Skyrim Special Edition
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Cliffworms

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tonycubed2

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139 comments

  1. tonycubed2
    tonycubed2
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    Please join me for Skyrim videos with all my mods at
  2. sirjesto
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    Compatibility

    Patches included in the installer:

    Climates of Tamriel
    Dolomite Weathers
    Enhanced Lighting for ENB (ELE)
    Immersive Citizens - AI Overhaul
    Natural & Atmospheric Tamriel (NAT)
    Northern Saga Weathers and Seasons (NSWS)
    Obsidian Weathers and Seasons
    Open Cities Skyrim
    Realistic Lighting Overhaul (RLO) (RLO Interiors)
    True Storms
    Vivid Weathers
    Enhanced Lights and FX (ELFX) (Plus Enhancer, Hardcore and Weathers)
    (Also includes special merged patches for users of multiple ELFX plugins).

    Patches not needed for:

    Birds of Skyrim
    Celtic Music in Skyrim
    Claralux
    Fantasy Soundtrack Project
    Immersive Sounds Compendium
    Lucidity Sound FX
    Realistic Water Two (RWT): Load it AFTER SoS
    Reverb and Ambiance Overhaul (RAO): Load it BEFORE SoS
    Surreal Lighting
  3. sirjesto
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    Need to reconfigure what sounds are installed at a later time after installing SoS?

    In the console, type the following command:

    StartQuest SoSConfigCivilization
  4. sirjesto
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    Changes in v1.6

    FOMOD installer auto-detects the patches you need.
    Cleaned up the core .esp and forwarded any relevant USSEP changes.
    New versions of all previous patches as well as new patches for mods listed in the compatibility sticky posted above.

    IMPORTANT!

    These new patches have different named .esp's than previous ones. You should completely remove all old patches for this mod.
    A new game/save is recommended.
  5. hadaev
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    Can i just remove mod midgame?
    I see scripts, so not sure.
    1. tonycubed2
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      Not a good idea
    2. hadaev
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      Should you elobarate, what gonna happen?
    3. tonycubed2
      tonycubed2
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      There will be earthquakes.  Blood will run in the streets.  The living will envy the dead.
    4. hadaev
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      Is it ok to delete all vanilla edits (seems cell and worldspace edits) in sse edit and left script related staff as it is?
    5. tonycubed2
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      References to scripts are baked into the save. You can try the save cleaning mods to delete scripts.  You can only delete the changes to Kane by making a new patch that over rides the changes, in sseedit for example. It is messy.  Tried this many times over the years, never had a 100 percent cleaned save. Crazy stuff would happen down the line as I played. If you can load a save before this mod was installed that would be safe.
    6. hadaev
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      Well I have no save before because i started game with it.
      But now i changed my mind.
      I read some posts and yes, peoples say to never remove scripts.
      But seems where is not much thigs. One script for snooring and another for menu.
      I can live with snooring enabled.
      What do you think about removing all vanilla cell and worldspace edits in sseedit? Seems easy thing to do, just click remove. But im not modmaker, so no sure.

      I found cell edits contais also new placed objects.
      Not sure what to do with it.
  6. deleted94501613
    deleted94501613
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    Great mod, just wish you could set which taverns have noise and which don't.  Strange to be in a small tavern with only one person but you hear noise like it's busy.
    1. tonycubed2
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      i have noticed that specially in the inn in greybeard village.

      not sure it is easily fixable without more involved programming.  will check.
  7. Back2friday
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    What are the meshes and textures for? I see you're doing something with the faces in facegen 
  8. mataschmata
    mataschmata
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    I love this mod but I can't stand how loud the wind noises are when you're within 20 feet of a door. Even in large taverns like Candlehearth Hall it sounds like a roofless shack in a blizzard.
    1. tard
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      I agree. Is there a way to reduce that sound? I tried every sound slider but non of them controls it individually.
    2. thumbincubation
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      Try to turn off the outside weather component of the civilization module.  I had issues with it sounding like I was in the shower, whenever it was raining outside.  TBH, I turn off most of civilization and leave the other two intact. 
  9. Pixelaifu
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    I tried to download the complete series of Sounds, but it wouldn't work! Since I like the sounds way too much I'm glad we can install them separately. The whole npc snoring sound caught me by surprise lol. Was trying to loot some house and felt bad at defenseless snoring npc. Also what made me  choose this over other sound mods is its highly compatible with alot of other mods I use. Def adds to immersion when outdoors or in the caves!  Awesome work! Endorsed! :D
  10. XHOWDER
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    So i have 50+ npcs in whiterun so its very immersive but its not populated at all near dragonsreach but i can still hear people very loudly. is their any way you could make it get quieter in some locations or jus completely get rid of the sound?
  11. mvdfree
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    Finally found the bastard and deleted it.
    \fx\soundsofskyrim\civilization\soundsfrominside\soccitydayloop is the most annoying thing I've ever heard. 5 second tavern ambient loop with annoying "DOOOO-doo-doo-doo" every 5 seconds.

    Would be good idea to remove that if you still update your mod. Almost made me uninstall.
  12. BlinkyOtter
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    Would this mod conflict with Lively Inns and Taverns?

    I love the sounds in this one but it's kinda weird to hear a crowded tavern when there's only like 6 npc's around.
  13. timothy0416
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    I would've installed if not for the cats fighting noises, cause I don't see any cats in game
    1. tonycubed2
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      https://www.nexusmods.com/skyrimspecialedition/mods/9834
    2. Leondar
      Leondar
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      +1
    3. Korkov
      Korkov
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      "Khajit finds your statement curious..."
  14. sealedinterface
    sealedinterface
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    I've noticed that outdoor tavern sounds play when standing outside of the Dark Brotherhood sanctuary. It's kind of surreal. Perhaps it's categorized as a tavern by the game?
    1. Leondar
      Leondar
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      Or it's a mask!
    2. sirjesto
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      Hmm, that's kind of strange.

      I just checked the mod and it doesn't edit the exterior of the Dark Brotherhood Sanctuary.
      It doesn't add tavern sounds to the interior either.

      I'm unsure why you are experiencing this.