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Mihail

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MihailMods

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  1. MihailMods
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    Greetings,


    • This mod is the release of a mod developed by me initially for the Legendary Edition, now available here also for the Special Edition and Anniversary Edition versions of Skyrim. The .esp is converted to Form 44 format, and all the .NIFs (meshes) and .DDSs (textures) are optimized in the correct ways to run in both SE and AE, requiring absolutely no further work on your part.


    • When possible, my releases to SE and AE are flagged as .ESLs, which means they don't take up an .ESP slot in the users load order. However, this is not always possible. Below, you can check the three possible scenarios and check which scenario applies to this specific release. Since the other two will be crossed out, and the correct one will be marked in yellow:

    • The mod is flagged as .ESL, so it won't take up space in your load order, and yet it will be read and executed perfectly by your game;
    • The mod is not flagged as .ESL, just like a normal .ESP, because it has FaceGen data on it, so if it was flagged, whoever is not using the last official updates for SE or AE, including most pirated Skyrim users, will have the NPCs added by this mod having the gray face bug. However, if you have the latest update installed, you can flag this mod as an .ESL using SSEEdit, at your own risk, but generally with no problems;
    • The mod is not flagged as .ESL, just like a normal .ESP, as it requires the use of .SEQ files. In all the tests I did, even regenerating the .SEQ files after flagging the .ESPs as .ESLs, the dialogues stopped working. So, to maintain the integrity of dialogues and even quests added by my mods with .SEQ files, you should not attempt to flag this file under any circumstances, and you should use it in the exact way I made it available for download.


    • One last comment: there is a common misconception that all LE meshes need to go through NifOptimizer in order to be used in SE or AE, with the most varied arguments defending this, and a few absurdities about what would happen if it wasn't done. This is just another one of the myths that this community believes without any basis, and that it spreads only because it saw many people repeating the same thing. DO NOT OPTIMIZE meshes, neither mine nor any from other mod's. Most meshes are ready to run directly from LE to SE. NifOptimizer should only be used in cases where they DO NOT WORK DIRECTLY WITHOUT BEING OPTIMIZED. Using NifOptimizer indiscriminately without need, and without knowing how to do it correctly, leads to terrible consequences, being able to damage UV's, Normal Maps, the very 3d structure of the models, and much more, in short, causing more problems than the possible problems you could have with 1 in every 100 meshes needing to be optimized, something you would later do manually and individually when proven necessary.
      JUST DON'T PASS MESHES THROUGH THE NIF OPTIMIZER EXCEPT IF THEY JUST DON'T WORK IN THE SPECIAL EDITION OR ANNIVERSARY EDITION AFTER YOU TESTED THEM YOURSELF FIRST.
      It's a fact that yes NifOptimizer can solve problems in problematic Nifs, but in this case, and if these Nifs are mine, just contact me and I'll solve the problem for you. If you have really in-depth knowledge of how to correct any negative consequences of using the program on the problematic mesh, that's ok, do it, but if not, just contact me and I'll solve it, since the nif having the problem would be caused by a little oversight of mine while I was producing it, so would be my responsability to fix the problem as well.Unfortunately, because the use of NifOptimizer was recommended in many tutorials as a possible step, a lot of people took it as mandatory, and many fools started to use it as gospel and to convince others, but remember, it's not because it's on the internet that is real. There is absolutely NO such thing as an "old nif format". NiTriShape works perfectly in SE and AE, it is NOT necessary in any way to convert the .nifs to BSTriShape format for them to run smoothly in game, and this messy conversion can even lead you to severe ingame problems. Unfortunately, 3 or 4 paranoids managed to create a legion of players who live in constant panic of corrupting their games, and in an attempt to avoid it, they end up diving into a corruption many times greater, created by themselves, unnecessarily.But don't just take my word for it based on my years of experience and dedication to this activity, listen to Arcane University's own words about it, possibly the best center of studies on modding for The Elder Scrolls available on the internet: (image extracted from the link: https://wiki.beyondskyrim.org/wiki/Arcane_University:NIF_Data_Format)   

    Play more, have more fun, and let the authors be responsible for the technical condition and functionality of the mods they release. And if you don't trust them enough to use mods without trying to fix what often doesn't need to be fixed, just stop using those mods.
    Take care, and if you have any doubts, 
    look for me on my Discord server,
    Mihail
  2. OfficerHotPants
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    God, that is so cool.  The spell.  Why can even 1 of the vanilla spells be half as cool as the stuff modded in?
  3. Vodryn
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    Nice mod once again. Are the magic anomalies summonable, and if not can you make them summonable?
    1. MihailMods
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      they are not, but perhaps on future, friend.
    2. OfficerHotPants
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      That would be neat.  Summon them like the fire wyrm mob, maybe.  Or arise from (non-anomaly) enemies slain by the Staff of Magnus.
  4. hoangdai94
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    💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖
  5. Durachina
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    I may be wrong, but I am pretty sure the primary reason why Bethesda made them drop Soul Gems was so that it'd be impossible for the player to run out of Staff of Magnus charges during the fight with Ancano since it becomes impossible to defeat him if he re-activates the Eye of Magnus and you don't have access to the staff
    1. Lynzula
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      This is interesting.
    2. MihailMods
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      interesting theory, well, now the fight just became harder and needs more preparation.
  6. phanh2239
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    i love ur creatures
    1. MihailMods
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      i love u
    2. phanh2239
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      🚫🌈👀
    3. MihailMods
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      :o
  7. Mur4s4me
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    Just fought my first magic anomalies ever since installing this, and boy do I love it! Going melee can be dangerous due to its stunning attack, and its resistances to magic makes them quite tough even if shock spells do more against them. Going unprepared can be quite a mistake. Love the sound and visual designs of their attacks too. It definitely makes them look more powerful!
    1. MihailMods
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      i am glad you liked them, friend <3
  8. vrushankd
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    Hi Mihail,

    Thanks for the overhaul for the mostly ignored creatures in the game.

    Quick question:

    The Spell and Magic Effect records of the unused Dragon Storm spell have been edited as well made into a copy and the newly added spell tome references the new records making the edit to the existing record sort of redundant. Is this intended?

    Old (existing) Records:

    • dlc2DBDragonStormSpell "Dragon Storm" [SPEL:040265A8]
    • dlc2DBDragonStormEffect "Dragon Storm" [MGEF:040265A9]

    New Records:

    • mihailfirewyrm_spell_ "Dragon Storm" [SPEL:FE089800]
    • mihailfirewyrm_spell_fx "Dragon Storm" [MGEF:FE089801]

    Also, the Expert level Conjuration Spell dlc2DBConjureSpectralDragon "Conjure Fire Wyrm" [SPEL:040265A0] is not referenced by any record. Could you please add it to an appropriate leveled list in an update?
    1. MihailMods
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      yes, i decided in the end to duplicate the records for technical reasons, so indeed the vanilla old ones are useless now, but since they are unused by the game, there is no big deal in removing them,

      regarding the spell, it is added only by an unique book placed in the world, thus not being included on leveled lists.
    2. vrushankd
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      Thanks for the info.

      Regarding the spell, as per SSEEdit, the unique book references the Master level Destruction spell mihailfirewyrm_spell_ "Dragon Storm" [SPEL:FE000800].

      The one I am referring to is an edit of a vanilla record whch is a Conjuration Spell.

      Please correct me if am missing something.
    3. MihailMods
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      yes, the vanilla record is of an unused vanilla spell, planned for dragonborn dlc, but that never made into the final release.
      i started modifying and improving it, but later i decided to simply duplicate it and make a separated entrance to modify it in a standalone way.
      but no instance in the game uses the vanilla one, so it does not matter if it is edited or not.
  9. skullorsz
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    Once again amazing work Mihail, thanks a lot!
    1. MihailMods
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      thanks <3
  10. AntaBaka777
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    Cool mod, not many would want to take the time to overhaul such a specific enemy.
    Also, I reckon it'd be safe to install mid save right?
    1. MihailMods
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      thanks friend, and yes its safe.
  11. nikoputkilo
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    Thank you for this :)
    1. MihailMods
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      <3