About this mod
Basically my Hollow Knight spell pack mod, but I made some slight adjustments and added some stuff. The dodge power was given different (appropriately named) powers of various magnitudes, ethereal "invincibility frames", and an "attack cancel" feature so you can use it effectively during an attack.
Works in any direction, and 1st person
- Permissions and credits
While I already uploaded some mods like this, the difference here is the new powers have a very high attack speed and bow speed modifier. This means that using the power while attacking will instantly "finish" your attack so that you dodge. Attack commitment is no longer a commitment when using this power.
It uses NO animations, scripts, and requires nothing besides the base game and DLC like Dawnguard and Dragonborn, which you should already have. Because of this, it is a first person friendly dodge system, that can also function for Xbox players, and I think even PS4 players.
And I have also added the spell tomes to an actual location, Delphine's Secret Chest in Riverwood. You know when she takes you to her little basement room? It's in that chest. The chest doesn't respawn so it is safe storage. I know this isn't the MOST convenient place, but at least it works, and more importantly, should conflict with nothing. It also makes some sense that a member of the Blades would have dodge spell tomes. They are elite warriors, after all.
A few things to note:
If this doesn't work, you may have to sprint and use the power first, then use it while not sprinting. Skyrim's actor speed "updates" can be a little tricky. But once it works, you should find it extremely responsive.
This mod is redundant with my Hollow Knight spell pack mod. Not incompatible (I don't think), but I suggest not using them together anyway. I used my own mod as a basis for this one because I already went through the work of making like half a dozen magic effects in the CK.
Dodging while attacking in first person works GREAT. However, attacking in 3rd person may produce weird effects like you sliding across the map at high speeds. That is, if you use 3rd person attack commitment mods like SkySA. If so, simply don't use the power until the attack ends. Or, use the Mothwing Cloak power, because that stays in here.
I am leaving permissions open, so you ARE ALLOWED to upload this to Bethesda for other platforms. Although please make it clear in your mod that I am not responsible for issues they face (since I can't update a mod I didn't port)