SKYRIM SPECIAL EDITION
Sounds of Skyrim - Civilization by Cliffworms
Skyrim Special Edition » Audio - SFX
Added: 05/02/2017 - 08:43PM
Updated: 11/02/2017 - 04:29PM

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Description

Last updated at 16:29, 11 Feb 2017 Uploaded at 20:43, 5 Feb 2017

What does it do?

Civilization focuses on adding 223 new sound effects to cities, villages, farms and
remote locations where civilization is present. In cities, you can hear
the sound of a hammer being used by a villager repairing something,
children playing, dogs barking or cats fighting. As you get closer to a
tavern doorstep, the sounds of patron chatting from behind the door are
played. When you get in, some patron may laugh out loud, yell or break
something.

On farms or near them, you can hear the sounds of their animals, if they have any. Most of those sound effects can be
heard inside buildings too, linking the interior cells with the
exterior. If I take the farm example, you may hear the hen if you sit
close to the window. If it’s raining, you’ll hear the rain hitting the
windows; if there’s a snowstorm, you’ll hear the cold wind whistling by
the windows.

There are more sound effects than what has been described above. Refer to the next sub-section to see the full list.



What is Sounds of Skyrim?

Sounds of Skyrim is an audio project split in three parts that, in the end,
adds around 460+ sound effects to the game world. It affects almost
every cell and region in the game. My main goal is to not have one
environment that is soundless to enhance immersion. The sounds are
affected by the time of day, weather and location. So when walking in
the city streets during the day, you'll hear the echo of doors opening
and closing, children playing and workers sawing things. While at night,
cats fight for territory and dogs bark.

All three modules have been released and can be obtained on the website from where you downloaded this module.


Released Sounds of Skyrim modules

The Dungeons

(will add link soon)

The Dungeons includes 115+ sound effects to add life to the dungeons. The
enemy type that inhabits a dungeon will make itself heard. At dungeons’
entrances, you also hear the exterior weather. If there’s a thunderstorm
raging outside, you’ll hear the thunder rumbling in the fort or cave

There's a standard sound set for each type of dungeon: Cave, Dwemer Ruins,
Forts and Sewers. These sounds play in these dungeons regardless of who
or what lives in it. To spice it up, dungeons inhabited by Falmer or the
Undead have their own sound sets in addition to the standard ones.
Undead dungeons have zombies and wraiths screaming or moaning. In Falmer
dungeons, you'll hear their occasional screams; a way of communicating
with each other since they are nearly blind.



The Wilds

(will add link soon)

The Wilds focuses on adding sound effects in Skyrim's wilderness. With the
115 new sound effects, the purpose of The Wilds is to audibly enlarge
Skyrim's fauna with the addition of various animals, birds and insects
that play according to weather, time of day and region. In the forests,
for example, you'll hear the sounds of foxes, deers and ravens. At
night, you'll hear wolves howling from far away or common loons calling
others. In The Reach, you might hear the occasional mountain goat or
hawk.

In addition to animals, The Wilds also adds rain-impact sounds on tents and wooden structures, sounds of rustling bushes to
simulate the movements of small mammals that scatter away as you
approach and sounds of calm water waves hitting wood on tree logs or
structures that are partially submerged in water.


Trailers

I invite you to view and hear the video trailer that shows Civilization
in action to get a better glimpse of what the sound additions are. Note
that the sounds heard in the video are played more frequently and at a
higher volume on purpose to show you the variety of sound effects and to
easily distinguish them from the vanilla sounds. Note also that some
sound effects have changed since then.


Finally, this mod would never have been possible without the contribution of many sound
recorders and artists from Freesound.org. There's a file in the archive
with the credits for everyone who made the sounds. A HUGE thanks to
them, otherwise the sounds would not have been as high quality as they
are. You can also view the credits in the Credits tab above.


Technical - Mod Compatibility

Some mods require a compatibility patch to work with Sounds of Skyrim –
Civilization. You can find the patches on the mod’s download page. If
you encounter a mod conflict that is not listed here, please let me know
in the Forums tab.

The following is a list of mods known to be compatible or incompatible.

Compatible - No Patch Needed
Open Cities Skyrim

Compatible - Patch Required
Realistic Lighting Overhaul
Sounds Propagation Overhaul
Realistic Colors and Real Nights (RCRN)
Climates of Tamriel
Climates of Tamriel-Sounds
Climates of Tamriel-WinterEdition



Technical - Upgrading Sounds of Skyrim - Civilization (Version 1.0 only)

Upgrading from version 1.0

If you had a save that used Civilization’s 1.0 version and that was cursed
with bloat introduced by the mod, there are two ways to rescue your
game from the bloat:



Manually (Script editing involved):
- You will find instructions provided by community modder Arthmoor at this link.
Note that you will need Notepad ++ and the knowledge of Papyrus to proceed. If you don’t, use Skyrim Script Extender instead.


FAQ

Q: "The sounds in the videos are too loud or/and the delay between them is too short."
A: This was done in purpose in the videos. The higher volumes allows you
to distinguish them from the default sounds and the frequency allows you
to hear as many sounds as possible to give a nice preview of what the
mod does. In the game, the volume is much lower and the sounds do not
play frequently.

Q: "I do not like "that" or "this" sound. What can I do?"
A: You have two options available to remove a sound or a group of sounds.
First, there is a silent sound file in the mod's sound folder that you
can use to replace the sound effects you do not wish to hear.

There's an in-game configuration utility that allows you to disable or re-enable groups of sounds.

Q: "Does Sounds of Skyrim decreases performance?"
A: No. The way the new sounds play is the same way the game's default sounds are played.