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65 comments

  1. cynicalwaltz
    cynicalwaltz
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    really awesome vid. the explanation and demonstration were great. cant wait to use this alongside precision and increased archery experience based on shot difficulty. i feel like ive finally gotten a good mod package setup for myself! thanks for the mod!
  2. Scorchfrost
    Scorchfrost
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    Will this work in modded dungeons or new lands?
  3. konrrrad
    konrrrad
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    Is there a way to reverse changes made by the mod after uninstalling it?
  4. Grise0Vulpes
    Grise0Vulpes
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    Since the mod is not updating and some of you all were commenting on these I figured I'd leave some instructions to fix the issue of "Combat End Reset" and "Cell Change Detector" magic effects visible on the UI:

    - Open SSEdit from MO2.
    - Click "Yes" in the plugin selection window to load all plugins.
    - Wait for SSEdit to load all your plugins.
    - Double click on "Seeking Out Sneaks.esp" in the left panel.
    - Double-click the "Magic Effect" tab.
    - Click "REL_CombatEnd | Combat End Reset".
    - Scroll down to the "Magic Effect Data" section, "DATA - Data" subsection, "Flags" line.
    - Right click on the blank space to the right of "Flags" and select "Edit".
    - Activate the value "Hide in UI".
    - Click "REL_PlayerCellChange | Cell Change Detector" on the left panel.
    - Scroll down to the "Magic Effect Data" section, "DATA - Data" subsection, "Flags" line.
    - Right click on the blank space to the right of "Flags" and select "Edit".
    - Activate the value "Hide in UI".

    Not a fix, but if you want to revert the change that makes enemies unable to trigger pressure plates:

    - Right click on "Global" and select "Remove".· Click "Yes" and confirm deletion of all records.
    - Go back to the "Magic Effect" tab.
    - Right-click on "REL_LightFootDistricutor | Hit Detector" and select "Remove".
    - Click "Yes" and confirm the deletion of the record.
    - Close SSEdit and click "OK" to save the changes.
    - From MO2, double click on "Seeking Out Sneaks - Improved AI Search Behavior".
    - In the "Filetree" tab, delete the files "Scripts\REL_LightFootScript.pex" and "Source\Scripts\REL_LightFootScript.psc".
    1. shurcabesha
      shurcabesha
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      Thanks for these tips (=
    2. SmallbutDeadly
      SmallbutDeadly
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      • 6 kudos
      Thanks, this is pretty good to know!
    3. Kushranada
      Kushranada
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      For the trigger pressure plates reversion, dont forget to run the "Check for Errors" from the right click menu. There are 2 spells with conditions that now show up as null/errors. I'd delete the now null effects within those spells to prevent errors in game.
    4. hoangdai94
      hoangdai94
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      @Grise0Vulpes @Kushranada Thanks guys, kudos is happily given !
    5. deleted120940713
      deleted120940713
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      tysm
  5. Blackspine18859
    Blackspine18859
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    At first, I thought that this mod might be causing enemies to fail to come after me in the normal, aggressive way when I shoot them from afar while outside, but after reading the description again and seeing that this is meant to affect how NPCs behave within dungeons, I think that the problem must lie with Look Around - Searching Animations. 
    1. Seregris
      Seregris
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      I fail to see how an animations mod would break npc ai/behavior. 
    2. charliead1366
      charliead1366
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      I also have both of these mods installed, and typically, the bandits will not attack me, then warn me, then blow the horn, then forget I'm there, then blow the horn, then surrender, then forget that I'm there, then ignore me, then warn me, etc.. etc.. in an endless loop of random confusion. I wonder if it's maybe a conflict with AI overhaul, which I also have installed.

      The NPCs in interiors seem to function just fine, however. The extra animations might break the NPCs on the exterior because the NPC is called to blow a horn from this mod while also being called to look around due to the other mod.

      Whatever the case, I hope it gets sorted somehow, definitely hard to tell at this point whether it's this mod that's having problems, or conflicts with another mod, or is caught within the confusion of other mod conflicts, or what. I have AI overhaul, Seeking out Sneaks, Look Around, and honestly nothing else that I can think that would cause the NPCs to be so confused by this.
    3. Aixcalibur
      Aixcalibur
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      This mod doesn't add new behaviors to exterior enemies.
    4. ni1by2
      ni1by2
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      I think the horn-blowing behaviour would be from Book of Shadows, not this mod
    5. yRaven
      yRaven
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      I had the same problem, shooting a NPC with a bow that was searching for me didn't trigger agression neither made him look for me closer. Saw your comment and tried testing without Look Around - Searching Animations, it fixed the problem.

      Not saying it was that mod, but it's what fixed for me, so if anyone have the problem and sees this, try removing Look Around.
    6. charliead1366
      charliead1366
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      Alrighty, so apparently this particular problem is caused by Missing Encounter Zones fixed, which has some kind of.. "issue" idk. Anyway, it's outdated so use locational encounter zones instead!

      I hope this helps!
  6. yRaven
    yRaven
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    I heard this mod blocks enemies from falling in to traps is it true?

    Edit: It is.
  7. Thekittymixy
    Thekittymixy
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    If you do not have realistic AI Detection, how much more differently does this mod function?
    1. noctus97
      noctus97
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      Enemies will just look for you longer, but if you don't use RAID the game will still be very easy
  8. lucabarbierisosa
    lucabarbierisosa
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    I can't believe such an interesting mod doesn't have updates or patches, an evg traversal patch would be great!  
  9. DrFeltGood
    DrFeltGood
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    Can be installed mid-playthough?
  10. Forteverum
    Forteverum
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    I put this on and at first I thought it wasn't doing anything, since the falmer I was looking at seemed to all be stationary. But then I shot some wayyyy at the end of the dungeon and hid and backtracked to the beginning, and all the sudden while I was fiddling with my inventory an arrow whizzed by. Woah! The falmer got smart and came as a group of nine and cornered me at the dungeon entrance! Brilliant!