I don't know whether you are aware, but placing multiple occlusion boxes on top of each other is known to cause CTDs. I have not experienced this myself with this mod - yet - but looking in the Creation Kit it looks a bit scary. Occlusion planes are undoubtly good for performance, but I think you went a bit over the top here. I found several boxes that I think add little in terms of performance gain, which I would remove for the above reason. It is also generally better for performance to use planes instead of boxes where possible, i.e. when you only need to occlude in one direction (it is also possible to make two planes intersect like a cross). A box consists of six planes after all.
This is an open source mod. You are welcome to fix to your heart’s content and re-release. There are no reports of ctd from this mod (except when used with efps for which it is not patched so buyer beware)
Is there any guide or video how to place PlaneMarker correctly? like "better for performance to use planes instead of boxes where possible" sort of information like this I want make my own mods for other citys
This mod is causing CTD for me when I open the world map in Falkreath hold. Could be conflict with efps. But since I have no idea how to exclude Falkreath from efps, I decided to do away with this mod. Thanks anyway. Many people say this is better than efps. (Sigh)
May be it's a bit late reply, but still. I'm not a user of COTN and it is just my suggestion (and how I usually do it), based on how it works 99% of the time for other mods. You need to open eFPS esp in SSEdit and delete every entry with "Falkreath"\"FalkreathExterior" etc. from each block and sub-block (Worldspace - Tamriel). For your convinience load both eFPS and this mod in SSEdit and see which entries this mod edit, then just remove the same from eFPS esp.
You should never directly edit plugins you have not created. Only create patches. After creating any patches always run qac to revert deleted records to initially disabled/opposite to player/z=-30000
I don't know if this is the right forum but I've tried installing this mod with little success. There seems to be a lot of stuff that disappears then reappears when you get close to it.
It doesn't work with efps and crashes when opening the map near Jarl's longhouse, which unfortunately has a better frame rate than efps, but only works on Falkreath
Ok. This is new to me so maybe Im wrong. But... the note in loot next to occlusion.esp from dyndolod output - "If you add, remove, or update plugins that alter WRLD/CELL records, remember to update this module with xLODGen."
Better safe than sorry, and worth the time to run Dyndolod (xLodGen, ACMOS if you use it, TexGen, and Dyndolod) to ensure a smoother gameplay, and also to eliminate dyndolod as a culprit for bugs, if you're editing and worldspace or cell. However, since occlusions, like textures, do not change the worldspace itself, you should be fine to use this without. It's really up to you.
already test it, this one had better performance, after i check it seems the one from efps only put occlusion marker on the largest building, this one however almost on all building resulting better performance
Occlusion collisions can allegedly creat CTDs. Which is why e.g. LUX needs to disable a bunch of occlusion planes from Skyrim Project Optimisation. As such, it would nice to know whether this works with eFPS, including the CotN Falkreath patch.
Ok, this is epic. FPS around jarl longhouse is still awful, idk if something can be done about it, but overall FPS improvement is big and noticeable. This mod makes COTN Falkreath actually bearable, because as good as this mod is, it doesn't take any engine limitations into consideration.
I put up an optional file, alpha 0.0.2, can you test and let me know if Jarl Longhouse area is better? Best I can do. If it's better, I'll update the main file.
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like "better for performance to use planes instead of boxes where possible" sort of information like this
I want make my own mods for other citys
a bit more annoying the half disappearing interior of Dengeir of Stuhn house... but still better than the horrible fps I had before this mod
FPS around jarl longhouse is still awful, idk if something can be done about it, but overall FPS improvement is big and noticeable. This mod makes COTN Falkreath actually bearable, because as good as this mod is, it doesn't take any engine limitations into consideration.