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lilebonymace

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lilebonymace

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27 comments

  1. Carbon14C
    Carbon14C
    • member
    • 22 kudos
    Could use the same treatment at Robber's Gorge. It's a little annoying how, even when I persuade or pay a toll for them to F off, the rock trap still triggers there.
    1. lilebonymace
      lilebonymace
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      • 658 kudos
      It could benefit from the fix that prevents the traps from triggering if there are bandits or their allies in the trigger area, but i personally didn't have the issue you're describing. Have you got Robber's Gorge Fixes?
  2. MehrunesDagon47
    MehrunesDagon47
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    • 48 kudos
    The real question is who even took those heavy ass rocks all the way up the tower and put them there. Definitely not that skinny bandit.
  3. hoangdai94
    hoangdai94
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    • 175 kudos
    💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖
  4. Ingratus
    Ingratus
    • member
    • 0 kudos
    I clicked on "Start A New Game" in the requirements section. Why did I do that :(
  5. RonantheRonin
    RonantheRonin
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    • 28 kudos
    Do Lawbringer and Pinewatch pass reclaimed work at th3 same time?
    1. lilebonymace
      lilebonymace
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      You can use them together if you don't use the Pinefall Bridge module from Lawbringer, then you don't need the patch for Lawbringer. If you use both Pinewatch Pass Reclaimed and the Pinefall Bridge module of Lawbringer then they will conflict, and they are basically alternatives that do similar things so it doesn't make sense to use both.
    2. RonantheRonin
      RonantheRonin
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      • 28 kudos
      okay I tested them separately and don't get the all enemies haven't been cleared for lawbringer like before but clicking on it doesn't switch the banner. 
  6. PrincessRosaria
    PrincessRosaria
    • supporter
    • 8 kudos
    Would a Lawbringer patch be possible?
    1. lilebonymace
      lilebonymace
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      • 658 kudos
      added
    2. PrincessRosaria
      PrincessRosaria
      • supporter
      • 8 kudos
      Thank you!
  7. AlekseyRaukov
    AlekseyRaukov
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    • 10 kudos
    Do you think mod works together with Falkreath Bandit's Downfall https://www.nexusmods.com/skyrimspecialedition/mods/34278 ? It makes it so that after you clear place Falkreath guards take over and clear stones from trap.
    1. lilebonymace
      lilebonymace
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      • 658 kudos
      I've added a patch to the optional files
    2. popllllop
      popllllop
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      • 9 kudos
      how about for pinewatch pass reclaimed? Does that need a patch?
    3. lilebonymace
      lilebonymace
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      • 658 kudos
      added a patch for it too
    4. AlekseyRaukov
      AlekseyRaukov
      • member
      • 10 kudos
      super! Big thanks!
  8. aJrenalin1
    aJrenalin1
    • supporter
    • 1 kudos
    I notice there's a patch for Skyrim Realistic Conquering - Peak's Shade Tower and Pinewatch Checkpoint. Can you make one for Skyrim Realistic Conquering - All In One which includes Peak's shade and Pinewatch Checkpoint? or is it not necessary?
    1. lilebonymace
      lilebonymace
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      • 658 kudos
      added it
  9. bongodoctor
    bongodoctor
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    • 13 kudos
    Really good idea - what I would love in addition is that the bloody rocks didn't kill you or your horse if you accidently bump into them after then have fallen and stopped rolling... :) Same with the wooden spikes at the Halted Stream camp :) They shouldn't kill you if you just touch them accidently rather than falling on them... :)
    1. therealdownloader
      therealdownloader
      • member
      • 2 kudos
      +69
    2. lilebonymace
      lilebonymace
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      • 658 kudos
      spikes done, i'll try to do something with the rocks later
    3. lilebonymace
      lilebonymace
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      • 658 kudos
      rocks done too
    4. bongodoctor
      bongodoctor
      • supporter
      • 13 kudos
      Cool - will try it out :)
  10. quabityassuance
    quabityassuance
    • supporter
    • 12 kudos
    Is there any difference between this and wSkeever's mod?
    1. lilebonymace
      lilebonymace
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      • 658 kudos
      the wSkeever's mod only fixes the traps at Pinewatch triggering when the bandits are already dead, and nothing else. If you read the description of my mod, that's only one of the fixes in my mod.