Skyrim Special Edition
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MihailMods - XilaMonstrr

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XilaMonstrr

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About this mod

Replacer option, and Textures cleaned of compression artifacts and compressed in BC7, and 2K and Potato Resolution Options

Requirements
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Mihail's original textures were in old BC3 compression and a mix of 2K and 4K.

I have cleaned the files of compression artifacts using chaiNNer and ESRGAN models, and re-compressed all textures in modern BC7 format with full mipmaps. I have also downscaled the textures to provide different resolution options.

In addition, I have repathed Mihail's meshes to make a Vanilla Replacer only option. This is if you do not want the additional spawn points and alterations that Mihail mod to vanilla shellbugs and armor. If you use that you won't need the original mod, but please download and endorse it if you haven't yet.

Performance Option for Potato PCs
Mipmaps and BC7 compression reduce VRAM usage, especially when the files are cleaned of compression artifacts.
For Potato PCs, I've uploaded a downscaled version where the diffuse texture files are larger than normal and environment map files, which are less visible in game. This reduces VRAM usage considerably while maintaining higher visual quality, using the Octagon config files posted on this mod, which I recommend using if you have a Potato PC.


Requires the original mod





If you are interested in collaborating on Overhaul projects, or levelling up your experience of modding Skyrim, please join my discord server, Skypocalypse.

Skypocalypse is above all a place for COLLABORATION, a community hub for mutual aid to level up our skills and Skyrim itself.
 
This server is the host to Skypocalypse Academy, where modders and porters of all skill and experience levels assist each other as we dive ever deeper into transforming the bones of this magical game. Featuring an extensive library of tools and resources, The Academy is meant to be as educational as it is welcoming.
 
We know from experience that modding is an extremely addictive past-time and can be a slippery slope from creating a simple load order to porting mods to going full boat and attempting to rebuild Skyrim from the ground up. That's why we believe in a community that integrates Xbox and PC gamers along with porting noobs and experienced mod authors. We all have more to learn, and modding Skyrim to its extreme is a community effort to say the least.
 
Skypocalypse is meant to be a gaming community that supports collaborative efforts. The gaming and social channels here are intended to foster the social connections that help act as glue for our collaborative work.[/size]