Mod is complete, working as intended, and will receive no changes or updates. I no longer have SkyrimSE installed and have moved on to other things. Thanks to all that endorsed and left lovely comments.
May Shor bless you. Honestly the ugliest gear I've ever seen and completely ruined the balancing of the game. Glad to see them go, and you made it very easy.
You've gotten a dozen and more thanks, have another lmao.
I loathe saints and seducers. It's an interesting mod, but when it became mandatory it ruined the somewhat 'realistic magickal medieval' vibe I had going with other mods and I've been looking for ages to find a way to disable it.
Oh wow! No way!! This mod just saved my game. I had the quest active, and somehow I kept getting CTDs whenever I would approach the general area near the Saints Bandit Camp at North Brittleshin Path. I spent hours trying to figure out what mod conflicted, in vain. Therefore, as last resort I told myself I'd rather the quest be gone altogether and gave this mod a try.
No more crashes at that spot, the camp is gone! Thank you so much <3
Would there be any possibility of making something like this where the only quest trigger is talking to Ri'saad? I hate having to avoid these guys on the road.
I would love that too I don't particularly hate this content, but I hate that it's thrown in our faces whether we want it or not. They could have at least added a PC level requirement, like they did for the three original DLCs
I've noticed some items (Amber and Madness Ore, specifically) still appearing in loot lists due to scripted injection. The ccBGSSSE025_QuestA "Balance of Power" [QUST:06000912] quest also needs to be disabled (I think just this one? None of the others will start if this one doesn't, if I'm reading it all right). Easiest way is to just remove the "ccstartafterchargenscript" script from the quest. Only takes effect on a new game, though.
I'm not a fan of this content to put it mildly. I don't want to see the armor, the npcs, nor the oversized insect pets. I don't want the quest triggering because I've gotten too close to the camp.
This was all I needed to sell me. I would endorse a million times if I could
Thank you very much, it is so good to get reed of this crappy expansion, it almost killed all the real lore for me. Also the esthetics of that extension was totally off. For someone who stepped already in this mess. Set quest stage to 100 (quest ID ccBGSSSE025_QuestA) (command is setstage <questID> 100), if you started it. Then quick save and then install this amazing mod. All what would be left is that strange nymph instead of camp near Whiterun and it will be not active. Then I setstage for this quest to 2000(finished it) and it was gone from the active journal! Again thank you very very much for this mod!
82 comments
I loathe saints and seducers. It's an interesting mod, but when it became mandatory it ruined the somewhat 'realistic magickal medieval' vibe I had going with other mods and I've been looking for ages to find a way to disable it.
No more crashes at that spot, the camp is gone! Thank you so much <3
I don't particularly hate this content, but I hate that it's thrown in our faces whether we want it or not. They could have at least added a PC level requirement, like they did for the three original DLCs
This was all I needed to sell me. I would endorse a million times if I could
For someone who stepped already in this mess. Set quest stage to 100 (quest ID ccBGSSSE025_QuestA) (command is setstage <questID> 100), if you started it. Then quick save and then install this amazing mod. All what would be left is that strange nymph instead of camp near Whiterun and it will be not active.
Then I setstage for this quest to 2000(finished it) and it was gone from the active journal!
Again thank you very very much for this mod!