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Skyrim Extended Cut

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ExtendedCut

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31 comments

  1. mikiep1031
    mikiep1031
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    Any chance you guys could update this so it doesn’t require the seasons of Skyrim mod to work because you have to download a lot of things to make seasons of Skyrim work and then to make this work as well.
    1. OzanTheExa
      OzanTheExa
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      Well not gonna happen. That mod is what makes the whole season thing possible.
    2. deathdealer32
      deathdealer32
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      seasons of skyrim is what makes this entire mod work, so no.
    3. Tailsthefox101
      Tailsthefox101
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      Honestly this is cool as hell but after seeing the requirements, it makes me hope Extended Cut DOESN'T require it.

      All that work for one cool set piece isn't really worth it considering Seasons will even make your game inconsistent if you don't run DynDoLOD (Which can affect FPS even if you run the lowest settings, and that isn't including the fact DyndoLOD 3 tries to FORCE you to clean plugins. I'd love to be wrong tbh)
    4. Dynodolod should increase your FPS if you run it properly
    5. Sun74
      Sun74
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      • 15 kudos
      DynDOLOD can actually improve performance (while still being an improvement over vanilla LOD) if you use the low quality settings
  2. Bonez2200
    Bonez2200
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    • 4 kudos
    this is a cool mod, it would work well with sunhelm providing more of a challange as well
  3. novastark
    novastark
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    Ever thought about making it so other quest completions trigger seasonal transitions?
  4. PatricianVidya
    PatricianVidya
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    Oh wow, this is absolutely insane. Great idea and great job executing it!
  5. ThorstenLicht
    ThorstenLicht
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    Is this compatible with the v1.6.1130 ?
  6. LordTrecaril
    LordTrecaril
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    It would be cool to have this for Shattered + World Eater. So the game starts in winter and it only ends after you defeat Alduin.
  7. Elitheia
    Elitheia
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    • 10 kudos
    I absolutely love this idea and this mod is yet another reason why Seasons of Skyrim is so great and I'll never play without it again. This alone motivates me to progress through that partially very tedious main quest again, so thank you for that. Although I was always good with TES lore and someone who read the Edda, I'm not sure whether I'd call this lore-unfriendly or not but it doesn't matter to me since it fits my interpretation of the Unending Winter - I personally like it, even if it's not 100% canon and this is a very creative way to include Seasons of Skyrim as a game mechanic / story part, something I always wished it to be.

    Glad I found this by accident, actually just by looking for something related to Unslaad lol

    Kudos!
  8. Wilco69
    Wilco69
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    I thought the whole point was that Alduin wasn't going to consume the world, because he went rogue and wanted to enslave it instead. He wasn't trying to consume the world before he got sent forward in time, he was trying to dominate it, so it stands to reason that he would continue to do the same thing when he got send forward in time because nothing has changed as far as he sees it. That's why you don't absorb Alduins soul after you defeat him, because Akatosh was claiming back the corrupted Alduin to return him to his original purpose of consuming the world at a later time. If Alduin was really going to consume the world then he would be doing his job and Akatosh wouldn't send the last dragonborn to defeat him. Other characters in the game talk as if he is going to consume the world because they don't have all the information that we do, a case of the unreliable narrator. At least this is my interpretation of it. This is a really cool idea for a mod, it just doesn't make a whole lot of sense with the way I have interpreted the main story.

    Edit: After thinking about this, there are plenty of other ways to justify this to make sense. There's no reason for an unending winter to be exclusively linked to Alduin consuming the world. This could just as easily be Alduin preparing to "invade" the world and begin his conquest. Maybe he will freeze the world to make it easier to dominate while he is recovering his strength in Sovngarde. Maybe a world dominated by Alduin looks like a giant snow globe, why the hell not?
    1. Sannh
      Sannh
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      thematically the mod makes sense and is a cool addition, but lore-wise this bodes very poorly for the upcoming main quest mod
  9. HybridGrizzley
    HybridGrizzley
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    I don't understand, the final act of the main quest isn't Alduin preparing to consume the world, he retreats to Sovngarde to regain his strength as far as I understand. This would make a lot more sense as an addon to a timed main quest mod
    1. chewyyvevo
      chewyyvevo
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      that is sort of preparing i think at least
    2. Vatonage
      Vatonage
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      Yeah, this would be nice if integrated with one of those doomsday mods, where the final stretch of the countdown causes this perpetual winter throughout Skyrim. But the main story is just you going to Sovngarde so you can finish the job after kicking Alduin's ass back at the Throat of the World.
    3. Golgonash
      Golgonash
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      This is a matter of obscure lore but basically yes, Alduin is not preparing to devour the world. At the end of a kalpa Alduin grows so large and so powerful he devours everything so that the cycle begins anew, if this was the case then not even the gods let alone the dragonborn could stop it. The reason we see Alduin ingame is because in this current Kalpa he is rebelling against his role as the World Eater, he wants to dominate the world.
    4. Luridum
      Luridum
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      I thought it was that he was trying to consume the world too early that was his act of rebellion.
    5. ChromicConan
      ChromicConan
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      Respectfully, I would advice you guys to please stop and think for a moment before reacting and commenting.
      Cus if you did, you’d realize that a) extended cut is a complete overhaul of the main quest, thus they could change the narrative from alduin wanting to dominate the world to alduin wanting to consume it, and b) they could literally just make some reason for the unending winter, iirc theres no lore for this.
    6. Wilco69
      Wilco69
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      • 0 kudos
      I thought extended cut was supposed to remain lore friendly and just expand on the ideas of the original, not rewrite it completely and just change the whole concept.
    7. Aurembiae
      Aurembiae
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      • 4 kudos
      Personally, I just want it to be snowy for settings' sake, to make the stakes higher and create a mood. The immersion is really the point, and whether or not it's 'lore friendly' is kind of a pointless criticism imo. A lot of TES lore is open to interpretation and opinions are going to differ player to player. 

      The mod is fine the way it is, and only needs updates if it's broken, which (from what I can tell) it isn't.
  10. Battlemane
    Battlemane
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    This would be awesome if I could get Seasons to work lol.