For modders: I suggest removing MUSTownDay06 [MUST:2200BA65] - which is the cover of Nerevar Rising - from the playlist MUSTownTest [MUSC:0002C3CA] and instead add it to DLC2MUSExploreSolstheimGeneral [MUSC:04033917]. This way you won't have Nerevar rising playing on mainland Skyrim and only on Solstheim.
Could I possibly ask that you use Yakitori Audio Converter to convert the music tracks next time you prepare an update? It can convert to XWM at up to 192kbps, significantly higher than they are now. I use High Quality Music, so there is a bit of a noticeable quality difference on your tracks. Just thought I would ask! Wonderful work on the Nerevar Rising arrangement, by the way!
I'm already using the Yakitori Audio Converter but went with the default settings, 48kbps, mainly because of the file size. Higher bitrate means larger file size, which I try to avoid. I could try a middleground of 96kbps, but not higher than that.
Hello, I would love to use this mod, but after install my game CTD almost right away. I turned off your mod and have played for at least 4 hours with no issues. I had tried again and had extreme lag and game load issues. Not sure why this would happen.
I took a listen to the music, and I gotta say, I'm impressed with how you've made this work. One moment never feels the same as another, since the music constantly changes. I would ask one thing however:
There is a noticeable hissing sound in a lot of the tracks (an example being mus_lvdst_palette_dungeon_ice_a_01.xwm), and it's especially apparent when wearing headphones. It seems like there is a lot of compression in the audio files. Would you perhaps, as an optional file, upload the uncompressed tracks? I think this is a fantastic music mod, but the quality of the sound itself is very distracting.
EDIT: The hissing is in every dungeon song that I could hear. It's as if all of the "silence" in the tracks is making a hissing sound. You can actually test this if you listen to the track files themselves.
I'm glad to hear you enjoy listening to my music. Many thanks for those kind words!
I looked at the master sessions of all the dungeon palette tracks and notice I forgot to reduce the automation noise from the analog tape machine. The noise level was set at the default 100%, which was way too much. I use an analog tape machine to convert a digital signal to analog in order to give it a certain richer/warmer sound. However, the overall analog tape process is infamous for its noise levels which one might say it creates character while the other say it's distracting. I usually reduce it to 10%.
It will be fixed in the next version. Thank you for bringing this to my attention!
@LeonvanderStadt Based on my test, I think this mod can safely compact the form IDs to flag as esl to save slot plugins. Maybe you should consider doing this for your next update ?
Hey hoangdai94, I looked at the esl format months ago, but can't figure it out by myself. For me, starting the Creation Kit without crashing is already a miracle, haha.
Really like the work, but does anyone have an idea why having the mod active could cause a somewhat random ctd in outside / city cells? Fresh save, eventually narrowed that particular crash down to this mod. The logs mentioned things like "BSXAudio2GameSound" in the "probable call stack", if that's any help. Leaving the mod disabled for now, as messing about with load orders did nothing to eliminate the crash, while deactivating the esp has thankfully removed the issue entirely.
For now, I'm assuming it has some strange interaction or conflict with something like ISC, or Sounds of Skyrim, the latter of which is probably the more likely culprit. Again, though, the work itself is exactly what it says on the tin, and blends in quite nicely with the Vanilla soundscape!
Thank you for those kind words! I'm glad to hear you enjoy my work.
This mod has a very basic and minimal approach in terms of implementation. No cell edits nor editing/creating scripts were used. So if there's a compatibility issue, it's most likely the cause of another mod within your load order.
It seems there's an issue with XAudio and some hardware/driver configurations when files are compressed. I'm going to take an educated guess it's not unique to WAV files like a lot of comments have suggested.
Good news is I unpacked the archive and the problem went away.
A strange rabbit hole trying to figure out what was wrong, because yes, I expect a music mod to be inert and at worse not play tracks, CTD's would be the last thing I expect.
I'll try to do the same once I get back from a trip, since I'd like to use the mod.
I did a fair amount of testing previously (several different saves, and a fair amount of time spent idling in town, sometimes moving between cells), and that particular crash only occurs with this particular mod enabled. Mainly, when entering the 'main' city cell of Whiterun (which I assume would also be the case elsewhere), and when hanging around in Riverwood for a sufficient time.
Hopefully, unpacking the BSA works for me, too!
EDIT: I'm also running the pre-AE version of SSE, in case that's relevant.
64 comments
Hopelijk verander je van gedachten of maak je je palettes beschikbaar op Bandcamp zodat ik zelf de HD conversie kan doen ;)
I would love to use this mod, but after install my game CTD almost right away. I turned off your mod and have played for at least 4 hours with no issues. I had tried again and had extreme lag and game load issues. Not sure why this would happen.
Thank you for those kind words! There's more to come!
Nope, zero chance.
There is a noticeable hissing sound in a lot of the tracks (an example being mus_lvdst_palette_dungeon_ice_a_01.xwm), and it's especially apparent when wearing headphones. It seems like there is a lot of compression in the audio files. Would you perhaps, as an optional file, upload the uncompressed tracks? I think this is a fantastic music mod, but the quality of the sound itself is very distracting.
EDIT: The hissing is in every dungeon song that I could hear. It's as if all of the "silence" in the tracks is making a hissing sound. You can actually test this if you listen to the track files themselves.
I'm glad to hear you enjoy listening to my music. Many thanks for those kind words!
I looked at the master sessions of all the dungeon palette tracks and notice I forgot to reduce the automation noise from the analog tape machine. The noise level was set at the default 100%, which was way too much. I use an analog tape machine to convert a digital signal to analog in order to give it a certain richer/warmer sound. However, the overall analog tape process is infamous for its noise levels which one might say it creates character while the other say it's distracting. I usually reduce it to 10%.
It will be fixed in the next version. Thank you for bringing this to my attention!
I looked at the esl format months ago, but can't figure it out by myself. For me, starting the Creation Kit without crashing is already a miracle, haha.
For now, I'm assuming it has some strange interaction or conflict with something like ISC, or Sounds of Skyrim, the latter of which is probably the more likely culprit. Again, though, the work itself is exactly what it says on the tin, and blends in quite nicely with the Vanilla soundscape!
Thank you for those kind words! I'm glad to hear you enjoy my work.
This mod has a very basic and minimal approach in terms of implementation. No cell edits nor editing/creating scripts were used.
So if there's a compatibility issue, it's most likely the cause of another mod within your load order.
Take care!
It seems there's an issue with XAudio and some hardware/driver configurations when files are compressed. I'm going to take an educated guess it's not unique to WAV files like a lot of comments have suggested.
Good news is I unpacked the archive and the problem went away.
A strange rabbit hole trying to figure out what was wrong, because yes, I expect a music mod to be inert and at worse not play tracks, CTD's would be the last thing I expect.
I did a fair amount of testing previously (several different saves, and a fair amount of time spent idling in town, sometimes moving between cells), and that particular crash only occurs with this particular mod enabled. Mainly, when entering the 'main' city cell of Whiterun (which I assume would also be the case elsewhere), and when hanging around in Riverwood for a sufficient time.
Hopefully, unpacking the BSA works for me, too!
EDIT: I'm also running the pre-AE version of SSE, in case that's relevant.