Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

Cliffworms

Uploaded by

tonycubed2

Virus scan

Safe to use

Tags for this mod

103 comments

  1. tonycubed2
    tonycubed2
    • premium
    • 1,134 kudos
    Locked
    Sticky
    Please join me for Skyrim videos with all my mods at
  2. sirjesto
    sirjesto
    • premium
    • 481 kudos
    Locked
    Sticky
    Compatibility

    Patches included in the installer:

    Enhanced Lights and FX (ELFX) (Plus Enhancer or Hardcore)
    Enhanced Lighting for ENB (ELE)
    Realistic Lighting Overhaul (RLO) (RLO Interiors)

    Patches not needed for:

    Birds of Skyrim
    Celtic Music in Skyrim
    Claralux
    Fantasy Soundtrack Project
    Immersive Sounds Compendium
    Lucidity Sound FX
    Realistic Water Two (RWT): Load it AFTER SoS
    Reverb and Ambiance Overhaul (RAO): Load it BEFORE SoS
    Surreal Lighting
  3. sirjesto
    sirjesto
    • premium
    • 481 kudos
    Locked
    Sticky
    Need to reconfigure what sounds are installed at a later time after installing SoS?

    In the console, type the following command:

    StartQuest SoSConfigTheDungeons
  4. sirjesto
    sirjesto
    • premium
    • 481 kudos
    Locked
    Sticky
    Changes in v1.6

    FOMOD installer auto-detects the patches you need.
    Cleaned up the core .esp and forwarded any relevant USSEP changes.
    New versions of all previous patches as well as new patches for mods listed in the compatibility sticky posted above.

    IMPORTANT!

    These new patches have different named .esp's than previous ones. You should completely remove all old patches for this mod.
    A new game/save is recommended.
  5. salometoy
    salometoy
    • supporter
    • 0 kudos
    It is safe to install all of these together mid-game?
  6. eldritchsyntax
    eldritchsyntax
    • member
    • 2 kudos
    how does this detect when to play? does it play in modded dungeons? if so, then logically it would work in enderal dungeons too.
  7. Dante4154
    Dante4154
    • member
    • 0 kudos
    Locked
    So something happened after adding this mod I recalled I already have the Sounds of Skyrim : Complete and thought I don't really need this mod so I uninstalled it but to much my surprise the game crashes every time when I try to save or fast travel to new location or quick save or even entering or exiting a dungeon you can load your game no problem play but can't save so basically I'm stuck with a mod I don't need cuz if I remove it my game crashes . It also shows a Plugin dependencies unfulfilled error and says that soundsofskyrim.esp is incompatible with sos - the dungeons.esp .
    Please help if anyone knows some workaround .
    1. sirjesto
      sirjesto
      • premium
      • 481 kudos
      Not a mod problem, it's a problem with the modder. 
      The only fix is to start a new game.
  8. belial394
    belial394
    • member
    • 0 kudos
    Hi, does anyone know where we can check which version of ELFX we have installed in Vortex?
    1. Zanderat
      Zanderat
      • premium
      • 199 kudos
      Not sure what you mean.  Vortex shows the version number.
  9. Saddlebutt
    Saddlebutt
    • member
    • 0 kudos
    Possibly a weird question, but in dungeons I constantly hear a lot of howling wind. It's kind of off-putting when a tomb that's supposed to be quiet as the grave is so loud. Is this something SoS does?
  10. Kulharin
    Kulharin
    • premium
    • 601 kudos
    Is this considered out of date compared to the merged complete version dungeons component?

    I was wondering how compatible the dungeon module is with AOS... that site is not overly clear it just says 'slightly compatible' and to load AOS after SoS with not much information.
    1. tonycubed2
      tonycubed2
      • premium
      • 1,134 kudos
      Yes, merged version is more up to date,
    2. SmexyTempest
      SmexyTempest
      • member
      • 1 kudos
      As far as I can tell, AOS just overwrites something to due with how reverb is handled. It's not really noticeable and doesn't really affect the mod I think. 
  11. demon999
    demon999
    • supporter
    • 3 kudos
    Hey Tony off the top of your head what mod was it that adds those scary guttural/ robotic sounds to Dwarven centurions? I’m running Immersive creatures right now and it doesn’t add those freaky SFX to the Dwemer constructs; is it this mod by any chance? Anyway, if you can think of it I’d appreciate that
    1. SmexyTempest
      SmexyTempest
      • member
      • 1 kudos
      Sounds like something that would be added by immersive sounds compendium. This mod just adds ambience. Immersive sounds directly changes the sound effects of sources. 
  12. BobTheBobCatt
    BobTheBobCatt
    • member
    • 5 kudos
    Is this mod safe to eslify?
  13. LegendaryMage
    LegendaryMage
    • supporter
    • 0 kudos
    Nvm. Good work!
  14. TinEnbe
    TinEnbe
    • member
    • 7 kudos
    The sounds are nice !

    Is it possible for me to add more sounds in my game using the folders of the mod ?
    1. tonycubed2
      tonycubed2
      • premium
      • 1,134 kudos
      Not more sounds. But you can replace the sounds. You need th3 creation kit to add new ones.
    2. TinEnbe
      TinEnbe
      • member
      • 7 kudos
      Ok I got it, I will try to use it then !

      Thank you for you answer