anyone having issue that the UI would completely disappear sometimes after a few catch? edit: well it's definitely not this mod, happened after disabling this mod again but it's related to one of my fishing mods.
When you activate the Fishing Supplies, you will either be given a menu prompt to select a fishing rod, or if you only have one, it will be equipped automatically.
If no menu pops up for the rods, it's likely because you only have one rod in your inventory, so that rod will be selected and equipped for you automatically as intended.
The bait requirement is from Simple Fishing Overhaul and can be disabled in that mod's MCM, or you can just get yourself some bait. The two mods are compatible, I'm using them both together with no issues.
I couldn't get this mod to play nicely with Simple Fishing Overhaul - the rod menu opens every time you reel in the fish. Has anyone else had this issue or know how to resolve it?
I decompiled the scripts and manually reorganized the ones I wanted to edit. I heard a while back Cartogriffi was looking into getting us official script sources in a future CK update, but I don't know if that will happen for certain or when.
You do provide the source for your versions of scripts, could you put your versions of the scripts that yours reference as properties somewhere?, I wanted to see if I could add auto weapon re-equipping, but my additions to your scripts don't compile since some other fishing scripts are in the properties:)
Hi, I've been messing with your scripts and the fishing ones, here are some replacers you might want to check out. Brief testing seems to be okay. https://www.dropbox.com/s/tgrav847dwehldd/SLF_replacers.7z?dl=0 edits of ccBGSSSE001_FishingSystemScript.psc start at around line 1072, the edit of your esp is to add that file as a property to SLF_Utility and I've made some edits to that too. If this works for you and you want to include them, go right ahead:)
diziet
edit: forgot to say why:) Stores weapons/shield before choosing the rod in your script, adds restoring these to the creation script on the function DoCleanUpTask(), which seems to fire on player movng away, player being hit, player in dialogue and a couple of other things. edit2: whoops, I also used SKSE function EquipItemEx() instead of EquipItem() :)
I'm using your mod after that one in my install order as that mod uses activating the fishing supplies world object and that activation prompt does not appear initially with your mod (until after the first cast). I am unsure if there is actual compatibility between your mod and that one. I can test this, but a patch may need to be made. If Parapet's mod is compatible with yours, I could see loading Streamlined Fishing's loose files after Fish Anywhere's.
/Source/Scripts/ccbgssse001_fishingactscript.psc \ is the only file conflict, according to Mod Organizer 2.
Nice mod! Getting one script file conflict with 'Fish Anywhere With Water' when installing. Will there need to be a compatibility patch for said other mod?
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edit: well it's definitely not this mod, happened after disabling this mod again but it's related to one of my fishing mods.
what the hell do i do? No menu pops up for the rods or anything.
From Streamlined Fishing:
From Simple Fishing Overhaul:
Has anyone else had this issue or know how to resolve it?
diziet
diziet
diziet
https://www.dropbox.com/s/tgrav847dwehldd/SLF_replacers.7z?dl=0
edits of ccBGSSSE001_FishingSystemScript.psc start at around line 1072, the edit of your esp is to add that file as a property to SLF_Utility and I've made some edits to that too.
If this works for you and you want to include them, go right ahead:)
diziet
edit: forgot to say why:) Stores weapons/shield before choosing the rod in your script, adds restoring these to the creation script on the function DoCleanUpTask(), which seems to fire on player movng away, player being hit, player in dialogue and a couple of other things.
edit2: whoops, I also used SKSE function EquipItemEx() instead of EquipItem() :)
Fish Anywhere With Water at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
Is your mod (Streamlined Fishing) compatible with Fish Anywhere is the subject.
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05 July 2023, 5:56PM
Compatibility question:
Parapets mod Streamlined Fishing
Streamlined Fishing at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
I'm using your mod after that one in my install order as that mod uses activating the fishing supplies world object and that activation prompt does not appear initially with your mod (until after the first cast). I am unsure if there is actual compatibility between your mod and that one. I can test this, but a patch may need to be made. If Parapet's mod is compatible with yours, I could see loading Streamlined Fishing's loose files after Fish Anywhere's.
/Source/Scripts/ccbgssse001_fishingactscript.psc \
is the only file conflict, according to Mod Organizer 2.
EDIT: PATCH ALREADY EXISTS
thank you! didn't see that when it was released