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Created by
EnaiSiaion BlackJusticarUploaded by
BlackJusticarVirus scan
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About this mod
Improved compatibility with Aattack+MCO|DXP and SkySa
- Requirements
- Permissions and credits
- Changelogs
> 'fPowerAttackCoolDownTime' changed from '1' to '0.1' to allow power attack chaining with A+MCO|DXP or SkySa.
> 'fPowerAttackStaminaPenalty' changed from '2.0' to '1.0' for better compatibility with built-in Dynamic Combat or NASC. Dirty fix for you not to spend double amount of stamina on power attacks.
> Removed shield movement types for better compatibility with M-DXP and other movement mods. Note: Never use vanilla 'Shield Runner' perk if you want a smooth experience with movement and blocking mods. It can easily be avoided. Maybe one day I'll make a mod to fix it.
> Changed 'fCombatDodgeMovingReactionTime' from '0.15' to '0.3' and 'fCombatDodgeReactionTime' from '0.15' to '0.25', to represent IRL human reaction time, and for better compatibility with DSCO and ABP.
Mod contains the fixed Esp replacer only, it will not use an additional plug-in slot or change script-load.
Credit: EnaiSiaion
> 'fPowerAttackStaminaPenalty' changed from '2.0' to '1.0' for better compatibility with built-in Dynamic Combat or NASC. Dirty fix for you not to spend double amount of stamina on power attacks.
> Removed shield movement types for better compatibility with M-DXP and other movement mods. Note: Never use vanilla 'Shield Runner' perk if you want a smooth experience with movement and blocking mods. It can easily be avoided. Maybe one day I'll make a mod to fix it.
> Changed 'fCombatDodgeMovingReactionTime' from '0.15' to '0.3' and 'fCombatDodgeReactionTime' from '0.15' to '0.25', to represent IRL human reaction time, and for better compatibility with DSCO and ABP.
Mod contains the fixed Esp replacer only, it will not use an additional plug-in slot or change script-load.
Credit: EnaiSiaion