About this mod
Disables extra bandit spawns around captured wenches
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This mod simply disables the extra bandit spawns around the captured wenches for the main quest of "Immersive Wenches"
I found that after overhauling certain areas like Valtheim there is too massive a population of bandits in the area so I sought out to get rid of the additional bandits that come with Immersive Wenches.
This was done by removing a block of code in the initialise script:
Unfortunately this means it will only work on a new save as this is an onInit() event on a persistent reference.
Installation instructions:
MAKE SURE IT OVERWRITES THE ORIGINAL MOD SCRIPT OR IT WONT WORK
NEW SAVE REQUIRED FOR IT TO WORK
I found that after overhauling certain areas like Valtheim there is too massive a population of bandits in the area so I sought out to get rid of the additional bandits that come with Immersive Wenches.
This was done by removing a block of code in the initialise script:
EVENT onInit()
if self.IsInFaction(lalawench_CW_capturedW) == True
Self.Disable(true)
Utility.Wait(1.0)
Self.Enable()
utility.wait(1.0)
self.placeAtMe(lalawench_CW_bandit_01)
self.placeAtMe(lalawench_CW_bandit_02)
banditVariable = Utility.RandomInt(1, 2)
If (banditVariable == 1)
self.placeAtMe(lalawench_CW_bandit_03)
Elseif (banditVariable == 2)
self.placeAtMe(lalawench_CW_bandit_04)
self.placeAtMe(lalawench_CW_bandit_05)
endif
Endif
Unfortunately this means it will only work on a new save as this is an onInit() event on a persistent reference.
Installation instructions:
MAKE SURE IT OVERWRITES THE ORIGINAL MOD SCRIPT OR IT WONT WORK
NEW SAVE REQUIRED FOR IT TO WORK