurations which would need patching.
    6. Kulharin
      Kulharin
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      Do you have documentation on how a patch can be made?
    7. Petepocalypse
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      No but if they're the same in appearance to regular falmer you should be able to sub in the Skin and outfits from this mod to the new NPC records in the esp. Hopefully it shouldn't be anymore difficult than that.
    8. Kulharin
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      Might be a little trickier than that.  The new falmer variants seem to use custom Armor (skins), Armor Addons and Outits
    9. Petepocalypse
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      If it's texture changes you should be able to set up the nifs using the existing FEA ones easy enough, if it's new meshes it'll be harder as you'll need to put together new nifs
    10. Kulharin
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      Would you be able to have a Quick Look at it and provide your assessment? I can try to make a patch if you feel it wouldn’t be too complex.

      They do use custom  meshes, but they point to vanilla textures.  Heritage - Reflexive Enemies

      thx
    11. Petepocalypse
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      From my end it doesn't look too bad, most likely it'll be similar to the patches for Cannibal Draugr and Haugbui on my Draugr mod, might be time consuming but nothing should be awfully complex
    12. Kulharin
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      Hmm,  can I edit the mesh in nifskope, or?  Not sure how to approach this.
    13. Petepocalypse
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      Possibly but you may need outfit studio for some things
    14. Kulharin
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      I am inferior, I bow to your power.
    15. Petepocalypse
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      I'm sure that's not true, but I appreciate the compliment
    16. Kulharin
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      Would you consider a patch or do those variants not interest you?
    17. DrMonops
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      I don't mind making a patch for it, but I'm not sure when I'll get to it.
    18. Kulharin
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      No rush, thanks for looking into this!
    19. Kulharin
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      In the absence of a patch is it possible for certain variants to spawn invisible? Trying to spawn some of these heritage falmer via the console and some variants are invisible... not sure if due to this possibly or the Falmer model n texture overhaul
  4. aminamo
    aminamo
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    Need a new save game?
    1. Petepocalypse
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      Generally recommended but it should be okay on an old save, most likely issue there'll probably be a lag for NPC outfits to update in game so you'll end up with naked Falmer a bit like the common naked NPC bug from mods that do outfit changes when installed mid-game.

      But obviously if you encounter an unexpected bug I likely won't be able to fix it as it may relate to the old save rather than the mod itself. So if you plan on doing that be sure to have an up to date save pre-install and then verify the mod is working correctly, that way you can always revert if there's an issue on that old save.
    2. Tabroid
      Tabroid
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      So if I have naked falmers what should I do? Just wait and see?
    3. DrMonops
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      There's a good chance any previously loaded falmer will be naked if this mod is added to an existing game; on reset (if you left and waited 30 days before returning, for example), those falmer should be appropriately attired.

      If you're seen naked falmer in previously unvisited locations, you may have another mod conflicting, in which case we'd need to know which other falmer-editing mods you're using.
  5. ComradeStranger
    ComradeStranger
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    I have a question about "Equip Armor" series -  these mods make Draugr and Falmer actually having an armor rating?
    1. DrMonops
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      Yes, they do.
  6. MrRangaSir
    MrRangaSir
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    Got another question if you don't mind. Will retextures be applied properly? I'm thinking of Xavbio's in particular.
    1. Petepocalypse
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      Xavbio's textures should work without a patch
    2. MrRangaSir
      MrRangaSir
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      Amazing Thank you.
  7. HALTT77
    HALTT77
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    How about doing something similar to this for Starfield so we can loot the space suits?
    1. Petepocalypse
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      Haven't played Starfield, but if it still uses the same Creation Engine no reason something similar wouldn't work for Space suits
  8. Percivali
    Percivali
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    hey, I was wondering if I could ask for a standalone version of falmer circlet as it looks awesome and I havent found it anywhere else
    1. Petepocalypse
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      Just a craftable circlet nothing else? Totally doable just needs the mod cutting down or a new esp just for the circlet. I might take a look at doing it when I'm done with some other things.
    2. Percivali
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      thank youuu <3
  9. MrRangaSir
    MrRangaSir
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    Amazing mod, thank you
    Quick question: I see you have patches for both Falmer Overhaul and HD Falmer Glow, so would Xtudo's patches be redundant?
    1. Petepocalypse
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      Thank you.
      Yes, only use either Xtudo's or mine shouldn't make a difference.
  10. bini3
    bini3
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    Hello, Huge thanks for the mod! Witnessed a strange thing, any idea why feet went away? When I loot boots, feet return)
    1. DrMonops
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      I suspect you have another mod overwriting our changes to the vanilla Falmer Boot records (listed below). Ideally, you would want to load up all your mods in SSEEdit, see which mods are conflicting, and create a patch for them (or let us know, and we can create a patch); barring that, you could try moving FEA lower in your load order, but then it would be overwriting the other mod and whatever changes that mod was making.

      • ArmorFalmerBoots "Falmer Boots" [ARMO:000B83CD]
      • DLC1ArmorFalmerHardenedBoots "Falmer Hardened Boots" [ARMO:0200E8DD]
      • DLC1ArmorFalmerHeavyBoots "Falmer Heavy Boots" [ARMO:020023EF]
    2. bini3
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      I tried to replace the mesh with a vanilla one, but that didn't help. Looks like the problem is caused by combination of these boots and this armor because farmers with other armor do not have this issue with these boots.
    3. DrMonops
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      I'll do some testing and try to figure out what's happening. Are you using the patch for MandragoraSprouts Falmer Overhaul? I can't quite tell from your screenshot.
    4. DrMonops
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      This should be fixed in the new update.