Enhanced Lights and FX (ELFX) (Plus Enhancer or Hardcore) Enhanced Lighting for ENB (ELE) Realistic Lighting Overhaul (RLO) (RLO Interiors)
Patches not needed for:
Birds of Skyrim Celtic Music in Skyrim Claralux Fantasy Soundtrack Project Immersive Sounds Compendium Lucidity Sound FX Realistic Water Two (RWT): Load it AFTER SoS Reverb and Ambiance Overhaul (RAO): Load it BEFORE SoS Surreal Lighting
FOMOD installer auto-detects the patches you need. Cleaned up the core .esp and forwarded any relevant USSEP changes. New versions of all previous patches as well as new patches for mods listed in the compatibility sticky posted above.
IMPORTANT!
These new patches have different named .esp's than previous ones. You should completely remove all old patches for this mod. A new game/save is recommended.
So something happened after adding this mod I recalled I already have the Sounds of Skyrim : Complete and thought I don't really need this mod so I uninstalled it but to much my surprise the game crashes every time when I try to save or fast travel to new location or quick save or even entering or exiting a dungeon you can load your game no problem play but can't save so basically I'm stuck with a mod I don't need cuz if I remove it my game crashes .It also shows a Plugin dependencies unfulfilled error and says that soundsofskyrim.esp is incompatible with sos - the dungeons.esp . Please help if anyone knows some workaround .
Possibly a weird question, but in dungeons I constantly hear a lot of howling wind. It's kind of off-putting when a tomb that's supposed to be quiet as the grave is so loud. Is this something SoS does?
Is this considered out of date compared to the merged complete version dungeons component?
I was wondering how compatible the dungeon module is with AOS... that site is not overly clear it just says 'slightly compatible' and to load AOS after SoS with not much information.
As far as I can tell, AOS just overwrites something to due with how reverb is handled. It's not really noticeable and doesn't really affect the mod I think.
Hey Tony off the top of your head what mod was it that adds those scary guttural/ robotic sounds to Dwarven centurions? I’m running Immersive creatures right now and it doesn’t add those freaky SFX to the Dwemer constructs; is it this mod by any chance? Anyway, if you can think of it I’d appreciate that
Sounds like something that would be added by immersive sounds compendium. This mod just adds ambience. Immersive sounds directly changes the sound effects of sources.
103 comments
Patches included in the installer:
Enhanced Lights and FX (ELFX) (Plus Enhancer or Hardcore)
Enhanced Lighting for ENB (ELE)
Realistic Lighting Overhaul (RLO) (RLO Interiors)
Patches not needed for:
Birds of Skyrim
Celtic Music in Skyrim
Claralux
Fantasy Soundtrack Project
Immersive Sounds Compendium
Lucidity Sound FX
Realistic Water Two (RWT): Load it AFTER SoS
Reverb and Ambiance Overhaul (RAO): Load it BEFORE SoS
Surreal Lighting
In the console, type the following command:
StartQuest SoSConfigTheDungeons
FOMOD installer auto-detects the patches you need.
Cleaned up the core .esp and forwarded any relevant USSEP changes.
New versions of all previous patches as well as new patches for mods listed in the compatibility sticky posted above.
IMPORTANT!
These new patches have different named .esp's than previous ones. You should completely remove all old patches for this mod.
A new game/save is recommended.
Please help if anyone knows some workaround .
The only fix is to start a new game.
I was wondering how compatible the dungeon module is with AOS... that site is not overly clear it just says 'slightly compatible' and to load AOS after SoS with not much information.
Is it possible for me to add more sounds in my game using the folders of the mod ?
Thank you for you answer