Hello, by "over the top as an .esp replacer", do you mean copying the esp from the zip and replacing the esp from the masmer mod. Also, how do I install all the houses without conflicts.
I am so sorry for responding this late, my stupid ass honestly forgot I had this mod, but I'm determined to fix it. I am honestly not sure if I have that mod installed, but I'll check.
I am going to give this a try, but wanted to comment as I put in the mods noticed the map suggestions. Would love to use either the flat map or the other one but both either had issues or relied on frameworks that had issues. So I am currently using "A quality world map" it gives me a error first time used in the game but works. I think the error is a file mismatch between it and SkiUi but it does work. So maybe if you can add a file for that mod support. Not sure whats going to happen on my world map with this but hoping the teleport to home will work around it either way so I can try it. Thanks!!
That issue sounds familiar, I think I've seen it before when using AQWP with SkyUI. If it's the same error I recall from way longer back than I care to remember now, then it's simply a version check thing in SkyUI that is evaded by changing a setting in that not to check the file version on maps
There is nothing built in as the homes are exterior worldspaces and I don't think the hearthfires recognition works well with that, also there is no accounting for child specific furniture (child beds etc) in any of the builds. It was a consideration (in building the main mod), but since the Masmer lore is that only their species can access the world and even Masmer children are born and raised on Nirn it did not really fit to have child ready homes.
It is standalone from the main mod, that's the whole reason it was published. The main mod is required since there are a *lot* of assets in use which are covered in the BSA files from that one. It is also why this is named the same thing so it essentially serves as a replacer for the main mods esp giving you just the homes
I built all four of them. lol This is a great mod. The homes are a little large for my single tiny gal so they won't be used but they will be endorsed. Thanks so much for sharing with us.
I have the fourth house and I have put funds in the treasury but I don't know how to go about activating the house upgrades so that the funds in the treasury are actually used? Thanks for sharing the mod.
The process is automatic; the script checks the value in the treasury whenever you access it and items will spawn there and then, no cell reload or anything needed.
Silly things to check, because I can't assume what's obvious to me as the author is the same to everyone else! 1) You are in fact placing funds in the treasury, not the mailbox 2) You have placed sufficient funds in there (there's a detail guide in the walkthrough on the main mod page, but iirc the total unlock value is 100k) 3) You aren't expecting to see variable upgrade choices at each tier or anything like that, it just fills up the room with furniture over time / as funds are added 4) Are you running without skse? It shouldn't impact the treasury script, but if you're this far down the checks then anything is worth considering!
If none of these apply I would be inclined to go down the road of verifying installation etc., but I honestly wouldn't know where else to look without further investigation into the specifics your end
This looks good but I'm having the same issue as others...the letter only says 'my dear'. What type of mods would be causing a conflict? Also, where is the walkthrough you mentioned below? Thanks for your work and for sharing.
The letter is a quest item from the main Masmers mod, so it's more likely just a remnant from that rather than a conflict blanking it out. The walkthrough is also on the main mod page
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Didn't expect that to be them being too big at any point! Hat's off to you my petite friend :)
Silly things to check, because I can't assume what's obvious to me as the author is the same to everyone else!
1) You are in fact placing funds in the treasury, not the mailbox
2) You have placed sufficient funds in there (there's a detail guide in the walkthrough on the main mod page, but iirc the total unlock value is 100k)
3) You aren't expecting to see variable upgrade choices at each tier or anything like that, it just fills up the room with furniture over time / as funds are added
4) Are you running without skse? It shouldn't impact the treasury script, but if you're this far down the checks then anything is worth considering!
If none of these apply I would be inclined to go down the road of verifying installation etc., but I honestly wouldn't know where else to look without further investigation into the specifics your end